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Deathoctimus

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Everything posted by Deathoctimus

  1. I had this once firstly I had to do the cure quest myself even if you have already asked her. next, after you have done this open console with ` key type help "serana" make a note of her ID it might be different. next type whats below this should match your id if is different. prid 02002b74 next type moveto.player on the exit of the console, she will pop to you. hopefully cured if not perhaps wait a few days and try it again. Hope that helps.
  2. What mods do you use to pose a character? I have FINS any recommended poses here? Visually I have ENB anything else. Any tips would be great! Thanks Death Octimus
  3. Hello looking to expand, I'm looking to potentially add some custom voices for my mod Darkness Falls and SE version If you feel you could add some personal character to this mod read on! What am I looking for, expectations? Well, I'm an artist the visual and colour kind. I'm far from a writer or a voice actor! I'd think it would be a lot of fun to spawn a butcher character with a crazy voice, basically like the jester already in the game. He might even follow you. Yikes! lol So I'm looking for a writer and a voice actor. Perhaps you think you could add something else that I've not even thought of yet. As for expectations well this is a free mod, not a full-time job if you can spare some time to contribute something, great! I look forward to your reply! Thanks, Death Octimus
  4. Hello looking to expand, I'm looking to potentially add some custom voices for my mod Darkness Falls and SE version If you feel you could add some personal character to this mod read on! What am I looking for, expectations? Well, I'm an artist the visual and colour kind. I'm far from a writer or a voice actor! I'd think it would be a lot of fun to spawn a butcher character with a crazy voice, basically like the jester already in the game. He might even follow you. Yikes! lol So I'm looking for a writer and a voice actor. Perhaps you think you could add something else that I've not even thought of yet. As for expectations well this is a free mod, not a full-time job if you can spare some time to contribute something, great! I look forward to your reply! Thanks, Death Octimus
  5. Any tips or tricks for making an object from a item_0 for skyrim to a item_1 in 3DS Max without messing up the skin modifier? I'm a Maya person but have to use Max to export. Thanks!
  6. Any tips or tricks for making an object from a item_0 version to a item_1 in 3DS Max without messing up the skin modifier? I'm a Maya person but have to use Max to export. Thanks!
  7. let me port it and check it over and send in pm anyway. also https://www.nexusmods.com/skyrimspecialedition/mods/9141/? this mod may fix it anyway? also https://www.nexusmods.com/skyrimspecialedition/mods/2409/? for kicks :)
  8. ah an esp you tired to open in creation kit, edit or add something save undo or delete. If I had a good save with Serana I could do a test port myself. I sadly messed mine up last week lol.
  9. patients with SKSE64 its still Alpha and unstable. It is moving forwards just hold on a bit longer. Even Sky UI 5.1 SE is coming soon.
  10. Port this mod for your own use. 1. Download oldrim mod unpack files to desktop (in this case no BSA just raw files) 2. Get https://www.nexusmods.com/skyrimspecialedition/mods/4089/? 3. Run that program and navigate to the folder with the nifs in. (this is a head model you will need to check the head parts only box.) 4. repack the files in a winrar / 7zip etc if you want to use in a mod manager. OR just drop into your data folder. That should do it. DO NOT re upload ported mods without permission. Have fun
  11. Good hack, If I was not up deep in my own mod I could of made some changes. But that works well!
  12. Surprising results so far. no Ork or Redguard! Loving the little story's as well :)
  13. I sort of agree here in ways. I don't mind Argonian to much. Khajiit however really is last choice, I feel they both don't fit to well. However they do add non-human elements to the game so I see there place. The extra work you have to make meshes fit there body, this is one of the main reasons for this poll.
  14. Yes to play sorry edited thanks Jier. Basically for armors and other things been made, just wish to no who or what is popular. Also it is a little interesting! sort of modification marketing :tongue: Thanks
  15. Hi I wish to run this poll for a bit to see what race choices people play purely for modding purposes. Thank you kindly Death Octimus.
  16. Oldrim very unstable and can be a challenge to mod up. As for SE i'm managed 215 mods and it still ran good :)
  17. I just made one for humans to wear no idea about dogs. http://www.nexusmods.com/skyrim/mods/86601/? I bet it would need scripts, if so then i'm screwed unless anyone can help I could provide a model.
  18. Okay that's a wrap. Death Hound Collar - Male / FemaleDeath Hound Collar Spike - Male / FemaleDeath Hound Collar Bevor - Male / FemaleAll craftable and they come with a special ability "Cannot be decapitated" I've not tested this ability. Note there amulets so may not show with certain armors. http://www.nexusmods.com/skyrimspecialedition/mods/12135/?
  19. okay got the the ground model sorted also. so I have all I need to make new armor and weapons now sweet. I'll do the none spiky version and bevor shape tomorrow.
  20. Right after a large learning curve and a bit of pain lol We have a model in game, I no its clipping atm but I was so happy I got the bugger in game haha.
  21. is this not in main menu settings to turn off? skyrimprefs.ini [GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1
  22. I realize this is true so installing oldrim.
  23. I'm writing in saying the special edition models are difference to import into blender etc, the header user version numbers are different etc. Best to use oldrim models to import? I need models for reference to make new ones etc. Death Octimus
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