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demonguy

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Everything posted by demonguy

  1. you need yo create or copy an animation like the staff animations, an ak47 resting in your hands, right hand still held, lefts alittle, as the barriel drops down when you let go with the left hand, pointing the barriel up, and over your right shoulder(right hand=right shoulder), slapping it to your back, and thats where it sits, like a 2-handed sword, and like arrows, when you run out, no more appear, and right away the clip drops to the ground and is there till the reload animation kicks in, reaching at your side, a clip apears and the clip on the ground disapears, cuzz its part of the gun??, the ammo, is just a bullet head, and the shell is only seen when it comes out of the gun at the side, the picture of the ammo is not a bullet or single bullets, its a box of ammo, for sertin amounts, i guess for all amounts haha, so that the arrow(wink-wink) can just be a bullet head and not a full round, there are lots of examples that can be workd from, just look up some cod movie seans not first person, first person for the aiming veiw, but im sure you know most of this, and that i can't spell, haha, i can help search for visual ideas, for all things that anyone would need, maybe some short clips put togaather and post it to youtubw, then give link, it would have commentary along the way, i know it can be done, its just how you look at it
  2. v0.0.00 Simply making large maps with rivers and mountains, forests and islands, new factions, class's and powerful npc's and equipment, for each planet, then connecting them. 2 Solar systems so far, 1st has 5 planets and the 2nd has 4, each planet has its own environment types, like a water planet with only a few or more small islands that connect through underground tunnels and many underground places like "DarkReach" or "BlackReach", w/e its called. Also Jungle, Desert, Arctic, Wastelands, Normal Grass fields and forest Type environments and planets with alittle bet of everything, like the first planet. Plus!, Each planet has 1 or more moons! to travel to. Im making a way to SS1-P1, 1st Solar System - 1st planet, a gate at the end of "The lost Temple Path", it starts at a small beaten up tower called "Cradle Stone Tower", its the tower at the top of "Lost Valley redoubt", passed the word of power/two hagravens, at the top of the tower there is a trap door that leads down to a basement with a hole in the wall leading down a tunnel that ends up being a hole, jump down the hole to "The Mirrored Tower" roof(Tower Entrance), the tower has 7 floors/areas, 1-Roof, 2-Main Hall, 3-Market, 4-Housing(Hotel), 5-Engine Room, 6-Dig Site, 7-Temple Approach. The one picture is not exact, cuzz i changed a lot. ======================================================| SS-01| """"""""' Planet-01: Unnamed Type: Forest & Fields Main Lands: 1 Small Islands: ? Large Islands: ? Moons: 1 Factions: ? Gates: 2 ------------------------------------| Planet-02: Unnamed Type: ? Main Lands: ? Small Islands: ? Large Islands: ? Moons: ? Factions: ? Gates: ? ------------------------------------| Planet-03: Unnamed Type: ? Main Lands: ? Small Islands: ? Large Islands: ? Moons: ? Factions: ? Gates: ? ------------------------------------| Planet-04: Unnamed Type: ? Main Lands: ? Small Islands: ? Large Islands: ? Moons: ? Factions: ? Gates: ? ------------------------------------| Planet-05: Unnamed Type: ? Main Lands: ? Small Islands: ? Large Islands: ? Moons: ? Factions: ? Gates: ? ======================================================| SS-02| """"""""' Planet-01: Unnamed Type: ? Main Lands: ? Small Islands: ? Large Islands: ? Moons: ? Factions: ? Gates: ? ------------------------------------| Planet-02: Unnamed Type: ? Main Lands: ? Small Islands: ? Large Islands: ? Moons: ? Factions: ? Gates: ? ------------------------------------| Planet-03: Unnamed Type: ? Main Lands: ? Small Islands: ? Large Islands: ? Moons: ? Factions: ? Gates: ? ------------------------------------| Planet-04: Unnamed Type: ? Main Lands: ? Small Islands: ? Large Islands: ? Moons: ? Factions: ? Gates: ? ------------------------------------|
  3. Hi, i was running around skyrim and came across a frost troll, i stopped and just watched him jump up and down then kinda run at me(6+ sec's),< I killed him one shot but that's beside the point..< I thought about the spiders just running at you then leaping on you and knocking you down and hit/bite/slash you till you pull out your weapon or attack, pushing or kicking the spider off you, it would take animations of course. - Sneak Attack: the enemy can sense you from afar(Detect Life?), when detected, the enemy gets close then ready's till you are close enough to jump you, like ambush's but with hiding, preparing. - Trap: all over skyrim, there are areas that seem... too quiet, when you enter the ambush area the enemy's jump out or, like the spiders in the roofs, holes on the ground or mini caves, like the dwermer robots. also cage traps, cages that can be picked or broken, also spider webs and pits that has enemy's in it, like falling into a hole landing on a pile of bones and tunnels around you with enemy's in then and ways out but not in. - Charging: just like what i said about the spider running and leaping, mammoths would run up and knock you back like 15-20 feet, and same with giants, run up and send you flying by batting you with the giant club. for humans, you can stop them from knocking you to the ground by blocking before they get close(no tackling), 2-Handed hammer, axe, sword, would be a normal power attack swing(Sprint only), and staff would be a shove like in hockey or La' Cross(w/e), 1 handed with out shield, kick away(flat foot Stomp), 1 handed/spell with shield, ramming into a enemy knocking them back 5-10 feet(potential stun?), 1-2 hand Spells with out shield, (2 possible ways), 1: Kick them back 5-8 feet, using your foot but with the power of the equipped spell(s), if summon spell, the summon spawns where the enemy lands and attacks the temporarily stunned enemy to death, in less it gets up. 2:Shoving them back 4-6 feet with your hands(open), with the power of the spell(s), if summon spell, the summon spawns near the enemy and attacks it, detracting the enemy to attack the summon, so you can attack from behind. Trolls would run up and knock you down with there arms, then beat well you down, the ant looking creatures would be same as spider, little ones jump on you and stay on well damaging you till you take out your weapon or attack, deer, horse, moose, Saber Tooth tiger, knock you down/back then stomp/Slash you well your down. wolf, fox, rabbit, fish, crab, ghosts, wraiths, Dragons, don't have this option(no change). I hope this can happen cuzz that would open doors for other mods to. I also want guns to work.
  4. Im 100% for all, i played dragon age, ya i liked it cuzz of the combat and .item designs. and thats all this request is, a request to convert or make the items from that game, at least it wont effect the way u fight.
  5. Hi, im looking for resources like different shaded sand, grass, rock, i need more trees and and lots of bush's and plants, new wooden planks, hardwood flooring, new wall types, im also looking for modern city stuff like cement, metal walls, and even future and old western, eastern stuff that different style tile flooring, old dusty ground, dust winds. im looking to make large maps, Desert, jungle, wasteland, even space stations, shuttles, and all are connected, by travailing with the space ship, a water world with very little/small islands, and there still is a ground under the water, so underwater tunnels to caves, ships and ship checkpoint-ports, i would like to make space stations on planet moons or asteroids, i want to make new lands and worlds with different sky's, day & night. I am also in need of new crates, chests, safes, furniture, campfires, grindstones, smithy, tanning, workbench, all that. any links to mods that i have not found yet would be very much appreciated, thanks.
  6. i think these little ideas might help for a working gun in Skyrim. 1:take any arrow and remove all but the head. 2:increase arrow heads movement speed & Distance. 3:increase Bullets(Arrow Heads) Damage/force. 4:make/convert any form of gun. 5:add(custom) recoil animations(depending on gun type){no Pulling back like its a bow) 6:increase guns fire rate(depending on gun type, Single, Burst, Semi-Auto, Full Auto) And that's it, well i am thinking of scopes and Noob-Tubes. For scope's and NoobTubes(if applied to the gun) hold RightClick to..Set Aim(if no Scope, then no aim, only hip-fire) then LeftClick to fire well aiming, if no scope then right click will set off the Secondary ammo(explosive object) if tube is attached, and for something like a rocket launcher use a copy of the spell Fire Ball just with some changes to its damage, force, radius, and no fire animations till it hits something, the reason why i pick fire ball for a rocket is because that spell dose not stop! till it hits something!, lol hit a dead dragon(bones) with fire ball making sure the fire ball don't hit anything as the dragon bones take flight! xD. I hope this helps jump-start the production of guns in the elder scrolls, ether through this mod or a mod of its own, don't matter too me i had an idea and just wanted to share, you or anyone can take this information and call it there own. when it comes to modding, im a Decision maker not a Fighter. Live Long and Save Allot!
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