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torne916

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  1. I'm using PN only for those badass visor overlays, specifically for the Biker Goggles. But I just learned that the overlay for the goggles doesn't work when they're worn with other headwear. In my case, it's the Breathing Mask and Slave Scarf(hooded version) I want the goggles to work with. If anyone can make a fix, please let me know! Edit: Switching gear slots fixed it
  2. I want to walk along the ocean floor without power armor. Is it possible to disable the PC's swimming mechanic and run around underwater the way mirelurks do?
  3. Yeah I've checked it out before. It's cool, but not what I want in my game. Thanks though!
  4. In the game files there's textures for an Octopus-like creature that were never used. m150 made a companion out of it: https://www.nexusmods.com/fallout4/mods/13945 They've stated that it can be used as a modder's resource. So I was really hoping that if anyone out there has the time, you could make this a hostile creature that you're able to encounter in Far Harbor. It'd be cool if they roamed in the water along the coast and on beaches. Also, several(legendary level 100+) giant sized ones placed around the various shipwrecks far out in the ocean would make interesting sea monster boss battles. Fighting a giant Octopus from a wrecked boat with the Rescue Diver Suit and a Harpoon Gun sounds epic! It'd use it's tentacles for melee attacks and for ranged it can shoot black acid ink(re-textured Queen acid). Call the regular, generic types something fitting like "Ocean Dwellers" or "Wave Crawlers". The giant versions get names of the "Great Old Ones" from the Cthulhu Mythos, and different colored textures like black, glowing, albino, etc. This may be asking a bit much, but if anybody could take this idea and make it a reality, that would be an absolute dream come true!
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