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Xanins

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    Elder Scrolls V: Skyrim

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  1. Heya folks, my first post here. I have a hopefully not too complex brainteaser that's been driving me wild. I have some moderate modding knowledge, but this issue is stumping me. I absolutely love this follower mod for Sinding, and have had it working for awhile in combination with TSOS thanks to EasyNPC and a few tweaks to the Armor records, and setting the original Sinding follower mod as a Master file for the NPC merge.esp from EasyNPC in xEdit thanks to the original mod creator. Also, just recently swapped over to TNG from SOS, (my biggest suspicion so far for my issues has to do with perhaps one of the addons i grabbed for it.) After I swapped over, TSOS updated with a new face/body for Sinding, so I figured I'd update and snag that gorgeous new look. I re-ran EasyNPC and made supposedly the same changes to the npcmerge.esp from EasyNPC that the Sinding follower mod author showed me, everything was going well with Sinding. Then I saved the game while he was in his werewolf form (NSFW version). I had no issues reloading the save WHILE SKYRIM WAS STILL RUNNING. However.. upon quitting the whole game, and then restarting it and trying to load that saved game, the save would load for a bit, and then right after the loading screen should be finished, the game would crash. The odd thing is that I could do the same thing with Sinding in his regular human form, i.e. save, quit, start Skyrim again, and reload, and not have any issues. It only CTDs when the game is saved and then reloaded from a fresh restart of Skyrim with Sinding in werewolf form. P.S. I've been trying and reproducing these issues on new saves. P.S.S. I'll be trying later today after I sleep, but my suspicion is that it might be this mod (NSFW)causing the issue in werewolf form.. If anyone has any advice at all, I'd appreciate it!
  2. I don't really have a request for a "new" piece of armor, however I was wondering if you would be interested in altering the meshes of the Daedric Helmet and Curiass. Their asymmetrical-ness has been bugging me since the game was released, and I've not seen such a mod that aims to alter them in this way before. Basically, it would be awesome if you would make the horns/ spikes on the helmet and pauldrons symmetrical. I'd be quite grateful. <3
  3. Thanks Enai! ^_^ Now I can finally get back to work.
  4. I hate to bump, but I really don't want to move forward on the mod I'm making until I get this answered. >_<;
  5. My current theory is that the Collision Radius variable in the Creation Kit's "Projectile" Window (see picture) affects how closely an arrow/ etc. can be to its target before it impacts. This value is set to 0.50 in vanilla Skyrim. For example: in vanilla Skyrim, if I shoot an arrow very slightly to one side of a bandit the arrow will still hit him/her even though the arrow should have passed by said bandit. http://img803.imageshack.us/img803/6706/projectile.png If my theory is correct, setting the Collision Radius to 0.00 should eliminate this effect, right? Basically, you would have less of a handicap on aiming because your arrow would only hit something in its direct path. Is that the function of the Collision Radius variable? =o
  6. I would also recommend PJ's new mod "Pj's Spell Compendium": http://skyrim.nexusmods.com/downloads/file.php?id=16022
  7. That was a long quiz. Color: Blue Ability Scores: Strength- 10 Dexterity- 12 Constitution- 11 Intelligence- 16 Wisdom- 13 Charisma- 13 True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction. Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25) Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27) Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20) Lawful Evil ----- XXXXXX (6) Neutral Evil ---- XXXXXXXXXXXX (12) Chaotic Evil ---- XXXXX (5) Law & Chaos: Law ----- XXXXXX (6) Neutral - XXXXXXXXXXXX (12) Chaos --- XXXXX (5) Good & Evil: Good ---- XXXXXXXXXXXXX (13) Neutral - XXXXXXXXXXXXXXX (15) Evil ---- (0) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXXXX (10) Gnome ---- XXXXXXXXXX (10) Halfling - XXXXXXXXXXXX (12) Half-Elf - XXXXXXXXXX (10) Half-Orc - XX (2) Class: Barbarian - XX (2) Bard ------ (-4) Cleric ---- XXXXXX (6) <-- Druid ----- (-4) Fighter --- (-4) Monk ------ (-19) Paladin --- (-23) Ranger ---- XXXX (4) Rogue ----- (-4) Sorcerer -- XX (2) Wizard ---- XX (2)
  8. I would just like to thank those of you who talked about not using the placeatme command. I've used it here and there, sometimes way too much, but now I know not to. Thanks!
  9. Hopefully the Hi-Res Texture Pack will include before and after pictures. ;)
  10. A kayak made out of wood and hide would be fun for rivers and such. =]
  11. This would have an interesting synergy with Deadly Deagons. It would certainly make battles more interesting. ;]
  12. Compound bows would be really interesting as well. >:3
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