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hornplayer832

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Everything posted by hornplayer832

  1. Should not matter how you do it, as long as you ensure that your normal map ( _n.dds) has an Alpha channel and then, when you save the normal map, you save it as DXT5 Interpolated Alpha type or any other type that will leave the alpha channel intact. okay well whats the difference between the gloss you get with the alpha in the normal map and the specular map? and thank you btw, that helped me, i finally got a bit of gloss!! :D also, what textures need alphas?
  2. Thanks for replying! Should I use the add alpha layer mask option for the normal map? or should I start with the dds that has a layer mask and just make the normal map from that?
  3. I've been using the creating an armor mod for skyrim tutorial on the wiki site and I now know how to make the standard dds file and the _n file for my mesh. However I'm at a brick wall. I've tried everything to try to make a texture that is both of these things ---> Shiny and Transparent. So far I have been able to get transparency by adding an alpha mask layer to my dds file. But the shinyness is eluding me. If I use a cubemap it adds reflections but not exactly, "shininess". Please help! I've tried everything but I'm very bad at texturing! :( Thank you so much for your time!
  4. I've tried to follow this guide before and it doesnt work for me. First of all I get different settings in nifskope when I get to the part after the export from blender. Secondly I've never painted weights by hand or have the slightest clue what I'm doing. I'm asking for another way because surely there is. Thank you though, this guide just never seems to work for me :(
  5. Could anyone give me a short walkthrough of a method to create the _1 nif from the _0 one? Ive tried my method from fallout 3 but it doesnt work for skyrim apparently, everything between the light and heavy is terribly messed up. Tutorials or expert advice would be amazing thanks! Oh and I'm using blender for 3d modelling. Thanks again!!
  6. Hey so I have been working on some textures on a glove mod, trying to get used to it. I'm trying to use the main dds, _n, _e, _s, and _m textures to try to make a shiny metallic glove, similar to the metal body mods. So far the only texturing I have done that was successful was in fallout 3 and that was because all the gloss/transparency etc was done in nifskope. Would anyone with enough skill be willing to talk me through a good way of making say a texture of something that would be reflective, glossy, like polished metal? All my attempts at anything have created a dull matte finish. I can't seem to get a gloss let alone reflectiveness :( Also, maybe a better way of asking is, if I were to take an existing say...body texture and fill it in with just a solid color, what steps would I take from there to get the textures to work as I need them to? I'm having the hardest time finding tutorials that work for me :(
  7. lol no worries, i actually got a working nif! only one problem..... everything between the _0 and _1 mesh (in game) is messed up.... -.- any ideas on how to fix that? I could upload the working ones? bump
  8. lol no worries, i actually got a working nif! only one problem..... everything between the _0 and _1 mesh (in game) is messed up.... -.- any ideas on how to fix that? I could upload the working ones?
  9. I have, to this point, created my _1 mesh with the same procedure as my _0 mesh, I open the body in blender, duplicate the body, seperate it into two different pieces (the body and the glove) I "ShrinkFatten" by a scale of .01 and then I follow a tutorial to export (with materials and uvs etc) back to nifskope. This all works as I want it to and my mesh works as I had hoped in game. However if I have my character's weight set at anything in between the heaviest and lightest the weights and bones of the mesh get really crazy with body parts sticking out and the skin VERY convoluted. It seems I've done somethign wrong making my _0 mesh because everything in between the _0 and _1 meshes is convoluted. Could anyone point me to a tutorial or give me a process by which I can properly make the _1 mesh? I'd be greatly appreciative! :D
  10. Okay, I'll do that and post the link however I figured out my initial problem. I was using the GND mesh for the Creation kit AA file or add-on file. I was supposed to use my _0 nif for it haha. So now the body mod under the suit shows up but the suit is invisible when equipped :( Also when I move the body weight in the race menu the mesh gets really weird and messed up in between the heaviest and lightest weights. I'm not sure what I did wrong with the weights. I'll upload the file and I'd appreciate the help! I feel like I'm getting close at least! http://www.mediafire.com/?suap2v6opt7hfwu Also anyone that can get this working or tell me how I can....I'd be greatly appreciative, thanks! :D
  11. For your last statement what exactly do you mean. In nifskope? My positioning of the meshes was done in blender I did not rotate/transform them in nifskope, also if I try to transform the BSDismemberSkinInstance... it does not give me that option. Do you mean I would need to go through all the NiNodes and perform that action? Thank you for your help! Is it possible to use another armor's 1st person nifs until I make my own?
  12. How exactly do I upload the nif if the attached file size is too small :( do i just upload as a file on the nexus you mean? so that people could take a look?
  13. Yeah it looks fine in blender, everything looks as it should and very similar to your picture only without the textures. No weird shift in the axes
  14. You mean when I import to blender is my body on the right axes? how would I check to see what it should be? I guess I mean how do I know if its wrong lol Also I added some pictures of some of my settings on the _0 mesh! It might help you Thank you!
  15. 1. Right now they are set to "no" or "untrue" so I need this to be "yes/true"? 2. I am using blender, gimp, and nifksope. A combination that I know works with fallout 3 as I created a working mod with it. I believe its blender 2.49. (I'm new to modding sorry if half my information is irrelevant lol) Thanks for the speedy response! :D
  16. Hello! I have been working relentlessly on a mod where I get a body suit that has a small amount of transparency to the body under it. So far I have followed the various tutorials around the nexus site and the wiki and have gotten to the point where I have: 1. Prepared an existing body model in nifskope to be imported to blender 2. Imported, duplicated the body (similar to a glove but for a body model), assigned the UV's/textures/materials, and exported when done editing 3. Copied the properties (BSLightingShaderProperty/BSShaderTextureSet) from the original body back into the new "armor/clothing" mesh so that all the properties are the same (part of a nexus tutorial). 4. Using this tutorial " http://www.creationkit.com/Exporting_meshes_to_Creation_Kit " I have created the "GND" mesh (IDK what this is if i could be enlightened that would be cool all I know is I needed it for the creation kit because it crashes with other mesh) The problem I THINK lies in the GND mesh. The first time I created this mesh the body rotated to a position where it was lying down on the ground when viewed in nifskope or the creation kit but I had to start over from scratch and when I did I was never able to recreate that process. Now when I follow that tutorial and create the gnd mesh it does not skew or alter the position of the mesh at all. And when I view the mesh in game it does not attach itself to the body, in fact when it equips it shows itself as portruding at a 90 degree angle from the head. So, long story short, the suit is not attaching itself to the same location as the body is supposed to be. It also is worth mentioning that the suit seems to appear correctly but the body does not show under it. I'm not sure what the problem is so any help would be amazing! Problem http://s12.postimage.org/5j5e110gp/Screen_Shot2.jpg My GND mesh http://s14.postimage.org/gb1jc7im5/Untitled_1.jpg My _0 mesh pics http://s18.postimage.org/6af2lq1md/Untitled_2.jpg http://s17.postimage.org/7ikkoq7uj/Untitled_3.jpg http://s18.postimage.org/5en6k0hbp/Untitled_4.jpg Could and experienced (in this area) modder please help me out, point me in the right direction, this has been utterly frusturating and I am so close, I just need the armor/suit to display over top the body with its slight transparency. Thanks!
  17. I would love to see someone look into doing this, I loved this mod in Oblivion as it really brought buildings and cities to life at night. Such a great idea pygothian, maybe someone will take this project up! :D I'll
  18. Nevermind! I just figured it out lol. I appreciate your help, now I'm on my way to tweaking transparent textures XD
  19. Hey! you have been a great help I just have a few more questions....I've been tweaking around with all this stuff however I'm not sure what you mean by add the NiAlpha property. I'm assuming you mean in nifskope, but how exactly do I go about doing that? Thanks again!
  20. Allrighty, I actually got my textures to work how I wanted them to :) However, I was also wondering if you or anyone else might have any information of how to create a transparent texture for something maybe like a surgical glove or something of that sort. Thanks a million for your help!
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