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truebluedragon

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Everything posted by truebluedragon

  1. I just ran into this. I am checking your fix now. Hope it works.
  2. Looking for great people with ideas to help me create my complete mod. Thus far I have 3 unique characters, start up story quest, Workspace, jail, mine, House (remaking the home area) throne room to display armors and all guardian stones. Would like to work with someone or people to create a great mod. If interested or have any good ideas let me know thanks.
  3. Looking for great people with ideas to help me create my complete mod. Thus far I have 3 unique characters, start up story quest, Workspace, jail, mine, House (remaking the home area) throne room to display armors and all guardian stones.
  4. Thank you. I was able to figure it out at 5 AM lol. I did do something different though which happened to work. I used the FOMM to extract the Mesh from the BSA. Then the texture I wanted to change. I then loaded the .dds file in photoshop changed it, saved it, overwrite file. Then used the CK to duplicate these items as well. Changed the settings for the files to reflect the new one. Old one untouched. New one changed. :)
  5. I do apologize if this has been answered already. I have been doing some mad seaches for a few hours now and came up short. I am now asking for the answer. Basic question. Can you take an item example a banner. Duplicate this banner and change the texture. Now for the tricky part. Changing the texture to only change the duplication not the original banner? Is this possible and if so, how?
  6. If I can get the banner made, I am not good enough to create from scratch. However, I can remake a banner. I am in the middle of creating a "guild" with backstory to the war. I do believe the reason you have not seen this already is there is a lot of work to be done. I will admit I am no where near completion however I do have the foundation and making tweaks to it. Visually I am working on the banner now. Have armor and logo. I do not want to change another exsisting banner as this will show up in these locations as well. I refuse to remove the banners from there original locations as well as I do not want to remove content someone has already created and have no need to be removed. :)
  7. I have found on here a Unfuzer program that will take Wav and Lip and combine into WXM and then combine the LIP into Fuz real nice and worked like a charm :)
  8. OKay I got the scene to start was having the dialog in the same quest was making the topic have to be active therefore begin on quest start would never trigger... anyways... He performs the scene. However there is no Voice now even with recording a brand new one. I see his lips moving. Not even subtext is showing. Is there a way to fix this?
  9. I will try this cause The other one is uhh yeah lol. So if it is its own quest and set to stage 10 as the scene do I GetOwningQuest().SetStage(10) Like that?
  10. I am having some issue starting my scene. In my quest I have an NPC give some dialog like an "announcement". This "announcement" is given upon request. I have set the stage up and Markers where he would go to do the "announcement". The scripting I put in the end of the dialog upon request is HavenScene.Start() Representing the property of the scene in the same quest. However after request he kinda just looks at you like an idiot for standing in front of him. In another way i have set the end dialog to end with MyQuest.SetStage(10) Where in Stage 10 I have set it to start the scene in case the top is not possible. However does the same thing. =( Any Ideas or help would be much appreciated since this is what is stopping my update :P
  11. Now im having the same issue however mine is all custom armor. When I make a list and drop it in and equip them as default they aren't wearing the armor they are naked... Any ideas? Players can equip it as well as it will drop from them as well...
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