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Everything posted by Iameggman
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I found the Issue, It was Oblivion Stutter Remover and a d3d9 file In the Oblivion main directory. After I removed them both the game loaded, I've now got to activate all my mods and reinstall some others that I'd uninstalled, 1 at a time I guess. Hopefully It all goes smoothly, thanks for the help.
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I made a backup of my current Ini and deleted It, loaded the game and still have the same problem, definitely launching through OBSE launcher, this Is really frustrating because It was working a month back, I left It at no problems I was simply having a break whilst waiting for the next Maskar's Overhaul update.
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Returned to my Oblivion testing after a month or so, the game was loading and playing fine but now refuses to load, through Steam and Wrye Bash. It's get to the Oblivion Launcher but after clicking play game It closes and Oblivion doesn't load. BOSS hasn't found any major errors neither has TES 4 Edit. Here's my Load list, hasn't been changed since the game was last working, I simply had a break and came back. Active Mod Files:
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Cheers for the help mate, much appreciated.
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My Installations procedure was exactly the same but this time I'd learn't to use Wrye Bash properly and after that I thought I was the God of Modding. I'll definitely be more cautious this time, one mod, one test, rinse and repeat as you said, It can take time but It's worth the wait and effort for Oblivion.
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I'll just go for It, that's what I did last time and It went well, I just went a little over board with adding mods at certain rates which caused my game to crash every 30 seconds, give or take.
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I'll definitely be using BOSS along with WryeBash and OBMM. Should I use WryeBash as the main manager for Installing mods and only leave OBMM for the specific mods that require It?
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The urge to play Oblivion has returned once again and of course I want to mod It. The last time round I over did It and the game would constantly crash even though It played smoothly and looked great. But this time I've learned to be more cautious, steady and won't over do It. I used Mod Organizer, Oblivion Mod Manager, and WryeBash In small quantities, which looking back was a bad Idea. This time however I'm going to ditch Mod Organizer completely and just stick with WryeBash and OBMM. For loading order It's either BOSS or LOOT I don't really know much on that front, so If anyone has any In sights or experience between the two would be much appreciated and of course I'll be using TESlV Edit. But If anyone has any tips or recommendations that would be great, Oblivion's my favourite game and It's been far to long, besides that, I've never done a full on playthrough with mods, only testing. Thanks.
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I'd been using Mod Organizer as my main installer for my previous attempts at modding Oblivion, along with using OBMM and Wrye Bash. It became extremely frustrating. Next time I'm just gonna use Wryebash as my main installer and OBMM for special, MO I reckon could be great, but you just gotta learn how to use it. I just kept running into problems, as you have to add applications like OBMM to MO, but open it from there. Though when I did install DarnUI, it wouldn't install correctly, and after installing it I couldn't close OBMM, i only could from the task manager. Some textures would not install through MO either even though they had been checked in the list. I don't have Oblivion installed anymore, gonna retry over the Christmas break so I can't remember some of the other problems, I may give MO one more go but I'll wait and see.
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Problem Installing Oblivion Character Overhaul V2
Iameggman replied to Iameggman's topic in Oblivion's Mod troubleshooting
I found the problem, it wasn't that. I did this. 1. Make sure Steam Overlay is enabled. 2. Install OBSE directly into the Oblivion folder. 3. Install blockhead.dll directly into \data\obse\plugins (in the Oblivion folder). Do not use MO. It won't work. 4. Now in Mod Organizer, go into the Modify Executables option and do the following: - Put a name in the Title box (I called it Steam) - In the Binary box, point it at steam.exe (C:\games\steam\steam.exe) - In the Arguments box put -applaunch 22330 - Click Add 5. Now go into Settings and click the Workarounds tab. There's an option called Load Mechanism. By default it will be set to Mod Organizer. Change it to Script Extender. Use this newly created executable (from the drop down menu next to the big Run button) any time you want to launch your modded oblivion. If you've done it right, it will load up the Oblivion launch pad, and from there you just click play. -
I've got the latest OBSE, installed and working correctly and my Blockhead Dll is in the plugins folder, both installed manually. But upon installing OCO v2 I have the ''install blockhead'' across mine and NPC's faces. I don't really know what else to do, I've tried installing OCO V2 ON OBMM but it makes it crash and generally feels unstable, I also tried on Mod Organizer which went smoother but i had the same outcome, the esp was loaded and ticked and at the bottom of the load order. Any help would be appreciated.
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I've got LOOT, Wrye Bash and OBMM added all into MO. So when ever I add a mod via OBMM it needs to be opened by MO I presume. I'm just having nightmares of my previous Oblivion modding extravaganza, I think I just got to big for my boots as I'd finally learn't how to install everything and maybe added way to much. I'll start with the Utilities like LOD Gen, Unofficial Patches, DARN UI. Then textures, Qarls Texture Pack, etc.
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I'm definitely going to go with LOOT, see how that goes. I'll give Mod Organizer a try, but I'll probably have to download OBMM aswell because I know there will be some mods that will install better with OBMM, why I just don't use it, well, I like some features from MO, but surely It can't hurt to use to two Managers to install my mods can it?
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Mod Managers: I was thinking about using Mod Organizer, I've used it with Fallout 3 and It was fine. But does MO work well with Oblivion and will I have to use other Mod Managers such as OBMM or will I be able to use MO for everything I install? Of course I will be using Wrye Bash also. Load Order Programs: LOOT and BOSS, which one would be better, I've seen on the BOSS page that they drift more towards BOSS rather than LOOT but I'd like to hear some other opinions. Tips: Last time I tried to mod Oblivion, it did go smoothly-ish I managed to get all the mods I wanted installed correctly, and start a new game and play. The game was running very well, no lag, barely any glitches. But I think I may have over done it, and maybe something to do with video memory it would cause my game to crash constantly, so this time round after any mod I install I play, spend some time around heavy memory areas like the waterfront, and maybe travel to Chorrol from the Imperial City, might take a while but I'd rather use the time to do that and see if the game is running fine after mods I'd installed so It would be easier to find the culprit and deal with it. But apart from that, are there any other tips that you guys could share, like ini tweaks, other mods etc. Thanks guys! Specs: OS:Windows 10 Professional 64bit(New since last playthrough) Processor: Intel Core i7-3770k CPU 3.50GHz RAM: 8GB Graphics Card: Nvidia Geforce GTX 970 4GB(New since last playthrough) SSD: Samsung EVO 500GB(New since last playthrough)
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Hey Tulsa, I hope your game Is running well, I started an intensive modding project with Oblivion earlier this year having not played my favourite game for sometime, and never actually doing a playthrough of Oblivion fully modded. I had modded the game smoothly, loading up fine and it ran fine. But I think I may have over did it, and the game was crashing very frequently. So this time round, after every mod I install, I'm going to play for awhile, see what happens. I'm going to use Mod Organizer and Wrye Bash aswell. Have you used only these 2 programs or have you had to revert to Oblivion Mod Manager for some mods?
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I had this problem with the laser pistol and rifle, they weren't the eve meshes and the ironsights weren't working well, but I've now managed to make it so they're both using EVE meshes and the ironsights are now working, but. when I drop the laser rifle on the floor or it's being used by an NPC, the rifle flashes and the mesh is all messed up.
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Crash upon entering the testing hall.
Iameggman replied to Iameggman's topic in Fallout 3's Mod Troubleshooting
I've rearranged the load order based on the FWE's page, I'm using the Paradox Ignition versions of MMM and EVE so they don't have an esp. I haven't tried to go into the room yet, though I don't think it's anything to do with my load order. Is BOSS better than LOOT because that's what I've been using. 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 CRAFT.esm 8 8 CALIBR.esm 9 9 xCALIBRuniverse.esm10 a Project Beauty.esm11 b DCInteriors_ComboEdition.esm12 c AWorldOfPainFO3.esm13 d SShop.esm14 e RH_IRONSIGHTS.esm15 f xCALIBR.esm16 10 Vault 101 Revisited.esm17 11 Apocalypse Armory.esm18 12 Alton, IL.esm19 13 EVE.esm20 14 CubeExperimental (EN).esm21 15 FO3 Wanderers Edition - Main File.esm22 16 Mart's Mutant Mod.esm23 17 DarNifiedUIF3.esp24 18 Project Beauty- Point Lookout.esp25 19 Project Beauty- Broken Steel.esp26 1a CASM.esp27 1b GNR Enhanced.esp28 1c UPP - Pack 2.esp29 1d UPP - Experience Perks.esp30 1e AltonAddon.esp31 1f UPP - Quest Perks.esp32 20 DC Moods.esp33 21 xCALIBRuniverse.esp34 22 WWM.esp35 23 Flora Overhaul.esp36 24 RubblePilesFix.esp37 25 Mart's Mutant Mod - DC Interiors.esp38 26 Apocalypse Armory.esp39 27 Realistic Interior Lighting.esp40 28 New Uniques.esp41 29 BlackWolf Backpack.esp42 2a BlackWolf Backpack - Vendor Script Replenish.esp43 2b BlackWolf Backpack - Blank's Container Patch.esp44 2c PointLookout Moods.esp45 2d TiesThatBind.esp46 2e SShopItems.esp47 2f dD - Enhanced Blood Main.esp48 30 Dogmeat Leather Armor - CRAFT.esp49 31 Raider Combat Armor.esp50 32 Raider HeadGear.esp51 33 The Pitt Moods.esp52 34 Apocalypse Armory - CALIBR.esp53 35 Apocalypse Armory - xCALIBR.esp54 36 Apocalypse Armory - DLC Enhancements.esp55 37 Rivet City Merchants With Point Lookout.esp56 38 IMPACT.esp57 39 RH_EVE_Bridge.esp58 3a WWM-EVE-patch.esp59 3b Apocalypse Armory - Optional Historical Names.esp60 3c Apocalypse Armory - CRAFTing.esp61 3d Existence 2.0.esp62 3e Conelrad 640-1240.esp63 3f Raider Combat Armor Pitt.esp64 40 UPP - Original Perks.esp65 41 UPP - Pack 1.esp66 42 FO3 Wanderers Edition - Main File.esp67 43 FO3 Wanderers Edition - DLC Anchorage.esp68 44 FO3 Wanderers Edition - DLC The Pitt.esp69 45 FO3 Wanderers Edition - DLC Broken Steel.esp70 46 FO3 Wanderers Edition - DLC Point Lookout.esp71 47 FO3 Wanderers Edition - DLC Mothership Zeta.esp72 48 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp73 49 FO3 Wanderers Edition - Optional VATS Halftime.esp74 4a FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp75 4b WeaponModKits.esp76 4c WeaponModKits - FWE Master Release.esp77 4d WeaponModKits - OperationAnchorage.esp78 4e WeaponModKits - ThePitt.esp79 4f WeaponModKits - BrokenSteel.esp80 50 WeaponModKits - PointLookout.esp81 51 WeaponModKits - Zeta.esp82 52 Apocalypse Armory + WMK.esp83 53 xCALIBRUniverse - WMK.esp84 54 CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp85 55 UUF3P - FWE Patch.esp86 56 RH_WMK_Bridge.esp87 57 Blackened FWE + MMM + EVE + Project Beauty.esp88 58 RH_FWE_Bridge.esp89 59 Merged Patch 2.esp EDIT: Still crashing as soon as I get in the room. -
I wanted to check out some weapons in the testing hall to see if there were any red exclamation marks or any texture issues etc, before I started a new game, however. Entering the ''coc testqaitems'' code in the console, i get sent to the room and the game crashes instantly, not even a chance to move. I have got quite a few weapons mods activated. I'm using Mod Organizer and Loot to organise my load order, I'm also using a merged patch. If you think it would be better to use a Bashed Patch just let me know. Load Order: 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 CALIBR.esm 8 8 Mart's Mutant Mod.esm 9 9 Project Beauty.esm10 a DCInteriors_ComboEdition.esm11 b EVE.esm12 c AWorldOfPainFO3.esm13 d SShop.esm14 e RH_IRONSIGHTS.esm15 f xCALIBR.esm16 10 Vault 101 Revisited.esm17 11 Apocalypse Armory.esm18 12 Alton, IL.esm19 13 CRAFT.esm20 14 FO3 Wanderers Edition - Main File.esm21 15 xCALIBRuniverse.esm22 16 CubeExperimental (EN).esm23 17 DarNifiedUIF3.esp24 18 CASM.esp25 19 GNR Enhanced.esp26 1a UPP - Pack 2.esp27 1b UPP - Experience Perks.esp28 1c AltonAddon.esp29 1d FO3 Wanderers Edition - Main File.esp30 1e UPP - Quest Perks.esp31 1f DC Moods.esp32 20 FO3 Wanderers Edition - DLC Broken Steel.esp33 21 Blackened FWE + MMM + EVE + Project Beauty.esp34 22 xCALIBRuniverse.esp35 23 WWM.esp36 24 Flora Overhaul.esp37 25 RubblePilesFix.esp38 26 Mart's Mutant Mod - DC Interiors.esp39 27 FO3 Wanderers Edition - Optional VATS Halftime.esp40 28 Apocalypse Armory.esp41 29 Realistic Interior Lighting.esp42 2a New Uniques.esp43 2b BlackWolf Backpack.esp44 2c BlackWolf Backpack - Vendor Script Replenish.esp45 2d BlackWolf Backpack - Blank's Container Patch.esp46 2e PointLookout Moods.esp47 2f FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp48 30 TiesThatBind.esp49 31 SShopItems.esp50 32 FO3 Wanderers Edition - DLC Anchorage.esp51 33 FO3 Wanderers Edition - DLC Point Lookout.esp52 34 FO3 Wanderers Edition - DLC Mothership Zeta.esp53 35 dD - Enhanced Blood Main.esp54 36 FO3 Wanderers Edition - DLC The Pitt.esp55 37 UUF3P - FWE Patch.esp56 38 Dogmeat Leather Armor - CRAFT.esp57 39 WeaponModKits.esp58 3a RH_WMK_Bridge.esp59 3b Raider Combat Armor.esp60 3c Raider HeadGear.esp61 3d The Pitt Moods.esp62 3e CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp63 3f Apocalypse Armory + WMK.esp64 40 Apocalypse Armory - CALIBR.esp65 41 Apocalypse Armory - xCALIBR.esp66 42 WeaponModKits - FWE Master Release.esp67 43 xCALIBRUniverse - WMK.esp68 44 Apocalypse Armory - DLC Enhancements.esp69 45 Rivet City Merchants With Point Lookout.esp70 46 WeaponModKits - BrokenSteel.esp71 47 WeaponModKits - OperationAnchorage.esp72 48 WeaponModKits - ThePitt.esp73 49 WeaponModKits - Zeta.esp74 4a WeaponModKits - PointLookout.esp75 4b IMPACT.esp76 4c RH_FWE_Bridge.esp77 4d RH_EVE_Bridge.esp78 4e WWM-EVE-patch.esp79 4f FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp80 50 Apocalypse Armory - Optional Historical Names.esp81 51 Apocalypse Armory - CRAFTing.esp82 52 Existence 2.0.esp83 53 Conelrad 640-1240.esp84 54 Project Beauty- Point Lookout.esp85 55 Project Beauty- Broken Steel.esp86 56 Raider Combat Armor Pitt.esp87 57 UPP - Original Perks.esp88 58 UPP - Pack 1.esp89 59 Merged Patch 2.esp
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I'm reading through the load order on the FWE page now, and I'm in the middle of changing it on MO Organizer, I'm just trying to get my head round the EVE and RH_Ironsights thing, do you have any advice on where my compatibility patches have to be If I want to get EVE's textures/meshes because right now RH_Ironsights Is messing the Laser Rifle and Pistol up and Classic Fallout Weapons and replacing things within EVE that I want, like the Plasma Rifle, CFW completely replaces the weapon.
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Hey guys, I've got a small problem with EVE and RH_Ironsights, the laser rifle and pistol are either glowing white and don't have the EVE mesh/texture, that was when I moved EVE down the priority list on MO below all the RH_Ironsights mods but when EVE is above them, the glowing goes but the texture/mesh on the rifle is messed up and is not the EVE texture/mesh, the same with the pistol but the textures/mesh look fine they're just not EVE's, the iron sights are working fine it's just the textures and I know it's not Hi-Res Textures because I did testing and when I finally got to disabled RH_Ironsights, the EVE textures came in. Anyone got some ideas on how I can get the EVE textures? I've tried reinstalling EVE after RH_IronSights to overwrite the files but that didn't work and I also tried disabling the laser rifle files when installing RH_ironsights through MO but i just get a red exclamation mark in game whenever the gun is out. Also I've found another small problem regarding textures/meshes, Some Talon Company armour, mine own and my companion completely changes to white in a certain area going back and fourth to it's original texture then moving the camera changes it to White in The Talon Company Warehouse which is added in the AWOP mod, as for armours I don't think AWOP adds anything so I don't know what's making problem. During the Talon Company ambush near subway entrances the Company Commander spawns without wearing armour. I'm also using a Bashed Patch, Is using a merged patch aswell beneficial or should you just stick to one? Load Order: 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 Mart's Mutant Mod.esm 8 8 Project Beauty.esm 9 9 DCInteriors_ComboEdition.esm10 a CALIBR.esm11 b EVE.esm12 c CFWR.esm13 d AWorldOfPainFO3.esm14 e SShop.esm15 f RH_IRONSIGHTS.esm16 10 Vault 101 Revisited.esm17 11 Alton, IL.esm18 12 CRAFT.esm19 13 FO3 Wanderers Edition - Main File.esm20 14 CubeExperimental (EN).esm21 15 DarNifiedUIF3.esp22 16 CASM.esp23 17 GNR Enhanced.esp24 18 UPP - Pack 2.esp25 19 UPP - Experience Perks.esp26 1a AltonAddon.esp27 1b FO3 Wanderers Edition - Main File.esp28 1c UPP - Quest Perks.esp29 1d DC Moods.esp30 1e FO3 Wanderers Edition - DLC Broken Steel.esp31 1f Blackened FWE + MMM + EVE + Project Beauty.esp Project Beauty- Point Lookout.esp32 20 WWM.esp33 21 WeaponModKits.esp34 22 RH_WMK_Bridge.esp35 23 WeaponModKits - FWE Master Release.esp36 24 New Uniques.esp37 25 BlackWolf Backpack.esp38 26 BlackWolf Backpack - Vendor Script Replenish.esp39 27 BlackWolf Backpack - Blank's Container Patch.esp40 28 FO3 Wanderers Edition - DLC Anchorage.esp41 29 FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - DLC Point Lookout.esp42 2a dD - Enhanced Blood Main.esp43 2b FO3 Wanderers Edition - DLC The Pitt.esp44 2c UUF3P - FWE Patch.esp45 2d Realistic Interior Lighting.esp46 2e PointLookout Moods.esp47 2f FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp48 30 TiesThatBind.esp49 31 SShopItems.esp Project Beauty- Broken Steel.esp50 32 Dogmeat Leather Armor - CRAFT.esp51 33 Raider Combat Armor.esp52 34 Raider Combat Armor Pitt.esp53 35 Raider HeadGear.esp Flora Overhaul.esp54 36 RubblePilesFix.esp Mart's Mutant Mod - DC Interiors.esp55 37 IMPACT.esp56 38 CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp57 39 Rivet City Merchants With Point Lookout.esp58 3a The Pitt Moods.esp59 3b WeaponModKits - BrokenSteel.esp UPP - Original Perks.esp60 3c UPP - Pack 1.esp61 3d WeaponModKits - OperationAnchorage.esp62 3e WeaponModKits - ThePitt.esp63 3f WeaponModKits - Zeta.esp64 40 WeaponModKits - PointLookout.esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp65 41 FO3 Wanderers Edition - Optional VATS Halftime.esp66 42 RH_FWE_Bridge.esp67 43 WWM-EVE-patch.esp68 44 Bashed Patch, 0.esp Some help would be appreciated as It's these niggles that really annoy me!
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Crashing on Loading Screen upon Leaving Vault 101
Iameggman replied to Iameggman's topic in Fallout 3's Mod Troubleshooting
Disabling MMM did the trick, I enabled it after and the game is running fine, thanks. -
A fresh new install of Fallout 3 and a new game, I've been installing mods nearly all day with Mod Organizer for the first time, so far I've had a couple of problems with invisible radroaches and crashes but the game was looking and running smooth and I was hoping that those problems might disappear once I left the Vault but I haven't been able to leave yet (apart from as a baby for a test and it didn't crash) But this time round I've play through the game properly and I crash on the loading screen before entering the wasteland. Here's my Load Order: 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 CALIBR.esm 8 8 Mart's Mutant Mod.esm 9 9 Project Beauty.esm10 a DCInteriors_ComboEdition.esm11 b EVE.esm12 c CFWR.esm13 d AWorldOfPainFO3.esm14 e SShop.esm15 f RH_IRONSIGHTS.esm16 10 Vault 101 Revisited.esm17 11 Alton, IL.esm18 12 CRAFT.esm19 13 FO3 Wanderers Edition - Main File.esm20 14 CubeExperimental (EN).esm21 15 DarNifiedUIF3.esp22 16 CASM.esp23 17 GNR Enhanced.esp24 18 UPP - Pack 2.esp25 19 UPP - Experience Perks.esp26 1a BlackWolf Backpack.esp27 1b BlackWolf Backpack - Vendor Script Replenish.esp28 1c BlackWolf Backpack - Blank's Container Patch.esp29 1d FO3 Wanderers Edition - Optional VATS Halftime.esp30 1e AltonAddon.esp31 1f FO3 Wanderers Edition - Main File.esp32 20 UPP - Quest Perks.esp33 21 DC Moods.esp34 22 FO3 Wanderers Edition - DLC Broken Steel.esp35 23 Realistic Interior Lighting.esp36 24 Blackened FWE + MMM + EVE + Project Beauty.esp37 25 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp38 26 dD - Enhanced Blood Main.esp39 27 PointLookout Moods.esp40 28 TiesThatBind.esp41 29 WeaponModKits.esp42 2a WeaponModKits - FWE Master Release.esp43 2b SShopItems.esp44 2c FO3 Wanderers Edition - DLC Anchorage.esp45 2d IMPACT.esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp46 2e RH_FWE_Bridge.esp47 2f Realistic Interior Lighting - BS.esp CFWR_EVE_LoadLast.esp48 30 WeaponModKits - BrokenSteel.esp49 31 WeaponModKits - OperationAnchorage.esp50 32 WeaponModKits - Zeta.esp51 33 Raider Combat Armor.esp Mart's Mutant Mod - Project Beauty.esp52 34 Realistic Interior Lighting - PL.esp53 35 The Pitt Moods.esp54 36 WeaponModKits - ThePitt.esp55 37 WeaponModKits - PointLookout.esp Merged Patch 2.esp Project Beauty- Broken Steel.esp Project Beauty- Point Lookout.esp FO3 Wanderers Edition - DLC Point Lookout.esp56 38 FO3 Wanderers Edition - DLC The Pitt.esp IMPACT RH_IS+FWE+WMK+All DLCs.esp57 39 FO3 Wanderers Edition - DLC Mothership Zeta.esp58 3a UUF3P - FWE Patch.esp UPP - Original Perks.esp59 3b UPP - Pack 1.esp60 3c Raider Combat Armor Pitt.esp61 3d Raider HeadGear.esp62 3e F3ProjectRealityMkI.esp63 3f Rivet City Merchants With Point Lookout.esp64 40 RH_EVE_Bridge.esp Realistic Interior Lighting - OA.esp Mart's Mutant Mod - DC Interiors.esp65 41 RH_WMK_Bridge.esp Flora Overhaul.esp66 42 Bashed Patch, 0.esp Help would be appreciated, thanks.
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I've been installing mods for Fallout 3 using Mod Organizer, first time I've used it and it was a bumpy start at first but I'm gradually getting my hands on it. However, I think I've got enough mods installed now that I want to create a merged patch but upon running FO3Edit it only loads Fallout 3 and it's DLC even though I have 40+ mods installed. I know Mod Organizer changes the way folders work and I'm wondering if that's the case and it just can't locate them. Some help would be appreciated, thanks. EDIT!: You can delete this post as I figured it out.
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I've recently gone back to Oblivion after taking a very long break. I haven't played properly since 2008, with the release of Fallout 3 which took over, however. Oblivion Is still my favourite game of all time and I've never done a playthrough of It intensively modded and I've owned the game since 2006. Earlier this year I decided to take up the challenge to start adding mods, and to my surprise it went extremely well, I added many mods, I remember modmanager stating I had at least 71 In the list. With mod's the like of, Oscuro's Overhaul, Mart's Monster Mod, Qarl's Texture Pack, Better Cities and 3 weapon packs, many more that I can't remember. The game was running fine, no lag, no conflicts I was amazed. The game would seem to not handle what I added and crash constantly, caused by video memory, RAM or something. I sort of lost It and uninstalled everything I did Right now I have a GTX 560 Ti, with 1280MB GDDR5 and 8Gb of RAM I'm thinking of purchasing a GTX 970 which has 4GB GDDR5 of video memory, does anyone know If this will help in anyway? Next time around when I get the strength to do this again (funny I know) I'll add less, probably less weapon packs as I added maybe 3, one adding 600 weapons. But If I remember correctly, It was crashing before them, I'll have too go slower this time, and see when the crashing takes place, as there might be something I just added that was causing it. Bare in mind TES4Edit didn't find any errors either. Thanks again! SPECS: GPU:Nvidia Geforce GTX 560 Ti (Palit version, 448 cores, 1280mb GDDR5) CPU:Intel Core i7 3770k 3.50ghz RAM:8gb OS:Windows 7 64bit Professional EDIT: Sorry about the white highlights, I wrote this statement on a Youtube and copied it here, bad idea. Didn't know that would happen. :P