-
Posts
18 -
Joined
-
Last visited
Everything posted by CyberNinja1234
-
Two ideas, one big, one small
CyberNinja1234 replied to Onmi's topic in Dragon Age: Origins's Mod Ideas
You beat me to this!!!!! That said, I like your idea and will now use your thread to dump every little idea that pops into my head (So most wouldn't get implemented but thats why we discuss it here before we start talking about REALITY) Gameplay and companions: If we use vanilla and don't try to create new abilities then your choices for the classes are PERFECT. That said what if we made the specs the new companions use be based off of plot choices and essentially be expanded versions of the vanilla... For example! Sacred ashes and Cousland. Defile ashes: Grants Cousland Reaver based skills and possibly a change in personality. (He obviously comes from a religious family and your actions could change his viewpoint on his religion/you/the world. Causing him to resent you/commend you or begin to think more in a "ends justify the means" outlook. Could also add more to his "stress" but I'll touch up on that later. Don't Defile: Grants him Templar like skills and overall improves his outlook essentially reducing his "stress" levels and make him more averse to "evil" actions when he wouldn't have been otherwise (aka unhardening.) Cousland: harden or soften? This is more of the traditional hardening of the character plot point (ala Aliistair and Leliana) The Warden could convince him to be vengeful of his families death and make more "evil" choices which would make him more ends justify the means aka warden viewpoint at the cost of him eventually becoming a shell of his former self (I thought about making him develop a drinking problem!) Obviously softening would be to make him let go of his hate and make him a man his father would be proud of. Hardening = awesome berzerker skillz Softening = awesome champion skillz Expanded skills that I think would work for each origin that could be acquired through plot: Aedan: Champion vs Berserker, Templar vs Reaver Amell: Spirit healer vs blood mage, Battle mage vs ??? Surana: Arcane warrior, Shapeshfter vs Keeper vs Battlemage Kallian: Assassin vs Duelist, Bard vs Shadow Theron: Ranger, New ranged spec taking notes from da2? Natia: Legionnaire scout, Duelist. Duran: Guardian vs Berserker, Champion. Something to note is that I choose these of of plotpoints while trying to make them gameplay viable. Obviously this can be ignored and/or built upon. Player Choice and Character interactions: My opinion on character interactions (if there was to be romance) is that opposites attract. Also note that I'll exclude vanilla party members from this so as not to jumble it up (also also just assume most or all would romance player regardless of background if you so wish.) Cousland/Tabris: Now this relationship is VERY interesting to me. A noble ruined her life and put her on the path she is on, because of this she has a bias against humans; especially nobles. Now Cousland is also a victim of a noble, these two are not so different after all. The relationship could start of rocky, you know with her vendetta against all nobles while Cousland is left confused as to why she hates him so. The player could at this point cause them to hate each other or for them to fall in love, the latter happening if the player doesn't take pains to sacrifice the relationship. If we go with my version of Cousland then this (or any) relationship could be part of his struggle to fight for his humanity (seriously I like the idea of his character devolving unless the player does something about it) Cousland/Natia: As you said, she would start with a bit of a bias due to him being a noble but would come to like him as he treated her as a person. This could be a secondary romance if the player romances Duran and/or ruined Kallian's and Aedan's romance. Duran/Natia: It could honestly go two ways, They could end up hating each other or they would ultimately end up loving each other. This romance is good for so many reasons because it could change Duran's viewpoint on the world and add more to the paragon of her kind storyline because Duran would want to depose his brother and she would want her sister to live a good life thus putting the player in an awkward position. Duran/kallian: Secondary romance if Natia is romanced by player and Aedan/Tabris is sabotaged. Couple of good reasons for this one but I can't find a way to put them to paper... So to speak. Surana/Amell: No idea if you want Amell male or female but these two probably know each other quite well and could have romantic relations starting off or even better... They HAD romantic relation but that got screwed over when AMELL sided with JOWAN and SURANA sided with IRVING and regardless of Surana's reasoning (aka wanted to save Amell from himself by telling Irving that they both would go undercover) Amell doesn't forgive her. Romance could be started if player helps repair it. Surana/Tabris: Tabris has a lot of respect/awe for Surana, sometimes respect/awe becomes something more. Surana/Natia: If Duran is romanced and Amell/Surana relationship not repaired then this could be a possible combination. Amell/Cousland: Again unsure if Amell = male or female but eitherway this could be a good romance regardless of gender if the Surana/Amell romance isn't repaired and the Cousland/Kallian romance is destroyed. If not a romance then this could be an awesome bromance. Natia/Kallian: Come on with such similar situations they lived under why not? DOWN WITH THE NOBILITY!!!! Events in which the origin characters could take control out of your hands or die: Obviously this would have to start with a skeleton of a module before being fleshed out but if and when it's popularity increases then we can start making consequences for bringing party members with you (remember they would've been YOU, don't expect them to just sit by and let you make all the choices.) A Paragon of Her kind: *Duran wants to dethrone *Natia supports Bhelen because he wants to remove castes and marry her sister. *Natia or Duran could end up dying in a cutscene if taken into the deep roads depending on player's choices. *Duran will crown himself king if taken to Orzammar climax, ending with a threeway fight between the wardens, Harrowmont, and Bhelen. The player may also betray Duran, ending with a battle against a boss (or norm) Duran. Nature of the Beast: *Theron will defend the keeper with his life if you attack him in ANY WAY. *Any hostile action versus any elf that he finds out about could have DIRE consequences. *Stealing from the Dalish may result in MAJOR reputation loss. Sacred Ashes/Redcliffe: *Cousland could become hostile depending on choices in redcliffe. *Surana could become hostile depending on choices. The Circle: *Amell could become hostile. *Kallian may become hostile. *Surana may become hostile. The landsmeet: *Cousland may leave party if not taken to Howe's esate. *If Cousland is not fully "Softened" he will leave the party upon arrival and assault Howe's Estate head on, reducing enemy strength but ultimately ending with his death at Howe's hand. If Cousland is "softened" he will stay in the party and live. *However if Cousland is made fully vengeful or completely "hardened" he will survive and remorsefully comment that he feels no different following Howe's death, leaving a broken man and allowing the player one last chance to "Soften" him. *Surana, Kallian, and Theron may turn hostile depending on how the Alienage is handled. They may also just leave the party. *Depending on player's choices some companions may end up dead during landsmeet (for example hardened Allistair and hardened Cousland are in a party, and player spares Loghain, Allistair will decide to fight and Cousland [if loyal to you] will kill him in the cutscene but be remorseful afterwards but [if he isn't loyal to you] then he and any other Loghain hating warden will engage you in combat; ending with a bloodbath.) I'll get on my idea of character personalities on a later date and I hope what I've added sparks a debate rather than flames. -
I have looked through many combat mechanic changes but have been unable to find one that really worked for me. What I am looking for (if someone is interested) I have a lot of ideas so if someone does this they might want to pick and choose. Faster combat (I can get this already) Lower health (starting health of around 50) Lower cooldowns (for rogue/warriors) Weaker abilities, about half effectiveness (for rogues/warriors) Longer cooldowns for mages high tier abilities (inferno and such) Longer charge up for mages (high tier) Lower mana cost (for low tier mage abilities) Higher mana cost (high tier mage abilites) Damage of spells dont need to be modified (low tier seems fine, high tier is overkill but harder to use do to charge up and cooldown) Health poultice heal over time Mana potions regen over time weaker armor (50-75% effectiveness to original) mana/stamina regains overtime slightly faster Mana/stamina total amount halfed/quartered. (abilities cost would need to not exceed it, however.) Higher crit chance Higher dodge/block/parry chance (I think those are the types, not sure about parry though) Less attribute points and lower attribute requirements Each atttribute point is more powerful (now gain 10 hp per constitution) More skill points (you will see why) Weapon specialization skills (axe mastery) Armor specialization (optional) Skills for lower cooldowns (optional skills for faster attack (optional) skills for higher dodge chance (optional skills for higher crit chance (optional) skills for higher crit damage (optional) skills for natural armor (optional, even though this is all technically optional) skills to increase item effectiveness (potions/bombs) More ability points Ability section: Passives to increase other abilities effectiveness Expanded specialization trees. Passive skills to make warrior duel wielding and rogue duel wielding different (rogue = more debuffs warrior = more damage?)
-
Is there a mod that makes all weapons affected by all perks so a knife gets a bonus from explosive expert? Sure its a cheat mod but I think it would be fun and funny to have before I have an odd personality change and decide I hate my overpowered 600 level character. (And that is why it does not matter if it's over powered.)
-
For the bullets idea I suggest that 1 gold bar = 1000 gold pieces (essentially the lead part of the creation) Why so much? because last I checked on scrap made a lot of led and it is unlikely you will be walking out with all of it.
-
Hi I have used the player.adv level cheat so many times so that I would have full skills/special/and all perks and I found that the enemies have stopped leveling with me or they just don't have the firepower to deal with me anymore. I was wondering if someone could up all their stats or make them all level up to six hundred because making them scale 20 (for giant monster fights) is not enough. Thank you in advance.
-
"Mutant fish are eating you" About 2 dps at start thens exponential growth till insta kill.
-
Sees word lava... Two seconds later... Wild wasteland trait: Terminator thumb up in a lava pit.
-
Riot suit with Courier Duster
CyberNinja1234 replied to CyberNinja1234's topic in Fallout New Vegas's Mod Ideas
No, I mean replace the Riot coat with the old world flag coat. Edit: with a reskin. -
Could someone mod the riot suit (non advanced) to have the old world flag courier coat instead of the normal one? (Aka Reskin it)
-
It could use animations from the golf clubs and could be splattered with blood. It could have a special vats move called "high stick" that could really just be mauler or something like that. It could have a fairly high dmg depending on how hard it is to find. My idea for stats... Hockey stick Dmg: somewhere between what you would expect from a mid tier wep (I am around level 200 with all perks, that right ALL perks boys AND girls so I don't know whats balnced anymore...) Attack speed: Very high-ish. Critical dmg bonus knockback chance Hockey stick of furious angry rage (unique) Dmg: High Attack speed: High-ish critical dmg bonus knockback bonus seeing red (everything has a red tint and bonus crit chance) Pros You can play hockey with people's heads Kol reference (which means the weapon references something else entirely) New wep Cons ??? So what do you think?
-
Fallout New Vegas Multiplayer
CyberNinja1234 replied to timtheundertaker's topic in Fallout New Vegas's Mod Ideas
I think we should all go with diablo 2's free roam where you might be playing multiplayer but you could walk off and ignore them. Set a cap of 4-8 players. Allow people to all band together in a party or solo it. When someone picks up an item it is randomly given to a player based off of the number of items in a persons inventory (the person with less has a slightly higher chance of getting it) When a quest item is picked up everyone gets it. Also this mod would require a cheesey name like... Muti (mutant) player ha ha..... What..? -
Ah yes "attractive" we have dismissed this claim. I have honestly not found a single "attractive" mod that has not put the character into a prostitute outfit or made them an anime character.
-
Player character voice acting
CyberNinja1234 replied to Med111's topic in Fallout New Vegas's Mod Ideas
It would be cool if it was something like this: Good Karma: I dont know think of something. Neutral Karma: Would probably have to sound like the most sane person of them all. Wild wasteland: Your character is constantly a goof, even when being shot at. He would make references to popular tv shows and crack bad jokes depending on the situation. These could include low health, combat starting, unable to afford something, being overburdened. Bad Karma: Should be pessimistic and threatening. When being shot he would make threats under his breath or negatively comment on the current situation. If thats not possible you could make t so you can choose one and be good to go. -
I found that all the sierra madre weapons were far to weak for my liking, by the time I start the DLC I already have starting weapons that do more damage. I guess it could be a simple as making all the weapons affected by the traits from the other dlcs, maybe increase their dmg firing speed and reducing the spread?
-
I know people have made drivable motor cycles so is it possible for flyable Vertibirds?
-
The soldier and heavy could be super mutants. The soldier could be found near any NCR area. The heavy could be found in Jacob's town/ black mountain. the spy could be ghoul-ized. The pyro could be... God knows what his fate could be. He could be found as a random encounter... Burning things. The sniper could be a NCR ranger wearing the NCR ranger clothing (not the armor to avoid early and easy ranger armor.) The scout could be human, also he could have his move speed greatly increased like some enemies do he could be in any slums area. The Engineer could be human and captured by Caesar's legion. The medic could be with the followers or something. The demo could be found in the goodsprings saloon getting drunk. But lets all be honest here, the only reason we want TF2 in fallout is the hats. :D
-
Would it be possible to create an ammo type for the grenade rifle/launcher, missile launcher, and red glare that would do some explosive damage but then for a sort time create the cloud over a large area?
-
I think it would be a neat idea if there was a mod where you (the player) could launch a bunch of missiles upon the Mojave so that the cloud spread throughout the area. Towns with important NPCs could be left clear of the hp depleting town but still have the cloud effects (the whole sierra Madre had the cloud but only some areas hurt you, assuming you where not playing hardcore.) Then ghost people could spawn throughout the Mojave and attack caravans and of course the player in small hunting parties. Now assuming the above is impossible would it be possible to just cover the Mojave with the cloud and make spawn zones for the ghost people instead of the above method?