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Shardoom

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Everything posted by Shardoom

  1. Sure, or we can pull funding and move to alternatives. That's an option too.
  2. This is exactly what I did when I saw them first start trying to hide public opinion about the new UI.
  3. I absolutely agree, i LOATHE this new UI. Having to scroll past a collections section I WILL NEVER USE in order to see the latest mods is just ridiculous.
  4. I don't know what they're thinking, who downloads for instance Skyrim mods via their phone???
  5. I can't believe you just deleted the entire old feedback system. I guess it was to hide the overwhelming posts of dislike for the new UI design? Perhaps instead of trying to hide the issue you guys could listen to your users instead. Or is that just crazy talk?
  6. Scratch that, the problem persists. What I did notice though is that the original T4 meshes and my BnB'd meshes have the exact same shader flags, and the originals don't have the invisibility issue. I'm trying to do side by side comparisons in nifscope to see what is different in my new mesh but I'm struggling to spot what it is. That center and radius was the first discrepancy I had found. and it did reduce the problem a little, I had to get way closer and face down to notice the issue after, but it was still bugged. although it didn't help with the benny outfit, that one is by far the worst and goes invisible from quite far away.
  7. I solved my issue, it wasn't the shader flags. Outfit studio was changing the NiTriShapeData 'center' and 'radius' values. I went and changed them back to their initial values and the suddenly becoming invisible when close problem vanished.
  8. I don't understand, I thought I set the flags you mentioned. Could you describe how you set the flags properly as I guess I'm doing it wrong? My process has been, open in nifscope > Left click part right pane > expand left pane > click BSShaderPPLighting Property > double click shader flags in block details (brings up a drop down to check off flags) > Make sure the flags you mentioned were checked > Save. Does this not save it correctly?
  9. Here is an example of my problem. This is Cass' default out fit with BnB added via Outfit Studio. Everything works as it should, but if you face any female NPC wearing this' left side and get close almost all of her armour turns invisible. Same thing happens if you stand face on and press the zoom in button. I have followed the above posters advice and made sure all of the flags are set, but I still get the problem. I had a similar issue with adding BnB to benny's outfit and one of the 'Glow' prostitute outfits. Strangely though so far most of the other armours I've converted don't suffer from this issue. cass_companion.nif
  10. So I've been using Outfit Studio to add bnb to some outfits for FNV in the same manner that I became accustomed to when modding Skyrim. Outfit studio makes it really simple, you load a ref, load an outfit, then copy the bone weights from the ref to the outfit and bingo, instant BnB. However occasionally for reasons I cannot understand this breaks the Nif in a peculiar way. From a distance everything is fine, the outfit looks normal, the breasts jiggle as intended. However as soon as my character get within a certain distance, parts of the outfit become invisible, returning to visibility once I back away again. Can anyone point me in the direction of a possible remedy for this, or at least tell me why it is happening?
  11. The worked with the previous way SOS made size adjustments to the penis. They stopped working once SOS started using racemenu to make the size/shape adjustments.
  12. Would it be possible for us to have the ability to 'ignore' certain mods instead of blocking their creator entirely? I see this feature working sort of the opposite to the tracking feature. I believe this would help greatly in cases where you usually enjoy a mod authors work, but, sometimes they put up work that you would rather not see in your feed or hotfiles section etc any more (but don't want to block the author entirely).
  13. Yeah you're right, it's been a while since I played 2, and I've only ever took Legion with me to Talis LM once, then I aborted it because I lost someone during the suicide mission. Never knew about a workaround to make it work though, that's cool. Are there any unique dialogues in ME3 if you'd already introduced the admirals to Legion when he comes aboard the Normandy after the Geth dreadnaught? Claudia Black already almost wets herself when she see's Legion for the first time... lol Lol - yeah, Xen is pretty eager to get her mitts on Legion. Yes, the Admirals do mention your having taken Legion on Tali's LM when he arrives in ME3. When you take him on Tali's LM, be sure to talk to all of the Admirals individually before and after you retake the Alarei, as I think there is some unique dialogue there as well. Enjoy! Yeah I always make sure I talk to or read everyone and everything, a lot, sometimes multiple times just to be certain! (my 1-2-3 play-through runs take aaaaaages)
  14. Yeah you're right, it's been a while since I played 2, and I've only ever took Legion with me to Talis LM once, then I aborted it because I lost someone during the suicide mission. Never knew about a workaround to make it work though, that's cool. Are there any unique dialogues in ME3 if you'd already introduced the admirals to Legion when he comes aboard the Normandy after the Geth dreadnaught? Claudia Black already almost wets herself when she see's Legion for the first time... lol
  15. You only have time to do one mission after getting the IFF before it starts affecting how many people you rescue though...
  16. Yeah I'd like to legit be able to take Legion on Tali's loyalty mission too without sacrificing the perfect ending.
  17. Really don't like the new layout. Horrible. It's only progress if you improve, you haven't.
  18. Oh god this looks fantastic! I've wanted to play around in a pre-devastation Fallout game since day 1!! From the looks of it, this might finally be the game that lets you do it... Play the pre-apocalypse quest as a pre-determined historical character up until the bombs strike. Then the clocks fast forward a couple centuries and then switch to our usual super-badass-of-our-own-creation-post-apocalyptic-wasteland-wrecking-machine! (If this isn't how it is going to be I'm now going to be upset...)
  19. Aww see now I kind of hope that I can make peace with Marko he sounds even more badass than I imagined. It'll be a toss up who's the most badass around between my character, Graham and Marko now... Still, I REALLY hope I get to violently kill that b&@*$ who cheated me out of a small fortune and tried selling them kids. (Not sure which is worse, selling the kids or stealing my money) Oh, and that stupid mutant of hers needs his head kicking in too. :D
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