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Malfatto

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  1. I would like to create a legendary weapon from a mod and add it to the world. When I drag and drop the weapon to the world, save and go see in game, the weapon is invisible or isn't there (maybe it was knocked out and I can't see) and when I loot it the game crashes. Even if It's not legendary or a copy, if it is from a mod this happens. Vanilla weapons appear just fine. I load in the Creation Kit fallout4.esm, the weapon esp but marked neither as active, as I would like to make a new esp. I even tried putting the legendary weapon from a mod in Arturo's chest, but now the sells always, not just once. I think I would need to mess with that aspirational chest stuff that is even more complicated. I followed this tutorial as well but if I do the game game crashes after it loads: I'm more used to the FO4Edit, I know very little of the Creation Kit. Any help is apreciated. Thanks. Edit: I received a tip to place in the world a vanilla item via Creation Kit, and through FO4Edit change that item, and it worked.
  2. Hello. Recently I reinstalled 3DS Max and tried to edit a few animations, but with all of them the forearm is in a wrong position and by the end it adjust itself. I tried in Max 2013 and 2015 and it happens in both. I tried another CAT and nothing. Does somebody knows why it happens? I've seen this happen on other people animations as well. In this video is a vanilla animation, which the bug doesn't happen originally, with only rescaled time because to me the animation was too fast. Thank you.
  3. Hello. I'm editing some vanilla 3rd person animations, in particular adding NPC animations to Onymaru's pistol animation mod, but the animation is not working right. I only edited the position of arms and a little neck and chest twist, other than that I didn't touch anything. In the video below I'm testing the RelaxedTurnInPlaceRight180 and RelaxedTurnInPlaceLeft180, because these don't have annotations so it would discard this as an issue. The best I could do is at the time of exporting from 3DS Max, in Havok Tools, allowing only Turn Motion, and Reference Frame Type: Move/Turn, in Extract Motion step. Is there something I'm missing? Anyone have a tip? Here is a video showing first the animation I edited and second the vanilla animation. Notice that in the edited animation Piper skids and skip animations. It is just odd. The vanilla unnedited animation is fluid. Thanks.
  4. Hello. I've experienced this thing with modded weapons where when you use VATS, the left hand of the character is off the weapon, he then proceeds to hold it. It depends on the weapon, in some cases it happens once since the game started and in others everytime a save is loaded. I tried in 3DS Max matching IK/FK, adding link constraint, but it didn't work. I'm not skilled in 3DS Max either so there is not much I can think of doing. Does someone know why this happens? Is there a way to fix it? Here is a video showing what I'm talking about: Thank you very much.
  5. Hello I made a mod for the companions to range instead of follow. It works fine, the only problem is that frequently it stop dead on it's tracks, take a few steps and then try to resume ranging. It happens when set to follow too, it is just more aparent because when ranging it is in front of you. I tried everything I could think of in the FollowerCompanionsPackage and RangingWithPlayer packages. Anyone have any suggestion of what I could do so the companion has no more interruptions when running? I've been using Companion Whistle to teleport it to me to alleviate the issue. Thank you.
  6. Oh man, thats too bad. I suppose I should have expected it wouldn't be an easy task.
  7. Hello I've used Outfit Studio a few times but never could get the hang of physics. They usually clip, and I don't know if it is because of my mistake or if it is how it is. Here is an example of a simple outfit I made. This is an extreme case of clipping, it doesn't happen all the time, but other minor clippings do. Is there a way to solve or at least lessen it? I searched for guides but I didn't find any that covers this kind of physics. Thanks.
  8. Oh man, thank you very much, it works! I'm so happy, I would never have figured it out by myself! This is great, thank you for your goodwill.
  9. Hello. I'm modifying the animations of this mod [https://www.nexusmod...out4/mods/42225] and I noticed that when I walk, the weapon seems loose in the hand of the character. I can't say for certain if it is present in the original mod because the camera is farther away, I can't see. I would like the weapon to stay still in his hand like the others, can someone tell me what to do or point to some info? Here is a video of the issue: Thanks.
  10. Hello. I was making some personal adjustments to Antistar's Thompson SMG Replacer [https://www.nexusmods.com/fallout4/mods/42225] and I noticed that the weapon and arms are smaller, more distant than other weapons, like it is a bigger FOV for this specific weapon. I imagined I had to change the camera in 3DS Max, but what I can change position is Bip_Camera and Bip_CamTarget. I set the position I want, save the animation file but in game it doesn't work, the weapon blinks but stays in the same position. I would like to put this weapon replacer in the same position as the other weapons, how could I do so? Thanks.
  11. Hello. I edited the Hud to put the Minimap to the right side, but when I open the map it goes upwards, out of the screen. I want the map to open to the left but I don't know how. I fiddled with the settings and rotated the Minimap but nothing works. Can somebody help me? Thanks.
  12. Thank you. Since then I'm not longer using Vortex, disabled most mods and spawned a mantis blade via console in a new game but the glitch continues. I wonder what could be the cause of the issue.
  13. Hello. I bought Cyberpunk 2077 recently and started a new game with the following mods: Vehicle Combat and Hardcore 22 Realistic Combat Overhaul. I've been using the Mantis Blade and there is this visual glitch that I don't know if it's normal. I installed a few other mods after started the new game. Always First Equip, Better Melee. Is this glitch normal, everyone has? Do you think it is caused by mods? I'm using Vortex to install the mods, but the requirements I installed manually as the developers recommended. I uninstalled the mods in Vortex but the glitch is still present. I verifyied the integrity of the game files as well on Steam. Does anyone has a tip? How can I fix it? Thank you Here is the link for the demonstration of the glitch. There is a glitch right after the first equip animation and a bigger glitch after the animation where he rests the blade.
  14. Thanks for the help. I found this mod and manage to modify it to my liking. https://www.nexusmods.com/fallout4/mods/52158?tab=description I'm just having trouble making it play together with this mod: https://www.nexusmods.com/fallout4/mods/40743 I'm trying diferent load orders but while this second mod is on the load order the first mod doesn't work. Edit: It was the NPC group of the second mod overwriting the first one RACE group. I added the mod's perk to the npcs and it's working now.
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