Jump to content

SalesKital

Members
  • Posts

    86
  • Joined

  • Last visited

Everything posted by SalesKital

  1. front or back porch? i've had it active for a long time but never found anything.
  2. I'm trying to find the description of a mod that has files titled "1nivTailoringKits.esm" and "1nivChildClothVanilla.esp" I can't seem to figure out what the files did, and want to know if they added an item to the game anywhere.
  3. I know how complex it is to use Nifskope but it works better than the alpha channel trick, I never figured out how to get the Alpha Trick to work so if you can give me a good tutorial for how to do it in gimp it would be greatly appriciated. I can't use photoshop for it, unless i can use my brother's computer i believe.
  4. I tried the Alpha trick with the normal map, it never made any difference in the gloss I saw in the geck. Am I supposed to view it ingame to see the difference? I even tried getting my normalmaps looking just like the normalmaps of a default vaultsuit. and it still had the gloss up too high, only thing that seemed to work was making different nif files with the proper textures instead of using texturemaps, I would like to find out how to do it without making a new nif by editing old ones for a retexture though
  5. Yeah, a lot of Bethesda's own scripts have errors, umfortunately. The vast majority of them could also be improved in terms of efficiency with only small changes, which implies to me that most of their scripters, at least, don't have a very good understanding of how scripts work in Fallout 3. When it comes to best practises, they set a very poor and inconsistent standard. Cipscis not to mention making it harder on people who learn the scripting better by studying pre-existing working scripts. If I have something I can take apart and study from a fully working position I can typically get a script like it working for me as well as making some working modifications to the script. One thing I can't figure out though is how to get clothing and armor textures to not go shiny on me. I'm trying to add at least 4 new types of clothing items to the game, 2 vault suits, adult and child, and 2 vault security armors, normal and elite.
  6. When you open the DCUpgrade quest with the Geck, is DCUMetalPlatesSCRIPT set as the script in the data tab? If so, it may be worth going through it thoroughly to make sure there are no errors that the compiler isn't catching. Try Cipscis' validator. The validator helped greatly, now I just need to figure out how to create a global variable when the GECK doesn't allow me to normally. I get this error when trying to edit a global variable to make my own "TESDialog trying to use dialog box template for unknown type 'GLOB' " I figured it out, I was accessing the variables through the object window instead of the gameplay/globals... option.
  7. Which error - "Unknown variable or function" or "Missing variable name in set command"? Could you repost the sections of the scripts as they are now please, along with the error? Just to check: did you click the save button (the disk icon) to compile the script after you edited it, and then save the edited plugin before you exited the Geck? Is DCUpgradeSCRIPT definitely set as the quest script for the DCUpgrade quest? Both errors. The quest script is no different than how it was before. I also get a ton of messages on start up about a triangle of my navmesh having opposite normals from other triangles it's linked to and supposedly being linked to numerous other triangles. I don't know how to find a specific triangle in a navmesh by number. I also lost a cell that had 6 of the quest items in it. is there a limit to how many quest items can be in a cell? the cell is "Wilderness(6,10)" SCN DCUMetalPlatesSCRIPT BEGIN onActivate if (getActionRef == player) set DCUpgrade.DCUCleanMetal to DCUpgrade.DCUCleanMetal + 1 Activate endif END Tell that to bethesda, they have numeric assignments for the variables in the quest script for the Wasteland Survival Guide's quest. sorry if I sounded rude but it is true. Even without the variable value in the declearation the object script can't detect the quest script's variables
  8. thank you, it looks like for that one I actually put in the wrong variable name in the object script. I'll try that to see if it works. (EDIT) It didn't work. I get the same error as listed above even with the correct variable name.
  9. I'm having a lot of problems with getting several variables to work with a quest I am trying to make. This is the code I have to set the variables in the quest script SCN DCUpgradeSCRIPT short DCUMattress 0 short DCUPlexiglass 0 short DCUWoodPlank 0 short DCUCleanMetal 0 short DCTrophy 0 BEGIN GameMode This is the code in my quest Items when it refuses to save the script SCN DCUMetalPlatesSCRIPT BEGIN onActivate if (getActionRef == player) set DCUpgrade.DCUMetalPlate to + 1 Activate endif END I tried to mimic what was done in the Wasteland Survival Guide quest script to make my quest variables but it refuses to work. I get two errors when i try to save the object script for the quest items. "SCRIPTS:Script 'DCUMetalPlatesSCRIPT', line 5: Unknown variable or function 'DCUMetalPlate'." and "SCRIPTS:Script 'DCUMetalPlatesSCRIPT', line 5: Missing variable name in set command." can someone please help me here?
  10. If i knew how to make the models and such I would make this mod and have there be a vendor that would sell diapers to your character, as well as an addon to make the diaper model work with the children of the wastes, just because the character's dad was a doctor doesn't mean he had the time to potty train you. I would probably make the mod a lot more pg though but that's mainly because I go for the diapers thing more for cuteness than sexual stuff.
×
×
  • Create New...