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Posts posted by ugiin
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It appears this way is limited to only what your soldiers wear might need to alter other files like the .upk files
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that could be the Kevlar 0 one I think you would have to play around with the section.
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Ive been mucking around to add a cyborg unit to xcom ew, and found that within the DefaultContent.ini there is a section called
(UnitPackageInfo) changing this changes the base model. So if I change the male Kevlar to MecCivvies it looks like the MecCivvies but with the Kevlar deco on it. Also theres sections there with GM which I guess control the Genemod base unit model.
Thought this would help
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you could try this one as well it changes the deco for the gene mod
http://forums.nexusmods.com/index.php?/topic/1221217-new-deco-for-genemod/
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Hi ive been reading a lot bout how everyone hates the genemod cos of the lack of detail specially the sleevelessness. So I altered the DefaultContent.ini found in the
XCom-Enemy-Unknown\XEW\XComGame\Config.
copy this over your Gene Mod Deco section located near the bottom
ArmorKitPackageInfo=(KitType=eKit_Deco_GeneMod1,ArchetypeName="Deco_Titan0.ARC_Deco_Titan0")
ArmorKitPackageInfo=(KitType=eKit_Deco_GeneMod2,ArchetypeName="Deco_Titan1.ARC_Deco_Titan1")
ArmorKitPackageInfo=(KitType=eKit_Deco_GeneMod3,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0")
ArmorKitPackageInfo=(KitType=eKit_Deco_GeneMod4,ArchetypeName="Deco_Skeleton1.ARC_Deco_Skeleton1")
ArmorKitPackageInfo=(KitType=eKit_Deco_GeneMod5,ArchetypeName="Deco_Psi0.ARC_Deco_Psi0")
ArmorKitPackageInfo=(KitType=eKit_Deco_GeneMod6,ArchetypeName="Deco_Psi1.ARC_Deco_Psi1")
ArmorKitPackageInfo=(KitType=eKit_Deco_GeneMod7,ArchetypeName="Deco_Kevlar1.ARC_Deco_Kevlar1")this will replace the shoulser pads with other armor deco while leaving the genemod intact as i love seeing the bare arms.
New deco for genemod
in Enemy Unknown
Posted
try adding this to the end of the gene deco section alter to suit needs ArmorKitPackageInfo=(KitType=eKit_Deco_GeneMod8,ArchetypeName="Kit_AssaultRifle_III_Medium.ARC_Kit_AssaultRifle_III_Medium")
This should add shoulder pads