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ugiin

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Posts posted by ugiin

  1. try adding this to the end of the gene deco section alter to suit needs ArmorKitPackageInfo=(KitType=eKit_Deco_GeneMod8,ArchetypeName="Kit_AssaultRifle_III_Medium.ARC_Kit_AssaultRifle_III_Medium")

     

    This should add shoulder pads

  2. Ive been mucking around to add a cyborg unit to xcom ew, and found that within the DefaultContent.ini there is a section called

    (UnitPackageInfo) changing this changes the base model. So if I change the male Kevlar to MecCivvies it looks like the MecCivvies but with the Kevlar deco on it. Also theres sections there with GM which I guess control the Genemod base unit model.

     

    Thought this would help

  3. Hi ive been reading a lot bout how everyone hates the genemod cos of the lack of detail specially the sleevelessness. So I altered the DefaultContent.ini found in the

     

    XCom-Enemy-Unknown\XEW\XComGame\Config.

     

    copy this over your Gene Mod Deco section located near the bottom

     

    ArmorKitPackageInfo=(KitType=eKit_Deco_GeneMod1,ArchetypeName="Deco_Titan0.ARC_Deco_Titan0")
    ArmorKitPackageInfo=(KitType=eKit_Deco_GeneMod2,ArchetypeName="Deco_Titan1.ARC_Deco_Titan1")
    ArmorKitPackageInfo=(KitType=eKit_Deco_GeneMod3,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0")
    ArmorKitPackageInfo=(KitType=eKit_Deco_GeneMod4,ArchetypeName="Deco_Skeleton1.ARC_Deco_Skeleton1")
    ArmorKitPackageInfo=(KitType=eKit_Deco_GeneMod5,ArchetypeName="Deco_Psi0.ARC_Deco_Psi0")
    ArmorKitPackageInfo=(KitType=eKit_Deco_GeneMod6,ArchetypeName="Deco_Psi1.ARC_Deco_Psi1")
    ArmorKitPackageInfo=(KitType=eKit_Deco_GeneMod7,ArchetypeName="Deco_Kevlar1.ARC_Deco_Kevlar1")

     

    this will replace the shoulser pads with other armor deco while leaving the genemod intact as i love seeing the bare arms.

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