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asrk790

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  1. Probably a long stretch here, but I was wondering if there's a mod that replaces skyrim dragons and turn them into actual dragons with 4 legs, instead of the wyverns we have in the game?
  2. Seriously, a portal gun would be awesome!! and to be honest, I thought this mod would've been out already
  3. Im having trouble starting the DB quests. After finishing 'innocence lost', I cant continue with the DB quest line. I do no receive the 'we know' letter. Sleeping does not end me in the abandoned shack. I also tried alternate start and begin the the sanctuary, but Astrid does not have the conversation option for the quest. Here's a list of the mods i got, could someone please tell me which one is conflicting with the quest line? Thank you. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ApachiiHair.esm ClimatesOfTamriel.esm RSkyrimChildren.esm RaceCompatibility.esm BBLuxurySuite.esm ApachiiHairFemales.esm hdtHighHeel.esm SkyUI.esp dD - Realistic Ragdoll Force - Realistic.esp HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp TheEyesOfBeauty.esp AchieveThat.esp UFO - Ultimate Follower Overhaul.esp UFO - Dawnguard AddOn.esp UFO - Dragonborn AddOn.esp UFO - Heartfire AddOn.esp ASX_Spells.esp ClimatesOfTamriel-Dungeons-Hazardous.esp BarenziahQuestMarkers.esp Footprints.esp Footprints - Ash.esp Mannequin.esp dD - Enhanced Blood Main.esp DeadlySpellImpacts.esp crimsonquestmarkers.esp Cloaks.esp Chesko_Frostfall.esp Run For Your Lives.esp Realistic Lighting.esp Realistic Lighting Patcher.esp GreenWaterFix_Compatible.esp Sneak Tools.esp Sneak Tools Vanilla Masks.esp Sneak Tools Vanilla Hoods.esp SoS - Civilization.esp SoS - The Dungeons.esp TradeBarter.esp Unique Uniques.esp WATER.esp WATER Plants.esp WATER DB.esp WATER DG.esp Chesko_WearableLantern.esp WetandCold.esp WetandCold - Ashes.esp LootandDegradation.esp TelekinesisImproved.esp Mystical Illumination.esp Gizmodian Silver Swords.esp SoS - The Wilds.esp AHZmoreHUD.esp SpellChargingFramework.esp SpellComboV2.esp Requiem.esp UnreadBooksGlow.esp Artifact Disenchanting.esp Artifact Disenchanting - Dawnguard.esp Artifact Disenchanting - Dragonborn.esp FormsEdit.esp Animated Enchantments.esp RealShelter.esp Better Dynamic Snow.esp TouringCarriages.esp Undeath.esp OBIS.esp OBISDB.esp DawnofSkyrim-AllMajorCities.esp BlackSacramentArmor.esp SBF All In One + DLC.esp zzLSAR.esp zzLSARAddon.esp DummyLists.esp BVLT - Human.esp SMEssentialPlayer.esp SMEssentialPlayerDawnGuard.esp Tame Beast.esp OrientalRace.esp FNISspells.esp Alternate Start - Live Another Life.esp RSChildren - Complete.esp RSChildren_PatchUSKP.esp RSC Requiem Patch All DLC.esp HearthFire Display Case Fix.esp Animated Dragon Wings.esp RaceCompatibilityUSKPOverride.esp AMatterOfTime.esp BBLSspouse.esp BBLuxurySuiteExt.esp BBLSVisitors.esp BBLSHousecarlsmovein.esp BBLSapachii.esp GyldenhulMineFix.esp RealisticNeedsandDiseases.esp RND_Dawnguard-Patch.esp RND_HearthFires-Patch.esp Requiem - Faendal & Sven available as Followers.esp RND_Dragonborn-Patch.esp RND_PureWaters-Patch.esp RND_USKP-Patch.esp RND_Requiem-Patch.esp KKSDGWeightSliderFix.esp KKSDrBWeightFix.esp KKFur.esp DeadlyMutilation.esp Hunterborn.esp Hunterborn_Dawnguard-Patch.esp Hunterborn_Frostfall-Patch.esp Hunterborn_RND-Patch.esp Hunterborn_Requiem-Patch.esp Primal Fear - Dynamic.esp Requiem - Restored Rewarding Sounds.esp Requiem - Vanilla Pressure Plates.esp Requiem - Vanilla Sneaking.esp DaedricCorset.esp The Dance of Death - Ultimate Edition.esp Requiem for the Indifferent.esp Thank you very much for looking through all this. It's a long list.
  4. I have many mods ideas over the years, but I never have the will or knowledge to do them. Im not sure if they have been done but i want to share my ideas anyways. The ones in the back seems easy to do, probably. I really hope you would read it, or just browse through the titles to see what catches your fancy. There are many aspects to my mod ideas, taking even a single part of them would be great. That's why im putting them in separate lines Growing Children: Allows you to train your child with events, improving their skills. then have them grow up and fight with you as your followers. Lightable light sources: This mod allows toggling light sources such as street light, torches, candles, lanterns. It could simply be a matter of pressing E or approaching with a fire source. An extension of an idea is to be able to throw trash on the ground and allow them to burn (like the beehives for thieve's guild quest). could be similar to SM Drop Lit Torches Drop Lit Torches http://www.nexusmods.com/skyrim/mods/10394/? Lit sources deal a little bit of damage, no longer allows a person to dance in a pit of fire Weighted Spells: Projectile type spells such as fireballs are thrown with an arc. Distance is affected by charging time Stackable Buffs: Allowing the same buff to cast on self multiple times. A way to balance it would be the second would be x times harder to cast Deadly Smithing (or skills): In my opinion, all skills mastered should be deadly. The Requiem Overhaul did a fine job with that by adding some offensive powers to all skills. So i thought, there should be a mod that gives craftable traps and contraptions that makes no one underestimates a blacksmith. I realized that there are mods like this but im not just talking about a couple of mines and bombs. Im thinking of a whole array of weapons. Here are a couple of ideas: Basics: spikes on ground, bear traps, hanging spikes (like the ones in dawnguard), blowdarts, a bag of flour that explodes when lit Intermediate: Deployable dwarvern crossbow, tripwires, falling rocks, flame sprout trap, falling mace Expert: Swing blades, spike doors Master:detonating time bombs planted on walls, battering rams placed on the ceiling, compressed air cannon The idea is damages are dealt without leveling other skills such as archery or one handed weaponry Deployable Traps by ciedeeh: http://www.nexusmods.com/skyrim/mods/9463/? Dwemer Traps, Bombs and Arrows by littlebaron: http://www.nexusmods.com/skyrim/mods/21254/? Gloves and Shield Effects: Gloves that allows casting of wards Shield causing elemental damage when bashing Disguising Barrels and Boxes!! : Hiding under a box or barrel that avoids detection when not moving Humanoid Spriggan and Flame Atronach: Bet im not the only one that thought about this. New mesh that make spriggans and flame atronah half human and most importantly, very hot. (maybe change ravenhags too) Miniature Spell Effects: Replace mashes for spelling effects when it's charged up and before casting. For example, a small ice storm twirling in hand, or flaming vortex for flame cloak, a small dagger visible for bound dagger. Personalized Weather: Walking around with a small cloud, make it rain, snow, lightning storm, or plain cloudy Animated Footprints: Leave a trail of fire, grass or butterflys as you walk. Animal Business: just for fun. Animals leaves behind their business.watch your steps Claw Weapons: Battle Claws by Loshirai14: http://www.nexusmods.com/skyrim/mods/28022/? Maybe more effects, like an sapphire one, or electric Forge dragon claw keys into weapons Carry the Dead: A dimension or pouch to put dead bodies, and you could bring them out anytime. Necromancers Personalized Effects: Walk around with your own effect! Tormented souls, ghost snakes, personal stink and lies, butterflies Glowtastic by Vysh: http://www.nexusmods.com/skyrim/mods/12253/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D12253%26preview%3D&pUp=1 Planes of Oblivion: A little patch of Oblivion for each daedric princes, maybe quests or just player homes Models: Collectable? Capture and shrink things or people or animals into models? choosing a model for mannequins by selecting someone in the wilds? Well, that's all i could remember. I hope I inspired some people, blown your minds, and i really hope you would consider making these.
  5. the player fought for the sake of the empire by joining the legions or the rebels. at the end of everything, ulfric or tullius said:"k good job, it was nice working with u. you can go now" someone should make a mod to give the player a commanding position at the end of the rebels or the legion quests since the ending right now it so dissapointing
  6. uhh, didnt c tat command from all the cheats and stuff i found thx now i know why no one made a mod like this
  7. its a pain in the ass to run to all locations, especially for a new game it would be great if someone made a mod to have all the locations explored
  8. k, i got it fixed, somehow. i just opened it some other day and it worked. Anyways, thanks for all the help eric =)
  9. if i make an omod using mod manage and install it, the esp files show up on the left hand lift. but if it's an omod file i downloaded or just putting esp into the data folder, then the esp files will not show up. there are no error messages or any warnings that pop up
  10. nah, i use xp since its good for gaming. i installed oblivion on C drive
  11. no i dont, i had it before but it messed up my game that i had to reinstall the whole thin
  12. adding a little bit, the files show up on oblivion laucher but not on obmm. but even if the mod was activated by the laucher, it gets deactivated for some reason. i've tried to reinstal obmm and it doesnt work
  13. What happened was i stopped playing oblivion for a while and obmm worked just fine before. after a while and i came back to oblivion, i downloaded some new mods and put them into the data folder. the problem is, the new esp files do not show up on the list in obmm. neither does new activated omod files. does anyone know what the problem is? please help!
  14. Thx 4 ur suggestion I already became the high councillor from servant of the dawn mod. Its more of completing the whole thing instead of just getting the results
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