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Everything posted by asrk790
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Probably a long stretch here, but I was wondering if there's a mod that replaces skyrim dragons and turn them into actual dragons with 4 legs, instead of the wyverns we have in the game?
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Seriously, a portal gun would be awesome!! and to be honest, I thought this mod would've been out already
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Im having trouble starting the DB quests. After finishing 'innocence lost', I cant continue with the DB quest line. I do no receive the 'we know' letter. Sleeping does not end me in the abandoned shack. I also tried alternate start and begin the the sanctuary, but Astrid does not have the conversation option for the quest. Here's a list of the mods i got, could someone please tell me which one is conflicting with the quest line? Thank you. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ApachiiHair.esm ClimatesOfTamriel.esm RSkyrimChildren.esm RaceCompatibility.esm BBLuxurySuite.esm ApachiiHairFemales.esm hdtHighHeel.esm SkyUI.esp dD - Realistic Ragdoll Force - Realistic.esp HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp TheEyesOfBeauty.esp AchieveThat.esp UFO - Ultimate Follower Overhaul.esp UFO - Dawnguard AddOn.esp UFO - Dragonborn AddOn.esp UFO - Heartfire AddOn.esp ASX_Spells.esp ClimatesOfTamriel-Dungeons-Hazardous.esp BarenziahQuestMarkers.esp Footprints.esp Footprints - Ash.esp Mannequin.esp dD - Enhanced Blood Main.esp DeadlySpellImpacts.esp crimsonquestmarkers.esp Cloaks.esp Chesko_Frostfall.esp Run For Your Lives.esp Realistic Lighting.esp Realistic Lighting Patcher.esp GreenWaterFix_Compatible.esp Sneak Tools.esp Sneak Tools Vanilla Masks.esp Sneak Tools Vanilla Hoods.esp SoS - Civilization.esp SoS - The Dungeons.esp TradeBarter.esp Unique Uniques.esp WATER.esp WATER Plants.esp WATER DB.esp WATER DG.esp Chesko_WearableLantern.esp WetandCold.esp WetandCold - Ashes.esp LootandDegradation.esp TelekinesisImproved.esp Mystical Illumination.esp Gizmodian Silver Swords.esp SoS - The Wilds.esp AHZmoreHUD.esp SpellChargingFramework.esp SpellComboV2.esp Requiem.esp UnreadBooksGlow.esp Artifact Disenchanting.esp Artifact Disenchanting - Dawnguard.esp Artifact Disenchanting - Dragonborn.esp FormsEdit.esp Animated Enchantments.esp RealShelter.esp Better Dynamic Snow.esp TouringCarriages.esp Undeath.esp OBIS.esp OBISDB.esp DawnofSkyrim-AllMajorCities.esp BlackSacramentArmor.esp SBF All In One + DLC.esp zzLSAR.esp zzLSARAddon.esp DummyLists.esp BVLT - Human.esp SMEssentialPlayer.esp SMEssentialPlayerDawnGuard.esp Tame Beast.esp OrientalRace.esp FNISspells.esp Alternate Start - Live Another Life.esp RSChildren - Complete.esp RSChildren_PatchUSKP.esp RSC Requiem Patch All DLC.esp HearthFire Display Case Fix.esp Animated Dragon Wings.esp RaceCompatibilityUSKPOverride.esp AMatterOfTime.esp BBLSspouse.esp BBLuxurySuiteExt.esp BBLSVisitors.esp BBLSHousecarlsmovein.esp BBLSapachii.esp GyldenhulMineFix.esp RealisticNeedsandDiseases.esp RND_Dawnguard-Patch.esp RND_HearthFires-Patch.esp Requiem - Faendal & Sven available as Followers.esp RND_Dragonborn-Patch.esp RND_PureWaters-Patch.esp RND_USKP-Patch.esp RND_Requiem-Patch.esp KKSDGWeightSliderFix.esp KKSDrBWeightFix.esp KKFur.esp DeadlyMutilation.esp Hunterborn.esp Hunterborn_Dawnguard-Patch.esp Hunterborn_Frostfall-Patch.esp Hunterborn_RND-Patch.esp Hunterborn_Requiem-Patch.esp Primal Fear - Dynamic.esp Requiem - Restored Rewarding Sounds.esp Requiem - Vanilla Pressure Plates.esp Requiem - Vanilla Sneaking.esp DaedricCorset.esp The Dance of Death - Ultimate Edition.esp Requiem for the Indifferent.esp Thank you very much for looking through all this. It's a long list.
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LE Ideas for All Kinds of Mods (idk how to tag)
asrk790 replied to asrk790's topic in Skyrim's Mod Ideas
yea, but this post is sinking.. -
I have many mods ideas over the years, but I never have the will or knowledge to do them. Im not sure if they have been done but i want to share my ideas anyways. The ones in the back seems easy to do, probably. I really hope you would read it, or just browse through the titles to see what catches your fancy. There are many aspects to my mod ideas, taking even a single part of them would be great. That's why im putting them in separate lines Growing Children: Allows you to train your child with events, improving their skills. then have them grow up and fight with you as your followers. Lightable light sources: This mod allows toggling light sources such as street light, torches, candles, lanterns. It could simply be a matter of pressing E or approaching with a fire source. An extension of an idea is to be able to throw trash on the ground and allow them to burn (like the beehives for thieve's guild quest). could be similar to SM Drop Lit Torches Drop Lit Torches http://www.nexusmods.com/skyrim/mods/10394/? Lit sources deal a little bit of damage, no longer allows a person to dance in a pit of fire Weighted Spells: Projectile type spells such as fireballs are thrown with an arc. Distance is affected by charging time Stackable Buffs: Allowing the same buff to cast on self multiple times. A way to balance it would be the second would be x times harder to cast Deadly Smithing (or skills): In my opinion, all skills mastered should be deadly. The Requiem Overhaul did a fine job with that by adding some offensive powers to all skills. So i thought, there should be a mod that gives craftable traps and contraptions that makes no one underestimates a blacksmith. I realized that there are mods like this but im not just talking about a couple of mines and bombs. Im thinking of a whole array of weapons. Here are a couple of ideas: Basics: spikes on ground, bear traps, hanging spikes (like the ones in dawnguard), blowdarts, a bag of flour that explodes when lit Intermediate: Deployable dwarvern crossbow, tripwires, falling rocks, flame sprout trap, falling mace Expert: Swing blades, spike doors Master:detonating time bombs planted on walls, battering rams placed on the ceiling, compressed air cannon The idea is damages are dealt without leveling other skills such as archery or one handed weaponry Deployable Traps by ciedeeh: http://www.nexusmods.com/skyrim/mods/9463/? Dwemer Traps, Bombs and Arrows by littlebaron: http://www.nexusmods.com/skyrim/mods/21254/? Gloves and Shield Effects: Gloves that allows casting of wards Shield causing elemental damage when bashing Disguising Barrels and Boxes!! : Hiding under a box or barrel that avoids detection when not moving Humanoid Spriggan and Flame Atronach: Bet im not the only one that thought about this. New mesh that make spriggans and flame atronah half human and most importantly, very hot. (maybe change ravenhags too) Miniature Spell Effects: Replace mashes for spelling effects when it's charged up and before casting. For example, a small ice storm twirling in hand, or flaming vortex for flame cloak, a small dagger visible for bound dagger. Personalized Weather: Walking around with a small cloud, make it rain, snow, lightning storm, or plain cloudy Animated Footprints: Leave a trail of fire, grass or butterflys as you walk. Animal Business: just for fun. Animals leaves behind their business.watch your steps Claw Weapons: Battle Claws by Loshirai14: http://www.nexusmods.com/skyrim/mods/28022/? Maybe more effects, like an sapphire one, or electric Forge dragon claw keys into weapons Carry the Dead: A dimension or pouch to put dead bodies, and you could bring them out anytime. Necromancers Personalized Effects: Walk around with your own effect! Tormented souls, ghost snakes, personal stink and lies, butterflies Glowtastic by Vysh: http://www.nexusmods.com/skyrim/mods/12253/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D12253%26preview%3D&pUp=1 Planes of Oblivion: A little patch of Oblivion for each daedric princes, maybe quests or just player homes Models: Collectable? Capture and shrink things or people or animals into models? choosing a model for mannequins by selecting someone in the wilds? Well, that's all i could remember. I hope I inspired some people, blown your minds, and i really hope you would consider making these.
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the player fought for the sake of the empire by joining the legions or the rebels. at the end of everything, ulfric or tullius said:"k good job, it was nice working with u. you can go now" someone should make a mod to give the player a commanding position at the end of the rebels or the legion quests since the ending right now it so dissapointing
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uhh, didnt c tat command from all the cheats and stuff i found thx now i know why no one made a mod like this
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its a pain in the ass to run to all locations, especially for a new game it would be great if someone made a mod to have all the locations explored
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k, i got it fixed, somehow. i just opened it some other day and it worked. Anyways, thanks for all the help eric =)
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if i make an omod using mod manage and install it, the esp files show up on the left hand lift. but if it's an omod file i downloaded or just putting esp into the data folder, then the esp files will not show up. there are no error messages or any warnings that pop up
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nah, i use xp since its good for gaming. i installed oblivion on C drive
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no i dont, i had it before but it messed up my game that i had to reinstall the whole thin
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adding a little bit, the files show up on oblivion laucher but not on obmm. but even if the mod was activated by the laucher, it gets deactivated for some reason. i've tried to reinstal obmm and it doesnt work
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What happened was i stopped playing oblivion for a while and obmm worked just fine before. after a while and i came back to oblivion, i downloaded some new mods and put them into the data folder. the problem is, the new esp files do not show up on the list in obmm. neither does new activated omod files. does anyone know what the problem is? please help!
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Thx 4 ur suggestion I already became the high councillor from servant of the dawn mod. Its more of completing the whole thing instead of just getting the results
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Can anyone tell me which mods these are from?
asrk790 replied to asrk790's topic in Oblivion's Discussion
Thnx, the wings turned out 2 be a helemt =/ We have a mod detective forum? btw, Found the pic of the second thing, 2 big 2 upload. http://tesnexus.com/imageshare/image.php?id=99030 -
I really like the wings on this picture, any1 kno which mod this is from? I also saw some pics with really cool blades, they look like anti-mage's weapon from dota. kinda a half moon shape. i couldn't find the pictures again, but if anyone has tat mod, could you please tell me where you got it? Thanks
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yea, i kno its hard, but i just had this idea and wanted 2 share it. I realized the chance of this being made is very slim. perhaps i'll learn how 2 make mods during the summer and try it out myself =)
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I've gone over hundreds of mods and each mod creates more interest for the game. However, after getting battlehorn castle addon, i became unsatisfied with the game. What's the point of owning a castle if you do not weild great powers? after searching a few army mods, i came up with this idea. Starting with a series of quests in order to become master of a castle (much like battlehorn castle). After becoming the master, you have the option of recruiting soldiers (2archers, 6warriors, 2mages max.). You also have the option of conquering one of the existing cities (Bruma, Anvil, etc). The battle system works like this. A siege camp is set up outside the city, In order to enter the city, you have to kill the guard captain and guards outside the city gates. After doing so will grant access to the city. In the city, there will be farther resistance put up by the city guards. The player makes their way to the castle and gain entrance to the castle by killing another guard captain. Inside the castle, the player has to kill the current lord of the city, either hidden away in their bedroom, sitting in throne room or in a secret passage. Upon killing the lord, the city becomes the players and the battle ends. The guards will be replaced with your guards. The player then needs to find a lord to govern the city through a quest. You can command your soldiers to follow, guard or stay during the battle, turning oblivion into a somewhat strategy like game. After taking over the city, you can now enter the castle freely and collect taxes once in a while. The player will also get an extremely high bounty on their head and will be attacked by rebels, soldiers from other cities, and bounty hunters from time to time. The IC can only be taken over after all the cities are under your command. The player has to kill all the Imperial guard captains scattered throughout IC to gain access to IC palace, where they will have to kill the high concellor to end the war. You will then build your own elder council and appoint new guard captains. You will also be crowned king. This mod will end up being huge and i do not have the skills to do it. It would be really awesome if someone could make this. I'm sure loads of players also want something like this.
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just wondering, is there a mod that changes the way you hold a weapon and attack animation? like holding a dagger reverse hand. And i'm not talking about DMC stylish
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500 things you have learned in Oblivion
asrk790 replied to scarhunter92's topic in Oblivion's Discussion
How's this for the 1000th? 1000. you CAN grow a beard in oblivion. the only problem is you get executed for it. (see Shivering Isles easter eggs) -
Any way of having chameleon but staying visible?
asrk790 replied to daninthemix's topic in Oblivion's Discussion
Try the 'chameleon no rrefraction' mod. it makes ur character partially see thru instead of the chameleon effect -
So i saw this guy in the IC prison named captain samuel shades and he suddenly attacked me. I got his health down to zero and he fell unconcious. After he wakes up, he still attacks me. I've tried to speak to him and used charm spells, but they both failed. Now he's following me everywhere after he wakes up. I think the guy is from a mod i have but i got around 100 mods. i was wondering if any1 could tell me which mod this guy is from so i can disable it.
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thx guys, 2 bad i'm bad at graphic designs or i'll actually make some of the things i said. Tried both of ur suggestions. Works very nicely
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When u attack some u, they will turn hostile and chase will chase u 2 the end of the earth. rly hate tat. so here r a few suggestions 4 it 1.change cloth will cause the guards/attackers to stop chasin u when u change out of their sight 2. funny glasses, fake beard, etc. put them out of the guards' or attackers' sight and they stop chasing u