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ironbug99

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  1. Does anyone think they will upgrade the character creation portion of the game by adding slides and many more preset choices or is the character creator going to stay a clone of DOS:2? Is that something that could be modded later to the game?
  2. The title pretty much says it all, what am I missing in trying to get mods to work with the steam version? Thank you for any help.
  3. Looking at the error message, is nexus mod manager installed in your appData folder? That is a protected folder so most likely it's a permissions thing. This is where mine is installed D:\Nexus Mod Manager. I would uninstall and reinstall depending on how many mods you are running it's fairly easy. I am using Winrar also and never have an issue. Here is a video tutorial on getting it set up and running. https://www.youtube.com/watch?v=puzGu4Cm2VQ
  4. Will we get any timeline update on the release of Nexus Mod Organizer or whatever it will be called? At this point NMM is F.U.B.A.R. if you are trying to use profiles or do anything difficult.
  5. Yes, same here and today the site will go blank and then reload. It has some very nasty adverts that seem to be causing the site to constantly crash and reload.
  6. I spent all weekend trying to figure this out. I could load in an area and the textures would be fine but if I moved away and the distance textures loaded then go back to that area the high res textures never would load and the distance texture look bad close up. I unistalled every mod and the problem disappeared. I then reinstalled one mod at a time testing each one. Making a long story short something is up with ENB 307. The problem is not present when enb isnt installed and returns with either ENBoost or any ENB preset installed. I havent tested earlier version of ENB I may do that tonight. This is what I found for my texture problem so if anyone is having texture trouble and you are using ENB remove it and see if the problem vanishes. I just thought I would throw this out for everyone. I am running about 200 mods with about half of those texture only. It all runs great without ENB.
  7. Thanks, I didn't think of that, it's a good enough work around. :thumbsup:
  8. Once we load data and make a mod active, is it possible with a setting or preferences to highlight or mark all effected categories in the object windows?
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