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patrick5988

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Everything posted by patrick5988

  1. no it did not - again - i am fairly certain it is the boss issue. Boss will not load the mods in any new order from last use. It only loads into that message instead of the load list.
  2. Leather Armor alternatives- Black HD - dude wheres my pants leather armor pants adder enhanced horses. The problem is the load order I imagine, but the issue is the error message with boss or - general message - as its labelled It isnt showing a log list in my browser, just says that message.
  3. Hello my fellow Tamrielians I can not seem to grasp this grand tragedy that has struck me in my heart and center. So -- I was playing fine last night, and added a few mods today. Tried to run boss, got a : General Message Evaluation of conditional ""http://steamcommunity.com/sharedfiles/filedetails/?id=83061079 Elemental Base Pack"." failed! I load the game fine enough with SKSE, then as the laod screen is working to put my character in, it crashes to desk top. no error message. a flat drop. Never received any messages from BOSS before, and I am guessing it is just not sorting my list out now. Any one know how to solve this problem?
  4. I received a quest from Ivarstead innkeeper, a bounty on a dragon, at autumnwatch tower. I went to the tower, and originally the tower cell was glitched, so i had to load to main menu and reload. Thus fixing the missing cell walls. When I started to fight the dragon, it went over the mountain and started fighting the dragon from the Draugr Amusment park or what have you with the overlord. I chased it down, sort of having a feeling such bad evil would lurk upon my quest in doing so. I got to the Draugr area, and the dragon was back over the mountain, but I figured I would sweep the area clean of its evils. Which happend to include another dragon. For when I was done there, I returned to Autumnwatch, the dragon lay upon its tower once more. I killed it. The quest did not update. I had a previous save that was still after I got the quest, and I can not seem to update it from there either. Without the dragon flying over the mountain, and me killing another dragon inbetween. I can not find the quest ID in sqt. I movetoqt all my entries, and they are all other quests. The innkeeper has no updated text, and I am certain the steward or jarl won't have the dialogue to update my reward. Does anyone, know... HOW TO REMOVE -- a quest that is in your journal but not in SQT --- OR --- being brought up in dialogue?
  5. Haha yeah - I uninstalled SoS when I couldnt update all my mods - As you said they were blocked off. I think mine started happening when I installed banks of skyrim when i had golden vendors. Or one other mod -- the dynamic torches mod. They had said something about the shadows being corrupted in exterior cells .but my issues with interior cells. crashes outside. Maybe all and all its the same problem. I just uninstalled it. hope i dont have to reinstall whole game.
  6. whats the fix version you are talking about? because i uninstalled/installed using NMM. couple of files.
  7. When I load into certain zones, the cell structures, walls floors cieling, will be missing. Some static objects will still be there, some triggers still operate. Its very Hay Wire. If I am to walk over an invisible zone it might restructure, or reappear the cell that was missing. Other times I fall through endless, or fall through to the next level. However, when I load out of game and load back in. It will most often than not be restored. Can anyone Assist me???
  8. as it turns out -- the perk up mod doesnt allow you to craft ingots/leather strips without the specific skill in place. Had over looked trying that -- all is well with my world of mods and skyrim. Great are they who greaten our days
  9. Hello -- I have not played in over a month, and have to constantly run into these problems. But dare i leave elder scrolls alone. So I downloaded the most recent SKSE -- compatible for 1.6.89 -- And my steam auto updates Skyrim. It is saying that my game version is not supported. I loaded the .pex .psc files into their areas. I loaded the .dll/loader into skyrim folder. Is there a grey area between SKSE and the Game right now??? I think because of those source/script files i loaded, I can not even load Skyrim via STEAM (no skse launch) same error occurs. Anyone have some insight?
  10. Vals crafting meltdown --- always had the option Perk up --- new mod don't know if it is changed Winter is coming CLOAKS --- had it before, had leather strip option -- new version has more craft options Cloaks of skyrim -- seems same as always maybe updated? Is there any reason or mod that alters the specifications of Leather Strips from just needing Leather? The misc section seems to have disappeared completely and i just made leather out of gear.
  11. I havent seemed to get this mod to work in a while- It seems to be the only mod of its sort... I need a mod that you can multiply your perk points - Enhanced Perk Point works like this: Set perks at start up. Set perks per level. Set bonus perks set bonus perk level set perk change at certain level. ............................................ the only thing i found to reset perks is Paid Perk Reset - A whole lot of mods that add new PERKS but no customizable perk point mod... Can anyone explain why Enhanced wont work anymore or why there arent any similar mods? Or if oyu know of one can you point me to it.
  12. What could be causing missing cell structures within the first dungeon? Running from the dragon -- the wardens chest is full -- then the wall behind it is missing -- it restores when u walk on it -- then the next one will not -- then theres one u can reach by jumping --- then there is one to where the stormcloaks are waiting that wont work... quest gets discombobulated. * Skyrim.esm Active * Update.esm Active * Populated Cities NPCListMaster.esm Active * Deus Mons.esm Active * hideout.esm Active * Ranger Ridge.esm Active * SoS - The Dungeons.esp Active * SoS - The Wilds.esp Active * Bag of Holding.esp Active * Perfect Legionnaire 3.0.esp Active * PerkPointPotion.esp Active * SaderHorses.esp Active * ValsCraftingMeltdownAlpha.esp Active * bobsarmory.esp Active * Cloaks - Player Only.esp Active o Bash Tag suggestion(s): {{BASH: Relev}} o Note: Use only one cloaks*esp * Cloaks - No Imperial.esp Active o Bash Tag suggestion(s): {{BASH: Relev}} o Note: Use only one cloaks*esp * Cloaks.esp Active o Bash Tag suggestion(s): {{BASH: Relev}} o Note: Use only one cloaks*esp * 1nivWICCloaksCRAFT.esp Active o Bash Tag suggestion(s): {{BASH: Relev}} * 1nivWICCloaks.esp Active o Bash Tag suggestion(s): {{BASH: Relev}} * HedgeKnight.esp Active * Mystic.esp Active * WeaponsOf3E.esp Active o Bash Tag suggestion(s): {{BASH: Relev}} * CampsAndShipwrecks.esp Active * Deus Mons_WithNPCs.esp Active * Dragon Falls Manor.esp Active * Ranger Ridge.esp Active * SkyHavenTempleEnhanced.esp Active * The Asteria - Dwemer Airship.esp Active * thereserve.esp Active * HuntersMod.esp Active * GoldenVendors.esp Active o Bash Tag suggestion(s): {{BASH: Relev}} * Populated Cities.esp Active * HM Enchanting Unlocker.esp Active * PerkUP-Restoration.esp Active o Note: For users of incompatible plugins in this mod plugins. You will probably lose some already used perks, check this in game. o Incompatible with: Extra Effect Perk-Additional Rank by thedemoninside , No Perk Prerequisites by ClassicalNoodle , Deflect Arrows Perk Fix by JeffSteel , Caos Advanced Perk Ranks by CaoMengde777 (fixed bugs, naturally) , Caos Extra Pockets Perk Upgrades by CaoMengde777 , Dead Aim perk x5 x10 x15 x20 by evi002 (rebalanced) , Better archery Eagle Eye perk by Graxster , Concentrated Poisons by kenevir1991 , Bugfix - Critical Charge with swords by Kevin Kidder .... * PerkUP-Alchemy.esp Active o Note: For users of incompatible plugins in this mod plugins. You will probably lose some already used perks, check this in game. o Incompatible with: Extra Effect Perk-Additional Rank by thedemoninside , No Perk Prerequisites by ClassicalNoodle , Deflect Arrows Perk Fix by JeffSteel , Caos Advanced Perk Ranks by CaoMengde777 (fixed bugs, naturally) , Caos Extra Pockets Perk Upgrades by CaoMengde777 , Dead Aim perk x5 x10 x15 x20 by evi002 (rebalanced) , Better archery Eagle Eye perk by Graxster , Concentrated Poisons by kenevir1991 , Bugfix - Critical Charge with swords by Kevin Kidder .... * PerkUP-Destruction.esp Active o Note: For users of incompatible plugins in this mod plugins. You will probably lose some already used perks, check this in game. o Incompatible with: Extra Effect Perk-Additional Rank by thedemoninside , No Perk Prerequisites by ClassicalNoodle , Deflect Arrows Perk Fix by JeffSteel , Caos Advanced Perk Ranks by CaoMengde777 (fixed bugs, naturally) , Caos Extra Pockets Perk Upgrades by CaoMengde777 , Dead Aim perk x5 x10 x15 x20 by evi002 (rebalanced) , Better archery Eagle Eye perk by Graxster , Concentrated Poisons by kenevir1991 , Bugfix - Critical Charge with swords by Kevin Kidder .... * PerkUP-Smithing.esp Active o Note: For users of incompatible plugins in this mod plugins. You will probably lose some already used perks, check this in game. o Incompatible with: Extra Effect Perk-Additional Rank by thedemoninside , No Perk Prerequisites by ClassicalNoodle , Deflect Arrows Perk Fix by JeffSteel , Caos Advanced Perk Ranks by CaoMengde777 (fixed bugs, naturally) , Caos Extra Pockets Perk Upgrades by CaoMengde777 , Dead Aim perk x5 x10 x15 x20 by evi002 (rebalanced) , Better archery Eagle Eye perk by Graxster , Concentrated Poisons by kenevir1991 , Bugfix - Critical Charge with swords by Kevin Kidder .... * PerkUP-TwoHanded.esp Active o Note: For users of incompatible plugins in this mod plugins. You will probably lose some already used perks, check this in game. o Incompatible with: Extra Effect Perk-Additional Rank by thedemoninside , No Perk Prerequisites by ClassicalNoodle , Deflect Arrows Perk Fix by JeffSteel , Caos Advanced Perk Ranks by CaoMengde777 (fixed bugs, naturally) , Caos Extra Pockets Perk Upgrades by CaoMengde777 , Dead Aim perk x5 x10 x15 x20 by evi002 (rebalanced) , Better archery Eagle Eye perk by Graxster , Concentrated Poisons by kenevir1991 , Bugfix - Critical Charge with swords by Kevin Kidder .... * PerkUP-Sneak.esp Active o Note: For users of incompatible plugins in this mod plugins. You will probably lose some already used perks, check this in game. o Incompatible with: Extra Effect Perk-Additional Rank by thedemoninside , No Perk Prerequisites by ClassicalNoodle , Deflect Arrows Perk Fix by JeffSteel , Caos Advanced Perk Ranks by CaoMengde777 (fixed bugs, naturally) , Caos Extra Pockets Perk Upgrades by CaoMengde777 , Dead Aim perk x5 x10 x15 x20 by evi002 (rebalanced) , Better archery Eagle Eye perk by Graxster , Concentrated Poisons by kenevir1991 , Bugfix - Critical Charge with swords by Kevin Kidder .... * PerkUP-Pickpocket.esp Active o Note: For users of incompatible plugins in this mod plugins. You will probably lose some already used perks, check this in game. o Incompatible with: Extra Effect Perk-Additional Rank by thedemoninside , No Perk Prerequisites by ClassicalNoodle , Deflect Arrows Perk Fix by JeffSteel , Caos Advanced Perk Ranks by CaoMengde777 (fixed bugs, naturally) , Caos Extra Pockets Perk Upgrades by CaoMengde777 , Dead Aim perk x5 x10 x15 x20 by evi002 (rebalanced) , Better archery Eagle Eye perk by Graxster , Concentrated Poisons by kenevir1991 , Bugfix - Critical Charge with swords by Kevin Kidder .... * PerkUP-Illusion.esp Active o Note: For users of incompatible plugins in this mod plugins. You will probably lose some already used perks, check this in game. o Incompatible with: Extra Effect Perk-Additional Rank by thedemoninside , No Perk Prerequisites by ClassicalNoodle , Deflect Arrows Perk Fix by JeffSteel , Caos Advanced Perk Ranks by CaoMengde777 (fixed bugs, naturally) , Caos Extra Pockets Perk Upgrades by CaoMengde777 , Dead Aim perk x5 x10 x15 x20 by evi002 (rebalanced) , Better archery Eagle Eye perk by Graxster , Concentrated Poisons by kenevir1991 , Bugfix - Critical Charge with swords by Kevin Kidder .... * PerkUP-HeavyArmor.esp Active o Note: For users of incompatible plugins in this mod plugins. You will probably lose some already used perks, check this in game. o Incompatible with: Extra Effect Perk-Additional Rank by thedemoninside , No Perk Prerequisites by ClassicalNoodle , Deflect Arrows Perk Fix by JeffSteel , Caos Advanced Perk Ranks by CaoMengde777 (fixed bugs, naturally) , Caos Extra Pockets Perk Upgrades by CaoMengde777 , Dead Aim perk x5 x10 x15 x20 by evi002 (rebalanced) , Better archery Eagle Eye perk by Graxster , Concentrated Poisons by kenevir1991 , Bugfix - Critical Charge with swords by Kevin Kidder .... * PerkUP-Enchanting.esp Active o Note: For users of incompatible plugins in this mod plugins. You will probably lose some already used perks, check this in game. o Incompatible with: Extra Effect Perk-Additional Rank by thedemoninside , No Perk Prerequisites by ClassicalNoodle , Deflect Arrows Perk Fix by JeffSteel , Caos Advanced Perk Ranks by CaoMengde777 (fixed bugs, naturally) , Caos Extra Pockets Perk Upgrades by CaoMengde777 , Dead Aim perk x5 x10 x15 x20 by evi002 (rebalanced) , Better archery Eagle Eye perk by Graxster , Concentrated Poisons by kenevir1991 , Bugfix - Critical Charge with swords by Kevin Kidder .... * PerkUP-OneHanded.esp Active o Note: For users of incompatible plugins in this mod plugins. You will probably lose some already used perks, check this in game. o Incompatible with: Extra Effect Perk-Additional Rank by thedemoninside , No Perk Prerequisites by ClassicalNoodle , Deflect Arrows Perk Fix by JeffSteel , Caos Advanced Perk Ranks by CaoMengde777 (fixed bugs, naturally) , Caos Extra Pockets Perk Upgrades by CaoMengde777 , Dead Aim perk x5 x10 x15 x20 by evi002 (rebalanced) , Better archery Eagle Eye perk by Graxster , Concentrated Poisons by kenevir1991 , Bugfix - Critical Charge with swords by Kevin Kidder .... * PerkUP-Conjuration.esp Active o Note: For users of incompatible plugins in this mod plugins. You will probably lose some already used perks, check this in game. o Incompatible with: Extra Effect Perk-Additional Rank by thedemoninside , No Perk Prerequisites by ClassicalNoodle , Deflect Arrows Perk Fix by JeffSteel , Caos Advanced Perk Ranks by CaoMengde777 (fixed bugs, naturally) , Caos Extra Pockets Perk Upgrades by CaoMengde777 , Dead Aim perk x5 x10 x15 x20 by evi002 (rebalanced) , Better archery Eagle Eye perk by Graxster , Concentrated Poisons by kenevir1991 , Bugfix - Critical Charge with swords by Kevin Kidder .... * PerkUP-Archery.esp Active o Note: For users of incompatible plugins in this mod plugins. You will probably lose some already used perks, check this in game. o Incompatible with: Extra Effect Perk-Additional Rank by thedemoninside , No Perk Prerequisites by ClassicalNoodle , Deflect Arrows Perk Fix by JeffSteel , Caos Advanced Perk Ranks by CaoMengde777 (fixed bugs, naturally) , Caos Extra Pockets Perk Upgrades by CaoMengde777 , Dead Aim perk x5 x10 x15 x20 by evi002 (rebalanced) , Better archery Eagle Eye perk by Graxster , Concentrated Poisons by kenevir1991 , Bugfix - Critical Charge with swords by Kevin Kidder .... * PerkUP-Lockpicking.esp Active o Note: For users of incompatible plugins in this mod plugins. You will probably lose some already used perks, check this in game. o Incompatible with: Extra Effect Perk-Additional Rank by thedemoninside , No Perk Prerequisites by ClassicalNoodle , Deflect Arrows Perk Fix by JeffSteel , Caos Advanced Perk Ranks by CaoMengde777 (fixed bugs, naturally) , Caos Extra Pockets Perk Upgrades by CaoMengde777 , Dead Aim perk x5 x10 x15 x20 by evi002 (rebalanced) , Better archery Eagle Eye perk by Graxster , Concentrated Poisons by kenevir1991 , Bugfix - Critical Charge with swords by Kevin Kidder .... * PerkUP-Alteration.esp Active o Note: For users of incompatible plugins in this mod plugins. You will probably lose some already used perks, check this in game. o Incompatible with: Extra Effect Perk-Additional Rank by thedemoninside , No Perk Prerequisites by ClassicalNoodle , Deflect Arrows Perk Fix by JeffSteel , Caos Advanced Perk Ranks by CaoMengde777 (fixed bugs, naturally) , Caos Extra Pockets Perk Upgrades by CaoMengde777 , Dead Aim perk x5 x10 x15 x20 by evi002 (rebalanced) , Better archery Eagle Eye perk by Graxster , Concentrated Poisons by kenevir1991 , Bugfix - Critical Charge with swords by Kevin Kidder .... * PerkUP-Block.esp Active o Note: For users of incompatible plugins in this mod plugins. You will probably lose some already used perks, check this in game. o Incompatible with: Extra Effect Perk-Additional Rank by thedemoninside , No Perk Prerequisites by ClassicalNoodle , Deflect Arrows Perk Fix by JeffSteel , Caos Advanced Perk Ranks by CaoMengde777 (fixed bugs, naturally) , Caos Extra Pockets Perk Upgrades by CaoMengde777 , Dead Aim perk x5 x10 x15 x20 by evi002 (rebalanced) , Better archery Eagle Eye perk by Graxster , Concentrated Poisons by kenevir1991 , Bugfix - Critical Charge with swords by Kevin Kidder .... * PerkUP-LightArmor.esp Active o Note: For users of incompatible plugins in this mod plugins. You will probably lose some already used perks, check this in game. o Incompatible with: Extra Effect Perk-Additional Rank by thedemoninside , No Perk Prerequisites by ClassicalNoodle , Deflect Arrows Perk Fix by JeffSteel , Caos Advanced Perk Ranks by CaoMengde777 (fixed bugs, naturally) , Caos Extra Pockets Perk Upgrades by CaoMengde777 , Dead Aim perk x5 x10 x15 x20 by evi002 (rebalanced) , Better archery Eagle Eye perk by Graxster , Concentrated Poisons by kenevir1991 , Bugfix - Critical Charge with swords by Kevin Kidder .... * PerkUP-Speech.esp Active o Note: For users of incompatible plugins in this mod plugins. You will probably lose some already used perks, check this in game. o Incompatible with: Extra Effect Perk-Additional Rank by thedemoninside , No Perk Prerequisites by ClassicalNoodle , Deflect Arrows Perk Fix by JeffSteel , Caos Advanced Perk Ranks by CaoMengde777 (fixed bugs, naturally) , Caos Extra Pockets Perk Upgrades by CaoMengde777 , Dead Aim perk x5 x10 x15 x20 by evi002 (rebalanced) , Better archery Eagle Eye perk by Graxster , Concentrated Poisons by kenevir1991 , Bugfix - Critical Charge with swords by Kevin Kidder .... * PerkUP-zOptional_HeavyArmor_NoHelmsReq.esp Active * PerkUP-zOptional-Pickpocket_CarryMore100.esp Active * PerkUP-zOptional_LightArmor_NoHelmsReq.esp Active −Unrecognised Plugins Reorder these by hand using your favourite mod ordering utility. * ANB - DragonboneWeapons.esp Active * EpicBossFight.esp Active * Amazing Shields.esp Active
  13. that allows you to scale like a slider or actual number to input? makes mercantile crazy as hell to use individual increment any mods to fix that?
  14. I thought I installed it but it will not find the file. i loaded it into the morrowind folder. i run bethesda from CD If anyone could link me to the exact files I need and a breif and basic step by step using the wrye mash for the mods to work in sync. I would appreciate it. I could never get it to work for oblivion. so i always wound up reinstalling over and over. with the game and mods Im using now, i am sure I could clear up the texture load issues im having. I am just sick of clicking execute anyway with the load screen and certain area cells. Thank you in advance.. please help a long lived elder scrollsmen... heres my warning.txt One of the files that "paladin_class.esp" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One of the files that "Teleport.esp" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One of the files that "Isengard (v1.2).esp" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One of the files that "cloakanddagger.esp" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One of the files that "TheForgottenShields - Artifacts_NG.esp" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. Required plugin / master file 'Nightveil- Better Bodies Patch.ESP' not found or not currently loaded. Required plugin / master file 'South Wall.ESP' not found or not currently loaded. Required plugin / master file 'DreadKnight.ESP' not found or not currently loaded. Required plugin / master file 'MDP Compilation.ESP' not found or not currently loaded. Required plugin / master file 'Albaniar Prison.ESP' not found or not currently loaded. Required plugin / master file 'Smithy_Inn.ESP' not found or not currently loaded. Required plugin / master file 'MQE_BlightedBeasties.ESP' not found or not currently loaded. Required plugin / master file 'MQE_CrowdControl.ESP' not found or not currently loaded. Required plugin / master file 'MQE_GarrisonedGhostgate.ESP' not found or not currently loaded. Required plugin / master file 'MQE_ImperialIntolerance.ESP' not found or not currently loaded. Required plugin / master file 'MQE_SixthHouseShrines.ESP' not found or not currently loaded. Required plugin / master file 'MQE_MainQuestEnhancers.ESP' not found or not currently loaded. Could not locate global script '_MQE_stage1_bb'. Could not locate global script '_MQE_stage2_bb'. Could not locate global script '_MQE_stage3_bb'. Could not locate global script '_MQE_stage4_bb'. Unable to find region 'ZPprisonregion'. Unable to find base object '_Bal_CTAmbush1' for cloning. Unable to find base object '_Bal_CTAmbush2' for cloning. Unable to find base object '_Bal_CTAmbush3Leader' for cloning. Unable to find base object '_Bal_CTAmbush4' for cloning. Unable to find base object '_Bal_Tough1' for cloning. Unable to find base object '_MQE_balmora1' for cloning. Unable to find base object '_MQE_balmora2' for cloning. Unable to find base object '_MQE_balmora3' for cloning. Unable to find base object '_MQE_balmora4' for cloning. Unable to find base object '_MQE_balmora5' for cloning. Unable to find base object '_MQE_balmora6' for cloning. Unable to find base object '_MQE imp male_01' for cloning. Unable to find base object '_MQE_preacher_city' for cloning. Unable to find base object '_MQE_balmora1' for cloning. Unable to find base object '_MQE_balmora2' for cloning. Unable to find base object '_MQE_balmora3' for cloning. Unable to find base object '_MQE_balmora4' for cloning. Unable to find base object '_MQE_balmora5' for cloning. Unable to find base object '_MQE_balmora6' for cloning. Unable to find base object '_MQE imp male_01' for cloning. Unable to find base object '_MQE_preacher_city' for cloning. Could not locate script '0_metal_to_gold' for object 'ingred_scrap_metal_01' in inventory list of object 'nalcarya of white haven00000000'. Could not locate script '0_metal_to_gold' for object 'ingred_scrap_metal_01' in inventory list of object 'nalcarya of white haven00000000'. Could not locate script '0_metal_to_gold' for object 'ingred_scrap_metal_01' in inventory list of object 'nalcarya of white haven00000000'. Could not locate script '0_metal_to_gold' for object 'ingred_scrap_metal_01' in inventory list of object 'nalcarya of white haven00000000'. Could not locate script '0_metal_to_gold' for object 'ingred_scrap_metal_01' in inventory list of object 'nalcarya of white haven00000000'. Could not locate script '0_metal_to_gold' for object 'ingred_scrap_metal_01' in inventory list of object 'nalcarya of white haven00000000'. Could not locate script '0_metal_to_gold' for object 'ingred_scrap_metal_01' in inventory list of object 'nalcarya of white haven00000000'. Could not locate script '0_metal_to_gold' for object 'ingred_scrap_metal_01' in inventory list of object 'nalcarya of white haven00000000'. Could not locate script '0_metal_to_gold' for object 'ingred_scrap_metal_01' in inventory list of object 'nalcarya of white haven00000000'. Could not locate script '0_metal_to_gold' for object 'ingred_scrap_metal_01' in inventory list of object 'nalcarya of white haven00000000'. Unable to find base object '_Bal_luteplaying_f_01' for cloning. Unable to find base object '_Bal_luteplaying_f_02' for cloning. Unable to find base object '_Bal_musician_drum_01' for cloning. Unable to find base object '_Bal_cr_DrunkenPirate1' for cloning. Unable to find base object '_Bal_cr_SittingWoman2' for cloning. Unable to find base object '_Bal_cr_SittingWoman3' for cloning. Unable to find base object '_Bal_cr_SittingWoman4' for cloning. Unable to find base object '_Bal_DancerGirl_1' for cloning. Unable to find base object '_Bal_Cook' for cloning. Unable to find base object '_Bal_Sitting4' for cloning. Unable to find base object '_Bal_Sitting6' for cloning. Unable to find base object '_Bal_DancerGirl_2' for cloning. Unable to find base object '_Bal_DancerGirl_3' for cloning. Unable to find base object '_Bal_Sitting3' for cloning. Unable to find base object '_Bal_Sitting7' for cloning. Unable to find base object '_Bal_Sitting5' for cloning. Unable to find base object '_Bal_DancerGirl_2_Alt' for cloning. Unable to find base object '_Bal_Sitting9' for cloning. Unable to find base object '_Bal_HabasiGuard_2' for cloning. Unable to find base object '_Bal_HabasiGuard_1' for cloning. Unable to find base object '_Bal_Sitting10' for cloning. Unable to find base object '_Bal_DancerGirl_1_Alt' for cloning. Unable to find base object '_Bal_Thief_Sneaking1' for cloning. Unable to find base object '_Bal_Sitting1' for cloning. Unable to find base object '_Bal_cr_SittingWoman1' for cloning. Unable to find base object '_Bal_DancerGirl_4' for cloning. Unable to find base object '_Bal_DancerGirl_3_Alt' for cloning. Unable to find base object '_Bal_DancerGirl_4Alt' for cloning. Unable to find base object '_Bal_Sitting2' for cloning. Unable to find base object '_Bal_Prisoner' for cloning. Unable to find base object '_Bal_Prisoner3' for cloning. Unable to find base object '_Bal_Prisoner2' for cloning. Unable to find base object '_Bal_Dead_Rat' for cloning. Unable to find base object '_Bal_Dead_Rat' for cloning. Unable to find base object '_Bal_Dead_Rat' for cloning. Unable to find base object '_Bal_Prisoner4' for cloning. Unable to find base object '_Bal_Prisoner6' for cloning. Unable to find base object '_Bal_Prisoner5' for cloning. Unable to find base object '_Bal_Thumbscrew' for cloning. Unable to find base object '_Bal_Thief_Traitor_Alt' for cloning. Missing object "_Bal_CTAmbush100000000" for reference during cell "Balmora" load. Missing object "_Bal_CTAmbush200000000" for reference during cell "Balmora" load. Missing object "_Bal_CTAmbush3Leader00000000" for reference during cell "Balmora" load. Missing object "_Bal_CTAmbush400000000" for reference during cell "Balmora" load. Missing object "_Bal_Tough100000000" for reference during cell "Balmora" load. Missing object "_MQE_balmora100000000" for reference during cell "Balmora" load. Missing object "_MQE_balmora200000000" for reference during cell "Balmora" load. Missing object "_MQE_balmora300000000" for reference during cell "Balmora" load. Missing object "_MQE_balmora400000000" for reference during cell "Balmora" load. Missing object "_MQE_balmora500000000" for reference during cell "Balmora" load. Missing object "_MQE_balmora600000000" for reference during cell "Balmora" load. Missing object "_MQE imp male_0100000000" for reference during cell "Balmora" load. Missing object "_MQE_preacher_city00000000" for reference during cell "Balmora" load. Missing object "_MQE_balmora100000001" for reference during cell "Balmora" load. Missing object "_MQE_balmora200000001" for reference during cell "Balmora" load. Missing object "_MQE_balmora300000001" for reference during cell "Balmora" load. Missing object "_MQE_balmora400000001" for reference during cell "Balmora" load. Missing object "_MQE_balmora500000001" for reference during cell "Balmora" load. Missing object "_MQE_balmora600000001" for reference during cell "Balmora" load. Missing object "_MQE imp male_0100000001" for reference during cell "Balmora" load. Missing object "_MQE_preacher_city00000001" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_4" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_4" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_1" for reference during cell "Balmora" load. Missing object "_MQE_iron dagger" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_1" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_2" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_3" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_4" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_4" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_4" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_1" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_2" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_4" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_3" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_1" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_2" for reference during cell "Balmora" load. Missing object "_MQE_bk_6thhouseravings" for reference during cell "Balmora" load. Missing object "_MQE_iron dagger" for reference during cell "Balmora" load. Missing object "_MQE_bk_6thhouseravings" for reference during cell "Balmora" load. Missing object "_MQE_Wood_Bowl_02" for reference during cell "Balmora" load. Missing object "_MQE_6th_corprusmeat_02" for reference during cell "Balmora" load. Missing object "_MQE_6th_corprusmeat_02" for reference during cell "Balmora" load. Missing object "_MQE_6th_corprusmeat_02" for reference during cell "Balmora" load. Missing object "_MQE_6th_corprusmeat_02" for reference during cell "Balmora" load. Missing object "_MQE_6th_corprusmeat_02" for reference during cell "Balmora" load. Missing object "_MQE_6th_corprusmeat_02" for reference during cell "Balmora" load. Missing object "_MQE_6th_corprusmeat_02" for reference during cell "Balmora" load. Missing object "_MQE_6th_corprusmeat_02" for reference during cell "Balmora" load. Missing object "_MQE_Wood_Bowl_02" for reference during cell "Balmora" load. Missing object "_mqe_6th_candle_02_64" for reference during cell "Balmora" load. Missing object "_mqe_6th_candle_02_64" for reference during cell "Balmora" load. Missing object "_mqe_6th_candle_02_64" for reference during cell "Balmora" load. Missing object "_mqe_6th_candle_02_64" for reference during cell "Balmora" load. Missing object "_mqe_6th_candle_02_64" for reference during cell "Balmora" load. Missing object "_mqe_6th_candle_02_64" for reference during cell "Balmora" load. Missing object "_mqe_shrine" for reference during cell "Balmora" load. Missing object "_MQE_6th_corprusmeat_03" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_4" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage2_5" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage2_5" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage2_4" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage2_2" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage2_3" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage2_4" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage2_2" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_6" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_6" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_6" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_6" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_4" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage2_1" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage2_1" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_5" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_3" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_2" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_1" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_3" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_5" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage2_2" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_3" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_4" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_2" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_1" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_1" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_1" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_1" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_1" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_7" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_6" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_5" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_3" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_1" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_4" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_2" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_1" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_2" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_3" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_4" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_4" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_4" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_1" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_2" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_4" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_4" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_4" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_1" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_3" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_1" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_2" for reference during cell "Balmora" load. Missing object "_MQE_bk_6thhouseravings" for reference during cell "Balmora" load. Missing object "_MQE_iron dagger" for reference during cell "Balmora" load. Missing object "_MQE_iron dagger" for reference during cell "Balmora" load. Missing object "_MQE_bk_6thhouseravings" for reference during cell "Balmora" load. Missing object "_MQE_Wood_Bowl_02" for reference during cell "Balmora" load. Missing object "_MQE_6th_corprusmeat_02" for reference during cell "Balmora" load. Missing object "_MQE_6th_corprusmeat_02" for reference during cell "Balmora" load. Missing object "_MQE_6th_corprusmeat_02" for reference during cell "Balmora" load. Missing object "_MQE_6th_corprusmeat_02" for reference during cell "Balmora" load. Missing object "_MQE_6th_corprusmeat_02" for reference during cell "Balmora" load. Missing object "_MQE_6th_corprusmeat_02" for reference during cell "Balmora" load. Missing object "_MQE_6th_corprusmeat_02" for reference during cell "Balmora" load. Missing object "_MQE_6th_corprusmeat_02" for reference during cell "Balmora" load. Missing object "_MQE_Wood_Bowl_02" for reference during cell "Balmora" load. Missing object "_mqe_6th_candle_02_64" for reference during cell "Balmora" load. Missing object "_mqe_6th_candle_02_64" for reference during cell "Balmora" load. Missing object "_mqe_6th_candle_02_64" for reference during cell "Balmora" load. Missing object "_mqe_6th_candle_02_64" for reference during cell "Balmora" load. Missing object "_mqe_6th_candle_02_64" for reference during cell "Balmora" load. Missing object "_mqe_6th_candle_02_64" for reference during cell "Balmora" load. Missing object "_mqe_shrine" for reference during cell "Balmora" load. Missing object "_MQE_6th_corprusmeat_03" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_4" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage2_5" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage2_5" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage2_4" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage2_2" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage2_3" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage2_4" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage2_2" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_6" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_6" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_6" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_6" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_4" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage2_1" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage2_1" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_5" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_3" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_2" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_1" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_3" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage1_5" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage2_2" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_3" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_4" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_2" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_1" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_1" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_1" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_1" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_1" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_7" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_6" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_5" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_3" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_1" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_4" for reference during cell "Balmora" load. Missing object "_MQE_shrine_stage3_2" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_4" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_4" for reference during cell "Balmora" load. Missing object "_mqe_chalk_stage1_1" for reference during cell "Balmora" load. Missing object "_MQE_iron dagger" for reference during cell "Balmora" load. Missing object "_Bal_luteplaying_f_0100000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_luteplaying_f_0200000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_musician_drum_0100000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_cr_DrunkenPirate100000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_cr_SittingWoman200000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_cr_SittingWoman300000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_cr_SittingWoman400000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_DancerGirl_100000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_Cook00000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_Sitting400000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_Sitting600000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_DancerGirl_200000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_DancerGirl_300000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_Sitting300000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_Sitting700000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_Sitting500000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_DancerGirl_2_Alt00000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_Sitting900000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_HabasiGuard_200000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_HabasiGuard_100000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_Sitting1000000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_DancerGirl_1_Alt00000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_Thief_Sneaking100000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_Sitting100000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_cr_SittingWoman100000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_DancerGirl_400000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_DancerGirl_3_Alt00000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_DancerGirl_4Alt00000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_Sitting200000000" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_CollisionWall2" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_CollisionWall" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_Mist2" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_Mist1" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_MusicPlayer" for reference during cell "Balmora, South Wall Cornerclub" load. Missing object "_Bal_TeleRestore" for reference during cell "Balmora, South Wall Cornerclub" load. Could not find Interior Cell 'South Wall Cornerclub, Caves' during SaveGame load. Unable to locate Dialogue 'Edge of Danger Inn' in PC mob load. Failed to load spell 'resist disease_75'. Failed to load spell 'resist disease_75'. Failed to load spell 'resist disease_75'. Failed to load spell '_Bal_thiefabilities'. Failed to load spell 'resist disease_75'. Failed to load spell '_Bal_thiefabilities'. Failed to load spell 'resist disease_75'. Failed to load spell 'immune to poison'. Errors were encountered loading from file 'quiksave.ess'. Unable to locate reference for global script 'BankInterest'. TES3Stream Warning: Model "Meshes\a\A_Glass_Boots_A.nif" tex not found "tx_w_waraxe_glass_00_nm.dds"! Texture Load Error!: tx_w_waraxe_glass_00_nm.dds Texture "Textures\_land_default.tga" count 3. Texture "Data Files\Textures\glass_ref.dds" count 3. Texture "Textures\Tx_WG_cobblestones_01.tga" count 3. Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.
  15. I just downloaded a handful of mods, I have them handy if you would like them... I was just wondering off the top of your heads is there any mod you would know of to reset sneak to zero every few cell changes. Enter inn - sneak is 35. Exit inn - sneak is 35. Enter inn - sneak is 0 (red) console change it to 35 Enter / Exit / Enter - 0 It is puzzling me... off the top of my head --- Ranger birth sign Paladin class Thief quests (disabled and it still happend) Irredor Conspiracies Isengard Horror Mod Forgotten Shields Mainframes Back packs More Details Places More Barter Gold Morrowind Advanced ( im thinking this might be the culprit, but honestly have no idea what could affect the mechanics like it is) Thank you for any assistance or solutions to stop resetting my sneak. (only skill that it happens to) errmm... Im a Dark Elf.
  16. I just downloaded a handful of mods, I have them handy if you would like them... I was just wondering off the top of your heads is there any mod you would know of to reset sneak to zero every few cell changes. Enter inn - sneak is 35. Exit inn - sneak is 35. Enter inn - sneak is 0 (red) console change it to 35 Enter / Exit / Enter - 0 It is puzzling me... off the top of my head --- Ranger birth sign Paladin class Thief quests (disabled and it still happend) Irredor Conspiracies Isengard Horror Mod Forgotten Shields Mainframes Back packs More Details Places More Barter Gold Morrowind Advanced ( im thinking this might be the culprit, but honestly have no idea what could affect the mechanics like it is) Thank you for any assistance or solutions to stop resetting my sneak. (only skill that it happens to) errmm... Im a Dark Elf.
  17. I am using NMM and BOSS Script extender and Dragon Script. game loads and works. However some cell glitches or crash glitches with certain mods. then they alternate with other mods. but essentially doesnt work. now I have the helgen keep run not engaging in combat unless i initiate. best way to resolve all mod issues? conflicts? missing textures?
  18. I just installed Skyrim Collectable items Dead manor ULTRA lighting as well as some quest mods no mercy and bigger they are after crashes im left with only using dead manor, and ultra lighting But Ragnar wont progress past second gate. only if i drag the two imperials searching for potions. ... torture room battle isnt even engaged unless i start attacking torturer... ragnar shows up at end of cave on skyrim zone out.
  19. Could anyone around help me figure out one or either of the problems?
  20. −Summary Your masterlist is already at the latest revision (r4323; May 02, 2012). No update necessary. Recognised plugins: 35 Warning messages: 0 Unrecognised plugins: 6 Error messages: 0 Ghosted plugins: 0 Total number of messages: 2 Total number of plugins: 41 Plugins sorted by user rules are counted as recognised plugins. −Script Extender And Script Extender Plugins * SKSE Version: 0.1.4.15 −Recognised And Re-ordered Plugins * Skyrim.esm Active * Update.esm Active * JSwords.esm Active * hideout.esm Active * ArmedttTeeth.esm Active * SoS - The Dungeons.esp Active * SoS - The Wilds.esp Active * SkyrimURWL.esp Active * Bag of Holding.esp Active * Crimson Tide - Blood.esp Active * huntingprofit.esp Active * Perfect Legionnaire 3.0.esp Active * SkyrimsUniqueTreasures.esp Active * ValsCraftingMeltdownAlpha.esp Active * Cloaks.esp Active * 1nivWICCloaksCRAFT.esp Active * 1nivWICCloaks.esp Active * Dragonbone Weapons.esp Active * HedgeKnight.esp Active * VagabondArmor.esp Active * WeaponsOf3E.esp Active o Bash Tag suggestion(s): {{BASH: Relev}} * CampsAndShipwrecks.esp Active * DeadManor 1.0.esp Active * Elvenwood.esp Active * RiverWood Redux.esp Active * Riverwood Redux Expanded Basement.esp Active * SkyHavenTempleEnhanced.esp Active * thereserve.esp Active * treehouse.esp Active * whiterunMarket.esp Active * GoldenVendors.esp Active o Bash Tag suggestion(s): {{BASH: Relev}} * MiningFaster.esp Active * MidasSkyrim.esp Active * TriRoc Stripper Companion.esp Active * enchanting freedom.esp Active −Unrecognised Plugins Reorder these by hand using your favourite mod ordering utility. * AttTJSwords.esp Active * ancient tower.esp Active * Amazing Shields.esp Active * Fallen Hunters Cabin.esp Active * ColovianGunder.esp Active * Ring of Himalayan Hauling v1.0.esp Active The characters on the run through Helgen Keep will not attack, ragnar will not advance past the gate we unlock
  21. Hello all I am having a really big issue with making Quest mods or Dungeon mods to work with my game right. Quest mods include.. The bigger they fall.. No mercy ... stendar quest. Moonbeam(?) Khajiit quest.. Captain <so and so> pirate quest... ------------------------- Dungeons LOTR - Mines of Moria - And two cluster packs different authors, can not recall their names. ------ Where before my game would crash on menu screen, It will now crash on character load. Where game works... I find missing interior cell zones. for instance on new load using the - Quest bigger they are. going with ragvar for the stormcloaks, the zone was empty or hollow where the imperials are supposed to come in. removing quest bigger they are... fixed the problem. I never tried anything different other than installing with nexus mod manager , and bossing it. What can I do to effectively install these quest and dungeon mods. To escape all forms of the glitches i am facing. - Crash on Menu - Crash on Char Load - Missing interior Cells they vary inconsistently... thank you.
  22. Hello all... There was a mod I saw around here one time, where you can have the blacksmiths make to order any item you want, and enhance it to any standard you want. As to not waste points into smithing on particular character builds. I did not get it because I use Vals crafting melt down, and was not sure if it would interfere or not. Can not seem to remember where i got it... any feedback on it would be great ---- thank you
  23. I just recently decided I would like to roll through the game again without using console commands, allow for awards to be won. I thought id clean up some of the edges with a few useful mods. Could anyone point me in the direction of a Carrying Case that acts as a secondary storage device? From oblivion there was Bag of Holding. In morrowind I would just make a 100000 pt Feather afffect. Anyone who knows of one, or could throw something together easily enough. Would be much appreciated. Thank you Rhaeloth Cronloe
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