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UtopianOne

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Everything posted by UtopianOne

  1. You need to activate archive invalidation.
  2. FalloutNV.esm DeadMoney.esm HonestHearts.esm NVR-Strip.esm WARZONES - Misanthropy Pure.esm AWorldOfPain(Preview).esm More Perks.esm More Perks for Dead Money.esm More Traits.esm More Challenges.esm Project Nevada - Core.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm Caliber.esm FOOK - New Vegas.esm FOOK - New Vegas DLCs.esm NV GameStabilizerA8.esp CASM.esp NVR-SMOTS-V2-Version_10.esp NVR-NPCs.esp SierraMadrev2.0.esp The New Bison Steve Hotel.esp FOOK - New Vegas DLCs.esp NVR-SMOTS_ELECTRO-CITY_Patch.esp PMT - Slower Reloading.esp PMT - Destructible Ordnance.esp Project Nevada - Cyberware.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp RNVExtended[20]v3b1.esp SecretStash80.esp Dog_City3.esp NewVegasBounties.esp NewVegasBountiesII.esp More Perks Update.esp More Perks for Dead Money Update.esp More Traits Update.esp FalloutNVCheatTerminal.esp Gambling.esp Ahzteks Weapon Overhaul.esp Ahzteks Impact Data (Optional).esp Ahzteks Muzzle Flashes (Optional).esp Boacombat2glove.esp BOAt51b.esp RCSS.esp Tailor Maid - NV.esp w44Satchels - Lite.esp SunnyCompanion.esp Reactive People - Ultimatum.esp WeaponModsExpanded.esp WMX-DeadMoney.esp WMX-HonestHearts.esp WMX-ArenovalisTextures.esp New Vegas Trade Center.esp FOOK - New Vegas.esp WMX-FOOKNV-DLCs CP.esp WMX-FOOKNV CP.esp Mobile_Vault.esp BetterGamePerformanceV4.esp merge.esp Total active plugins: 60 Total plugins: 61 Here is my current load order for reference. I noticed the cells have been loading very slowly for some reason, must be a mod that doesn't work nicely with FOOK or something :( Once I get that fixed, I'll definitely be trying Moster Mod and the AWOP add-on that goes with it, so kudos :thumbsup:
  3. Already had Shrapnel, WMX, and AWOP, might try the Monster Mod though. Thank you :biggrin:
  4. I've just started using FOOK with Project Nevada's Core and Cybernetic modules(Equipment and balance modules conflict) and would like to know some mods that play nicely with those 2 major mods. Some other major mods I am using are: NVR, Warzones, More Perks/Traits/Challenges, Project Ultimatum, and Electro-City. I'm currently using Shrapnel(Ahztek's Weapon Replacer) but would really like something similar that isn't dependent on CaliberX. I'm open to any mods, Lore-friendly is a must! Thank you for any suggestions, I'll be sure to give kudos if I use anything you suggest :thumbsup:
  5. Those are both confirmed bugs for Requiem as far as I know.
  6. Ok, that's good news I guess. I'll just play a bunch of other games since the next patch comes out in just over 20 days. Hopefully what I'm experiencing and what the patch fixes are the same thing :D
  7. Ya, It would be great if it happened with a mod as a sort of firing under cover mod, but its just game-breaking when it happens ever 3-4 minutes of gameplay. Doing a reinstall now.
  8. Well it does go back to normal after a few seconds, a weapon swap, or rapidly changing where I'm aiming. I just haven't experienced this bug at all until yesterday and now it is very frequent. So far I have tried: -Deleting my 1st person folder in data/meshes/characters -installing an animations replacer Any other suggestions to permanently reduce or eliminate this would be awesome. I wouldn't mind if it happened once or twice an hour, it just happens so frequently that playing in first person is almost a moot point. Kudos for trying to help asdfzxc :thumbsup: If I do find a solution that isn't mentioned on this thread, I'll post it here for others to find. "If" :wallbash:
  9. This will randomly happen with both vanilla and mod weapons in 1st person. My crosshairs will remain in the same place so I'd guess it is the camera that moves and not my actual character. This happens at random and only in 1st person. Please help, this is a very annoying bug and completely ruins the game for me :wallbash: Thank you for any help or advice :) http://i.imgur.com/Pk9iI.jpg
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