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cornbreadtm

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Everything posted by cornbreadtm

  1. In response to post #24736644. #24737469, #24739084, #24739339, #24739754, #24740069, #24740154, #24740309 are all replies on the same post. Arthmoor, Just because other artists get 5%, doesn't make it right that modders got 25%. 2 wrongs don't make a right. Don't justify it by bring up a negative aspect of the commission/freelance based artist world. Cause it just proves our point.
  2. In response to post #24734539. #24734589, #24734829, #24734894, #24734914, #24735059 are all replies on the same post. The numbesr were bs. That whole post was literally bs. I can some bastard in a suit sitting down writing that whole post from his office with a view. It was filled with lies and 80% the response posts were just about pointing out the lies. Even had posters from some of the most popular mods pointing out that their unique download numbers easily mad 8% false. Hell they even said they don't use DRM. When Steam does for them which is the whole reason they used them as their main distributor! They're lying but I don't understand why? The truth would cause them a lot less hate. "98% of the current users of our game use mods, so we decided to profit off of it." Everyone would go "I don't like it but it's a good business decision..." instead of "So why do it, if your not going to make any money?" smh
  3. In response to post #24734694. No, Valve listened to us and Bethesda had to fold as well, since they were the hosts. Bethesda literally release a "U Mad?" post talking about how they deserve 45% and that they don't need the money cause it only generate 1% of their gains. Then 1 hour or so later, Valve releases a we pulled out post and Bethesda had to redact theirs. Valve didn't want to upset their community because of 1 IP. Bethesda had to give up cause they can't make money without Steams backing. They'd have to spend money if they wanted to sale mods without Steam.
  4. Don't feel bad for Bethesda. No reason too. We forget too quickly that modding is the main reason that they could even try to make money off of a game that they made back in 2011. Any other company would have to rereleased their game like Capcom's DMC. Which means opening up your offices and getting back to work. It's not like Bethesda released a patch that fixed all of the bugs in the USKP. They literally did nothing. They just sat down looked at how popular their game still is because of mods and decided that they could generate a large profit off of it. Oblivion still makes sales off of the large mod selection available. It's a no brainer that they would make modding tools for Skyrim or any future games. They don't need to make money off of modders in such a direct manner. They already do. Look at their console sales, then look at their PC sales.Says it all. If they really cared they would have released a new DLC before this in support of the new paid modding idea. Showing that the game wasn't dead and that they plan to continue to support it. Instead of relying on modders to support the game by fixing the bugs. Instead they just wanted "quarters from the fountain", profiting off of others wish, hopes and dreams.
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