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Aldebaran1113

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    Cyberpunk 2077
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    Mass Effect Trilogy

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  1. Those are both great. Really lovely textures. Very much appreciate the options already available to not have nipples or navels on Argonians for the same reason as no lizard boobs
  2. Less of a request, more of an inquiry as to whether anyone's already done something like this Are there any mods or Bodyslide presets or similar that make female Argonians breastless? Like, not 'flat chested'. Not looking for an A-cup, looking for visible pectoral muscles because reptiles do not lactate and lizard boobs are harshing my immersion :laugh:
  3. Meandering my way through the Citadel DLC right now before the final push for lack of the mod that let me play it as an epilogue. Taking my time because I don’t want it to be over again too quickly. Playing PC on a good card at pretty high resolution on a decently large monitor, and it really does look beautiful out of the box. Everyone has their own tastes, and I’ll probably go back and tweak a bunch of things for next time (because I enjoy it), but nothing about this first vanilla run is offensive to the eyes, imo, except for some contrast weirdness in a couple of transition cutscenes. And I didn’t have to spend hours installing texture mods before I could even get to the games. I’ll take it. I got the top thing on my wishlist which is to be able to play the entire trilogy with default ME3 Femshep. Loving that so hard. Some things I still want: The Buff Femshep mod or equivalent. Because, seriously, an N7 Marine should not have thin arms. Her musculature looks better now than it did previously, but she still looks like the most strenuous thing she does is yoga even while blowing Vega’s pull-up record out of the water. Shep needs GUNS. Also want that classy-looking dress from Kasumi’s ME2 DLC back in Shep’s ME3 wardrobe. The current one is *okay*, I guess, but it’s not really that great looking, and I want the nicer one back. MEHEM or something like it because duh. Something like the mod that allows Citadel DLC to be played last because it makes the perfect palate cleanser after all the unrelenting grimness. There is no ‘happy ending’ where billions are dead and galactic infrastructure is in shambles, but a holy-crap-we’re-alive party is tremendously appealing. A means of pacing when certain missions and DLC content become available. I want to not see Arrival happen in ME2 until after the suicide mission. I want Lair of the Shadow Broker to not happen until after Illium instead of concurrent with it. There are other minor things, and I’ll like to be able to adjust those to my own preferences. As it is, quite a lot of content sort of falls on the player all at once, and I want it spaced out a bit more. EGM was just fun. I’d like that back. This is all just personal taste, really. There’s nothing unplayable about the game in its unmodded form, I’ve just become accustomed over the years to things playing out a certain way in my own games. Massive props to all the people who have donated literal years of their spare time to making these already amazing games an even better experience for a bunch of random strangers online. You have improved this tiny corner of my life immensely.
  4. So this has been pretty maddening. It's literally game-breaking, and I can't get past it. On Nar Shaddaa, at the point the Exile wakes up in Mira's bolthole to find the Jedi Master she's been looking for, things sort of derail. When I click on the Jedi to talk, nothing happens. If I go over to the magnetically sealed door and click on that, he clones himself. Every time. For fun, I kept clicking on the door after I took the screenshot and ended up with a hilariously packed room full of the same Jedi Master. I've tried this scene with all mods turned off except TSLRCM (without which the savegame won't load), I've uninstalled and reinstalled TSLRCM while verifying the integrity of the game files through Steam. I've backed up to the last point on the ship before the Exile is nabbed by Mira and run the whole scenario again (and again and again). Nope. Still buried in mute Jedi Masters. If anyone has any thoughts on how to sort this out, I'd be grateful to hear it. Not sure what to poke (if anything) in the save game editor that won't break the files. My next option is to start the planet over from the first save just after landing there. The remaining option after that is starting the game over, the thought of which makes me want to throw my keyboard at the wall in frustration. Deets: Windows 10 Updated Steam game TSLRCM exe version not installed through Vortex Other (currently inactive) mods installed through Vortex, largely textures
  5. And here we go, people! :cool: Tooney just dropped this video previewing the new high-poly male body with Bodyslide. :excl: Be aware that any links, videos, or images associated with this project have the potential to be NSFW on account of nudity. :excl:
  6. The new vanilla male body in Blender. This is a low-poly draft version, but it gives a good preview of how the high-poly version will look. Vertex view with attached tackle. [NSFW]
  7. Just an update, since some of you have been asking how this is going. The project is going very well! Tooneyman has been at it hammer and tongs creating an entirely new scratch-built, high-poly, physics-enabled, anatomically correct male body (with nevernude option) that looks fantastic rendered by Skyrim SE's more advanced engine. Look at this gorgeous thing. The really exciting part though is that this body is fully adjustable in Bodyslide so you can play with whatever sort of body you want. Any tweaks and tricks possible with Bodyslide-capable female body replacers should work just as well with this one. The potential for expanded development is huge, and we're really looking forward to seeing what the community will do with it once it's released. Matter of fact, if you want to help out with this project now, we'd love to have you. What we need: Sliders. Lots of sliders. The new high-poly UNP female body replacer being worked on alongside the high-poly male is nearly finished, and both of them are going to need sliders. If you like creating those, Tooney and Shiva would LOVE to hear from you! If you decide to jump in, it won't be like you're responsible for all sliders. This will be a community effort, and the project will be glad to have whatever you can contribute. A penis modeller. No, really. It is Tooney's opinion that his aesthetic dick modelling skills are not currently up to scratch. He's put so much work into making this body look amazing that we can hardly send it out the door with a lacklustre tackle. If junk is your jam and you'd like to help with this, drop @Shiva182 or @Tooneyman a note. Name suggestions. We have a few ideas of our own, but more ideas are always better. A project this awesome really needs its own branding. Drop your suggestions in the thread. If you'd like to help create sliders but don't know how, Tooney put out a really great, pretty straight-forward how-to video. The process isn't difficult, it just takes a bit of practice to get things looking right. Questions are welcome, encouraged even. We're so excited about this project. Can't wait until you can all play with it!
  8. Apologies if I've missed this somewhere else. I need to uninstall Vortex. Where do the load lists for the various profiles live so I won't need to later reinvent the wheel to get prior saves to load? Thanks!
  9. I'm using 0.16.10 and my Task Manager's processes tab is simply spammed with Vortex instances. Approximately 40 of them. Sorting by memory used, there are a handful at the top using between 40,000K and 300,000K. The rest are sorted to the bottom of the list, using between 72K and 112K. Don't know if that's normal, normal-in-beta, or just weird, but there it is. It hasn't caused me any trouble so far, but my system also has plenty of memory. A rig with sparer resources might not be as chill about it. :unsure:
  10. Open NMM to the Plugins tab. Make sre all your mods are enabled. If you have NMM set to shut down when the game is launched, turn that off. Open the game using Fallout4.exe. This will open the Launcher. Now wait. After a few seconds, you'll see everything on the Plugins tab disabled. Reenable everything and shut down NMM (if you usually play with it off). Switch to the Launcher and press Play. The game should start with all mods working. This got me back up and running. Give it a shot. -GD
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