A pc gamer here. I know a lot of pc gamers. not one of them hates console players, including myself. consoles have been the platform for gaming for a long time. 20 years ago, video games and consoles were like toast and jam. they still are. pc gaming differs from console gaming in one key aspect, in that pc games can be scaled upward graphically in small increments every year, whereas consoles scale upwardly only when a new console is released, and then flat-line until the consoles have been milked for what they're worth. Skyrim is a great example, because current Gen. consoles are reaching the end of that milking cycle (a year or two left before they are considered dinosaurs). To a pc gamer, this means no dx11, no tessellation, and no current Gen. graphics. don't get me wrong, skyrim looks great, but for pc gamers, skyrim is clearly a game that fell onto the end of the milking cycle. it's cpu heavy at times, under-utilizes even mid-range graphic cards of today, and in many ways, is a half-baked port. not all console ports are bad, but in the case of skyrim, its clear the dev's took a minimalistic approach in the porting dept. really though, i think the point here, is that pc gamers don't hate on console gamers, as much as to how the development cycle of console differs immensely from pc. when new generation consoles come out, pc gamers applaud the marvelous visuals of games that push their rigs. when consoles are at the end of their cycle, pc gamers rip their hair out because of dated technology, and hate on the consoles, and blame them for holding gaming back. its a cycle, guess which part of the cycle we are at? :whistling: