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lordelliott

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Posts posted by lordelliott

  1. When I Googled "skyrim repeatable pickpocket mod" this thread was the top result. I am quite surprised that such a seemingly simple mod to fix such an annoying gameplay problem hasn't been made yet!

    Wow, I just found this again, 7 years later, because this is still the top google result. I forgot all about my post and tried to find a mod again. Nothing! Maybe I'll just make one myself, if I can figure out how.

  2. The problem is, programs like xpadder can't get Skyrim to use one or both analog joysticks AND keyboard and mouse. It effectively does the same thing as the G13 software by emulating keypresses with the joysticks so that you can press up on the joystick and it sends the signal W to the game, left sends A, right sends D, and down sends S. This does not allow for smooth use of the joystick by any stretch, and instead, makes devices like the G13 a relatively useless device (specifically because the keyboard has more keys and the G13 really doesn't do anything more without the use of its analog joystick).

     

    There are plenty of players who've mentioned they want to use one of the 360's joysticks and the mouse for motion and viewing, etc... nothing, so far, does this at all, let alone adequately.

     

    And realistically, in the end, we still need a completely revamped keybinding system that is controlled entirely within Skyrim itself. Also, consider, this should allow control of audio WHILE in the game. It's sad how limited Bethesda decided to make the control system in Skyrim (thank you console port).

     

    But very good point on the program itself, this will definitely help other users, but like so many other mods, it's not the end result that is needed, just a good patch to the painful wound that is the Skyrim control system.

     

    If you do it right, you can get xpadder to provide a smooth joystick experience and also use the mouse and keyboard at the same time. I did it with Oblivion and was going to do it with Skyrim too, but Skyrim had better Xbox controller support than Oblivion did, so it didn't seem worth the trouble. You bind keyboard and mice buttons to the gamepad, but that doesn't inherently stop you from still using the keyboard and mouse at the same time.

     

    The key is preventing Skyrim (or Oblivion) from recognizing or doing anything with a gamepad that's plugged in. If it "sees" the gamepad, it will disable the mouse and keyboard and activate it's native gamepad support. What you want, if you're using xpadder, is for the game to stay in keyboard and mouse mode. Then you can use the keyboard and mouse all you want and also pickup your gamepad at the same time because, through xpadder, the gamepad is using the keyboard and mouse. In Oblivion, I was able to completely disable it's gamepad support mostly by removing lines from the config.ini.

     

    As I mentioned, you can get a smooth joystick experience with xpadder. You just have to pick the right options. In "Mouse Settings" for each stick, I recommend setting it to "Cursor" mode and setting the emulation speed to whatever is comfortable. For some games I do about 80, for others 150. It depends on the game. From there, you just have to adjust to the feel for each game. Anyone who has played a lot of console FPS's knows what I mean.

  3. Would someone please make a mod that simply removes the "(person) already caught you" message from the game entirely?

     

    You get this message if you try to pickpocket, fail, then try to pickpocket the same person again (sometimes even those who were nearby too), and it blocks you from attempting to pickpocket.

     

    I think this is dumb. I mean, if I'm hidden, why shouldn't I be able to try pickpocketing the same person over and over. It would be more realistic if "getting caught" simply reduced the chance of success on the next try by reducing the success percents. However, if that's too complicated, I would be happy with just having the whole getting caught thing removed period.

     

    I tried really hard to find a mod for this, but Google just kept returning people's complaints about the system instead of a mod that fixes the problem. If this mod already exists somewhere, that would be great.

     

    Thanks,

    lordelliott

  4. Yeah i have that already and it does help immensely with viewability on the world map, But unfortunately it doesn't help at all for adjusting position (just x & y angle). Not a big deal i guess in a grander scheme, just frustrating i can't see anything on the western border or the northern coast.

    You could always turn off clouds, might look weird though. The author of the mod I linked mentioned that doing that allows you to see the border regions.

  5. You're really determined to get to the bottom of this! :biggrin:

     

    It's not really code. It's just a list of variables and their hex values, and sticks them into the Skyrim app. If you look at the link again, you should see that the third column of numbers refers to the gamepad controls. It describes how to change the controls if you're left-handed.

    Yes indeed I am! :)

     

    I had an idea for a spreadsheet that will help me keep track of key bindings, so I saw this file and thought incorporating info from it would be very useful. But, I had no clue what the stuff in it meant at first, lol.

     

    So, this is just a list used by Skyrim to assign key bindings. Hopefully this is a standardized format that works with all games, right? If so, I wonder what the name of the standard is, if there is one. If it's not standardized, it should be.

     

    I read over that linked page again, and I think I fully understand fields 1, 2, 3, and 4. 5, 6, and 7 seem to have something to do with allowing you to bind different things in-game. Take this for example:

     

    Forward 0x11 0xff 0xff 1 1 0 0x801

     

    This means that Forward is bound to the "W" keyboard key and nothing on the mouse and game-pad. (found out 0xff means unbound) Also, it can be changed to in-game to any keyboard key or mouse button, but not to game-pad buttons. 0x801 is some kind of grouping tag, but I'm not sure when it would be used.

     

    I'm going to screw around with this line see what happens. Pray for my PC. :P

     

    Edit: Well that was interesting, some stuff worked and some didn't. Who knows why. But I was able to remap Forward to the X button (0x4000) and turn off binding in-game for the keyboard and mouse. I attribute other changes that failed to stuff maybe being hard coded into skyrim or I mods I have interfering. Since I read that this file changes the default bindings, some stuff could override it after game load.

  6. Does anyone know of a mod/tweak that expands the physical boundaries of the map screen?

     

    All searches for map tweaks on google have led me to that 'street view' tweak, or variations on that (which I admit, do help). What I'm looking for is expanded range in moving the perspective of the map screen.

     

    To illustrate what i mean, try looking straight down with markarth or any far western or northern location centered on the map screen.

    I have not tested this, and when I tried this mod I couldn't get it to work right (didn't try hard though), but maybe you'll have more luck. It claims to allow you to rotate the camera more with this tweak:

     

    Adding these will allow: Pitch = Up/Down(Y), Yaw = Left/Right(X) rotation;

    fMapWorldMaxPitch=400.0000

    fMapWorldYawRange=400.0000

     

    Link to mod page:

    Map Improved v1_3 by athfkarl

  7. You should put that code inside a spoiler tag.

     

    I'm not sure what 0xff means in this case, possibly 'key not defined'. Anyway, here's a link to a Steam topic that should help you understand this code. My link

    Thanks, that link was helpful. Still looking for equivalent game-pad and mouse hex scan codes. I might be able to figure it out by reading the file more. Also want to know what kind of programing code this is. Does it fall under C++, or what?

     

    Posted a cleaned code version. Check the first post.

     

    Edit: I can just extrapolate the codes for mouse and game-pad from the file now, I think.

  8. Hi,

     

    I need a mod that will keep me from leveling out enchanting and smithing too fast. Many people have complained that these skills go up too fast, thus causing all sorts of unbalancing effects.

     

    I'm not sure how the distribution should go but maybe something like this:

     

    Allow the skills to go up to 20 at level one;

    Keep that cap to like level 10;

    From there increase the cap linearly so that by lvl 50 it could be maxed.

     

    So by that math, the cap would go up by half a skill point each lvl.

    (50levels - 10levels) / 80skill points = 0.5

     

    I think that would be good. Then you could enjoy the last 30 levels (the cap being 80 or 81) with your uber gear when you'll actually need it anyway.

     

    Thank you.

  9. Thanks. Is that table all inclusive or are there other keyboard scan codes? What about the mouse and gamepad? And what does 0xff mean? That's not in the table. Still have many questions about the file. I'm going to add the rest of the code.
  10. Hey,

     

    I'm trying to understand the code within a controlmap.txt file. I tried Google, but I couldn't find any kind of coding guide. I'm not a programer, but I did learn enough basic html to make a web page back in the 90's (Manually in Notepad, I mean. No FrontPage crap.) :D Anyway, so programing code isn't totally foreign to me, but this stuff just makes hardly any sense.

     

    Here's the top of the file (Edit - Whole fill code included):

     

    // 1st field: User event name.  DO NOT ALTER!  This field is used to ID events in the code							
    // 2nd: Keyboard key ID that will proc this event.  A value of 0xff means the event is unmapped for this device.							
    // 3rd: Mouse button ID that will proc this event.							
    // 4th: Gamepad button ID that will proc this event.							
    // 5th: If set to 1, this event can be remapped to a keyboard key
    // 6th: If set to 1, this event can be remapped to a mouse button
    // 7th: If set to 1, this event can be remapped to a gamepad button
    // 8th (Optional): User event binary flag.  Used to group together related user events, like "Movement" or
    // "Menu", so they can be toggled on and off together
    //							
    // Blank lines signify the start of a new input context.							
    // See ControlMap.h for more details on input contexts.							
    //							
    // Main Gameplay							
    Forward				0x11				0xff	0xff				1	1	0	0x801
    Back				0x1f				0xff	0xff				1	1	0	0x801
    Strafe Left			0x1e				0xff	0xff				1	1	0	0x801
    Strafe Right		0x20				0xff	0xff				1	1	0	0x801
    Move				0xff				0xff	0x000b				0	0	0	0x801
    Look				0xff				0xa		0x000c				0	0	0	0x2
    Left Attack/Block	0xff				0x1		0x0009				1	1	1	0x841
    Right Attack/Block	0xff				0x0		0x000a				1	1	1	0x841
    Activate			0x12				0xff	0x1000				1	1	1	0x804
    Ready Weapon		0x13				0xff	0x4000				1	1	1	0x840
    Tween Menu			0x0f				0xff	0x2000				1	1	1	0x908
    Toggle POV			0x21				0xff	0x0080				1	1	1	0x820
    Zoom Out			0xff				0x9		0xff				0	0	0	0x220
    Zoom In				0xff				0x8		0xff				0	0	0	0x220
    Jump				0x39				0xff	0x8000				1	1	1	0xC01
    Sprint				0x38				0xff	0x0100				1	1	1	0x801
    Shout				0x2c				0xff	0x0200				1	1	1	0x840
    Sneak				0x1d				0xff	0x0040				1	1	1	0x881
    Run					0x2a				0xff	0xff				1	1	0	0x801
    Toggle Always Run	0x3a				0xff	0xff				1	1	0	0x801
    Auto-Move			0x2e				0xff	0xff				1	1	0	0x801
    Favorites			0x10				0xff	0x0001,0x0002		1	1	0	0x908
    Hotkey1				0x02,0x4f			0xff	0x0004				0	0	0	
    Hotkey2				0x03,0x50			0xff	0x0008				0	0	0	
    Hotkey3				0x04,0x51			0xff	0xff				1	0	0	
    Hotkey4				0x05,0x4b			0xff	0xff				1	0	0	
    Hotkey5				0x06,0x4c			0xff	0xff				1	0	0	
    Hotkey6				0x07,0x4d			0xff	0xff				1	0	0	
    Hotkey7				0x08,0x47			0xff	0xff				1	0	0	
    Hotkey8				0x09,0x48			0xff	0xff				1	0	0
    Quicksave			0x3f				0xff	0xff				1	0	0	
    Quickload			0x43				0xff	0xff				1	0	0	
    Wait				0x14				0xff	0x0020				1	1	1	0x808
    Journal				0x24				0xff	0x0010				1	1	1	0x808
    Pause				0x1					0xff	0xff				1	1	0	0x8
    Screenshot			0xb7				0xff	0xff				0	0	0
    Multi-Screenshot	0x1d+0xb7,0x9d+0xb7	0xff	0xff				0	0	0
    Console				0x29,0x94			0xff	0xff				0	0	0	0x10
    CameraPath			0x58				0xff	0xff				0	0	0
    Quick Inventory		0x17				0xff	0xff				1	1	0	0x908
    Quick Magic			0x19				0xff	0xff				1	1	0	0x908
    Quick Stats			0x35				0xff	0xff				1	1	0	0x908
    Quick Map			0x32				0xff	0xff				1	1	0	0x908
    						
    // Menu Mode							
    Accept		!0,Activate		0xff	0x1000	0	0	0	0x8
    Cancel		0x0f			0xff	0x2000	0	0	0	0x8
    Up			!0,Forward		0xff	0x0001	0	0	0	0x8
    Down		!0,Back			0xff	0x0002	0	0	0	0x8
    Left		!0,Strafe Left	0xff	0x0004	0	0	0	0x8
    Right		!0,Strafe Right	0xff	0x0008	0	0	0	0x8
    Left Stick	0xff			0xff	0x000b	0	0	0	0x8
    Console		0x29			0xff	0xff	0	0	0	0x10
    
    // Console						
    PickPrevious	0xff				0x8		0x0002	0	0	0	0x10
    PickNext		0xff				0x9		0x0001	0	0	0	0x10
    Up				0xc8				0xff	0xff	0	0	0	0x10
    Down			0xd0				0xff	0xff	0	0	0	0x10
    PageUp			0xc9				0xff	0xff	0	0	0	0x10
    PageDown		0xd1				0xff	0xff	0	0	0	0x10
    Console			0x29				0xff	0xff	0	0	0	0x10
    NextFocus		0x0f				0xff	0x0200	0	0	0	0x10
    PreviousFocus	0x2a+0x0f,0x36+0x0f	0xff	0x0100	0	0	0	0x10	
    						
    // Item Menus
    LeftEquip	0xff	!0,Left Attack/Block		!0,Left Attack/Block		0	0	0	0x8
    RightEquip	0xff	!0,Right Attack/Block		!0,Right Attack/Block		0	0	0	0x8	
    Item Zoom	0x2e	0xff	0x0080		0	0	0	0x8
    Rotate		0xff	0xff	0x000c		0	0	0	0x8
    XButton		!0,Ready Weapon	0xff	0x4000		0	0	0	0x8
    YButton		!0,Toggle POV	0xff	0x8000		0	0	0	0x8
    Cursor		0xff	0xa		0xff		0	0	0	0x8
    
    // Inventory
    ChargeItem	0x14	0xff	!0,Shout		0	0	0	0x8
    
    // Debug Text
    PrevPage	0xc8	0xff	0xff	0	0	0	0x10
    NextPage	0xd0	0xff	0xff	0	0	0	0x10
    PrevSubPage	0xc9	0xff	0xff	0	0	0	0x10
    NextSubPage	0xd1	0xff	0xff	0	0	0	0x10
    
    // Favorites menu
    Up			0x11		0xff	0x0001	0	0	0	0x8
    Down		0x1f		0xff	0x0002	0	0	0	0x8
    Accept		0x12		0xff	0x1000	0	0	0	0x8
    Cancel		0x10,0x0f	0xff	0x2000	0	0	0	0x8
    Left Stick	0xff		0xff	0x000b	0	0	0	0x8
    Cursor		0xff		0xa		0xff	0	0	0	0x8
    
    // Map Menu
    Cancel				0x0f	0xff	0x2000	0	0	0	0x8
    Look				0xff	0xff	0x000c	0	0	0	0x8
    Zoom In				0xff	0x8		0x000a	0	0	0	0x8
    Zoom Out			0xff	0x9		0x0009	0	0	0	0x8
    MapLookMode			0xff	0x1		0xff	0	0	0	0x8
    Click				0xff	0xff	0x1000	0	0	0	0x8
    PlacePlayerMarker	0x19	0xff	0xff	0	0	0	0x8
    Cursor				0xff	0xa		0x000b	0	0	0	0x8
    PlayerPosition		0x12	0xff	0x8000	0	0	0	0x8
    LocalMap			0x26	0xff	0x4000	0	0	0	0x8
    LocalMapMoveMode	0xff	0x0		0xff	0	0	0	0x8
    Up					0x11	0xff	0xff	0	0	0	0x8
    Down				0x1f	0xff	0xff	0	0	0	0x8
    Left				0x1e	0xff	0xff	0	0	0	0x8
    Right				0x20	0xff	0xff	0	0	0	0x8
    
    // Stats
    Rotate	0xff	0xff	0x000b	0	0	0	0x8
    
    // Cursor
    Cursor	0xff	0xa	0x000c	0	0	0	0x10
    Click	0xff	0x0	0x1000	0	0	0	0x10
    
    // Book
    PrevPage	0xcb,0x1e	0x0,0x9		0x0004	0	0	0	0x8
    NextPage	0xcd,0x20	0x1,0x8		0x0008	0	0	0	0x8
    Cancel		0x0f		0xff		0x2000	0	0	0	0x8
    
    // Debug overlay
    Console			0x29				0xff	0xff	0	0	0	0x10
    NextFocus		0x0f				0xff	0x0200	0	0	0	0x10
    PreviousFocus	0x2a+0x0f,0x36+0x0f	0xff	0x0100	0	0	0	0x10
    Up				0xc8				0xff	0x0001	0	0	0	0x10
    Down			0xd0				0xff	0x0002	0	0	0	0x10
    Left			0xcb				0xff	0x0004	0	0	0	0x10
    Right			0xcd				0xff	0x0008	0	0	0	0x10
    PageUp			0xc9				0xff	0xff	0	0	0	0x10
    PageDown		0xd1				0xff	0xff	0	0	0	0x10
    ToggleMinimize	0x3f				0xff	0x0020	0	0	0	0x10
    ToggleMove		0x3e				0xff	0x0080	0	0	0	0x10
    Close			0x40				0xff	0xff	0	0	0	0x10
    F1				0x3b				0xff	0xff	0	0	0	0x10
    F2				0x3c				0xff	0xff	0	0	0	0x10
    F3				0x3d				0xff	0xff	0	0	0	0x10
    F7				0x41				0xff	0xff	0	0	0	0x10
    F8				0x42				0xff	0xff	0	0	0	0x10
    F9				0x43				0xff	0xff	0	0	0	0x10
    F10				0x44				0xff	0xff	0	0	0	0x10
    F11				0x57				0xff	0xff	0	0	0	0x10
    F12				0x58				0xff	0xff	0	0	0	0x10
    LTrigger		0xff				0xff	0x0009	0	0	0	0x10
    RTrigger		0xff				0xff	0x000a	0	0	0	0x10
    Backspace		0x0e				0xff	0xff	0	0	0	0x10
    Enter			0x1c				0xff	0xff	0	0	0	0x10
    B				0xff				0xff	0x2000	0	0	0	0x10
    Y				0xff				0xff	0x8000	0	0	0	0x10
    X				0xff				0xff	0x4000	0	0	0	0x10
    
    // Journal
    Zoom In		0xff		0x8		0xff			0	0	0	0x8
    Zoom Out	0xff		0x9		0xff			0	0	0	0x8
    XButton		0x2d,0x32	0xff	0x4000			0	0	0	0x8
    YButton		0x14		0xff	0x8000			0	0	0	0x8
    TabSwitch	0xff		0xff	0x0009,0x000a	0	0	0	0x8
    
    // TFC mode
    CameraZUp		0xff	0x8		0x000a	0	0	0
    CameraZDown		0xff	0x9		0x0009	0	0	0
    WorldZUp		0xff	0x0		0x0200	0	0	0
    WorldZDown		0xff	0x1		0x0100	0	0	0
    LockToZPlane	0xff	0xff	0x4000	0	0	0
    
    // Debug Map Menu-like mode (but not the actual map menu)
    Look				0xff	0xff	0x000c	0	0	0	0x8
    Zoom In				0xff	0x8		0x000a	0	0	0	0x8
    Zoom Out			0xff	0x9		0x0009	0	0	0	0x8
    Move				0xff	0xa		0x000b	0	0	0	0x8
    
    // Lockpicking
    RotatePick			0xff		0xa		0x000b	0	0	0	0x8
    RotateLock			0x1e, 0x20	0xff	0x000c	0	0	0	0x8
    DebugMode			0x35		0xff	0x4000	0	0	0	0x8
    Cancel				0x0f		0xff	0x2000	0	0	0	0x8
    
    // Favor
    Cancel	0x0f	0xff	0x2000	0	0	0	0x108
    

     

    Code cleaned up version:

     

    // 1st field: User event name.  DO NOT ALTER!  This field is used to ID events in the code							
    // 2nd: Keyboard key ID that will proc this event.  A value of 0xff means the event is unmapped for this device.							
    // 3rd: Mouse button ID that will proc this event.							
    // 4th: Gamepad button ID that will proc this event.							
    // 5th: If set to 1, this event can be remapped to a keyboard key
    // 6th: If set to 1, this event can be remapped to a mouse button
    // 7th: If set to 1, this event can be remapped to a gamepad button
    // 8th (Optional): User event binary flag.  Used to group together related user events, like "Movement" or
    // "Menu", so they can be toggled on and off together
    //							
    // Blank lines signify the start of a new input context.							
    // See ControlMap.h for more details on input contexts.							
    //							
    // Main Gameplay						
    Forward			0x11			0xff			0xff				1	1	0	0x801
    Back			0x1f			0xff			0xff				1	1	0	0x801
    Strafe Left		0x1e			0xff			0xff				1	1	0	0x801
    Strafe Right		0x20			0xff			0xff				1	1	0	0x801
    Move			0xff			0xff			0x000b				0	0	0	0x801
    Look			0xff			0xa			0x000c				0	0	0	0x2
    Left Attack/Block	0xff			0x1			0x0009				1	1	1	0x841
    Right Attack/Block	0xff			0x0			0x000a				1	1	1	0x841
    Activate		0x12			0xff			0x1000				1	1	1	0x804
    Ready Weapon		0x13			0xff			0x4000				1	1	1	0x840
    Tween Menu		0x0f			0xff			0x2000				1	1	1	0x908
    Toggle POV		0x21			0xff			0x0080				1	1	1	0x820
    Zoom Out		0xff			0x9			0xff				0	0	0	0x220
    Zoom In			0xff			0x8			0xff				0	0	0	0x220
    Jump			0x39			0xff			0x8000				1	1	1	0xC01
    Sprint			0x38			0xff			0x0100				1	1	1	0x801
    Shout			0x2c			0xff			0x0200				1	1	1	0x840
    Sneak			0x1d			0xff			0x0040				1	1	1	0x881
    Run			0x2a			0xff			0xff				1	1	0	0x801
    Toggle Always Run	0x3a			0xff			0xff				1	1	0	0x801
    Auto-Move		0x2e			0xff			0xff				1	1	0	0x801
    Favorites		0x10			0xff			0x0001,0x0002			1	1	0	0x908
    Hotkey1			0x02,0x4f		0xff			0x0004				0	0	0	
    Hotkey2			0x03,0x50		0xff			0x0008				0	0	0	
    Hotkey3			0x04,0x51		0xff			0xff				1	0	0	
    Hotkey4			0x05,0x4b		0xff			0xff				1	0	0	
    Hotkey5			0x06,0x4c		0xff			0xff				1	0	0	
    Hotkey6			0x07,0x4d		0xff			0xff				1	0	0	
    Hotkey7			0x08,0x47		0xff			0xff				1	0	0	
    Hotkey8			0x09,0x48		0xff			0xff				1	0	0
    Quicksave		0x3f			0xff			0xff				1	0	0	
    Quickload		0x43			0xff			0xff				1	0	0	
    Wait			0x14			0xff			0x0020				1	1	1	0x808
    Journal			0x24			0xff			0x0010				1	1	1	0x808
    Pause			0x1			0xff			0xff				1	1	0	0x8
    Screenshot		0xb7			0xff			0xff				0	0	0
    Multi-Screenshot	0x1d+0xb7,0x9d+0xb7	0xff			0xff				0	0	0
    Console			0x29,0x94		0xff			0xff				0	0	0	0x10
    CameraPath		0x58			0xff			0xff				0	0	0
    Quick Inventory		0x17			0xff			0xff				1	1	0	0x908
    Quick Magic		0x19			0xff			0xff				1	1	0	0x908
    Quick Stats		0x35			0xff			0xff				1	1	0	0x908
    Quick Map		0x32			0xff			0xff				1	1	0	0x908
    						
    // Menu Mode							
    Accept			!0,Activate		0xff			0x1000				0	0	0	0x8
    Cancel			0x0f			0xff			0x2000				0	0	0	0x8
    Up			!0,Forward		0xff			0x0001				0	0	0	0x8
    Down			!0,Back			0xff			0x0002				0	0	0	0x8
    Left			!0,Strafe Left		0xff			0x0004				0	0	0	0x8
    Right			!0,Strafe Right		0xff			0x0008				0	0	0	0x8
    Left Stick		0xff			0xff			0x000b				0	0	0	0x8
    Console			0x29			0xff			0xff				0	0	0	0x10
    
    // Console					
    PickPrevious		0xff			0x8			0x0002				0	0	0	0x10
    PickNext		0xff			0x9			0x0001				0	0	0	0x10
    Up			0xc8			0xff			0xff				0	0	0	0x10
    Down			0xd0			0xff			0xff				0	0	0	0x10
    PageUp			0xc9			0xff			0xff				0	0	0	0x10
    PageDown		0xd1			0xff			0xff				0	0	0	0x10
    Console			0x29			0xff			0xff				0	0	0	0x10
    NextFocus		0x0f			0xff			0x0200				0	0	0	0x10
    PreviousFocus		0x2a+0x0f,0x36+0x0f	0xff			0x0100				0	0	0	0x10	
    						
    // Item Menus
    LeftEquip		0xff			!0,Left Attack/Block	!0,Left Attack/Block		0	0	0	0x8
    RightEquip		0xff			!0,Right Attack/Block	!0,Right Attack/Block		0	0	0	0x8	
    Item Zoom		0x2e			0xff			0x0080				0	0	0	0x8
    Rotate			0xff			0xff			0x000c				0	0	0	0x8
    XButton			!0,Ready Weapon		0xff			0x4000				0	0	0	0x8
    YButton			!0,Toggle POV		0xff			0x8000				0	0	0	0x8
    Cursor			0xff			0xa			0xff				0	0	0	0x8
    
    // Inventory
    ChargeItem		0x14			0xff			!0,Shout			0	0	0	0x8
    
    // Debug Text
    PrevPage		0xc8			0xff			0xff				0	0	0	0x10
    NextPage		0xd0			0xff			0xff				0	0	0	0x10
    PrevSubPage		0xc9			0xff			0xff				0	0	0	0x10
    NextSubPage		0xd1			0xff			0xff				0	0	0	0x10
    
    // Favorites menu
    Up			0x11			0xff			0x0001				0	0	0	0x8
    Down			0x1f			0xff			0x0002				0	0	0	0x8
    Accept			0x12			0xff			0x1000				0	0	0	0x8
    Cancel			0x10,0x0f		0xff			0x2000				0	0	0	0x8
    Left Stick		0xff			0xff			0x000b				0	0	0	0x8
    Cursor			0xff			0xa			0xff				0	0	0	0x8
    
    // Map Menu
    Cancel			0x0f			0xff			0x2000				0	0	0	0x8
    Look			0xff			0xff			0x000c				0	0	0	0x8
    Zoom In			0xff			0x8			0x000a				0	0	0	0x8
    Zoom Out		0xff			0x9			0x0009				0	0	0	0x8
    MapLookMode		0xff			0x1			0xff				0	0	0	0x8
    Click			0xff			0xff			0x1000				0	0	0	0x8
    PlacePlayerMarker	0x19			0xff			0xff				0	0	0	0x8
    Cursor			0xff			0xa			0x000b				0	0	0	0x8
    PlayerPosition		0x12			0xff			0x8000				0	0	0	0x8
    LocalMap		0x26			0xff			0x4000				0	0	0	0x8
    LocalMapMoveMode	0xff			0x0			0xff				0	0	0	0x8
    Up			0x11			0xff			0xff				0	0	0	0x8
    Down			0x1f			0xff			0xff				0	0	0	0x8
    Left			0x1e			0xff			0xff				0	0	0	0x8
    Right			0x20			0xff			0xff				0	0	0	0x8
    
    // Stats
    Rotate			0xff			0xff			0x000b				0	0	0	0x8
    
    // Cursor
    Cursor			0xff			0xa			0x000c				0	0	0	0x10
    Click			0xff			0x0			0x1000				0	0	0	0x10
    
    // Book
    PrevPage		0xcb,0x1e		0x0,0x9			0x0004				0	0	0	0x8
    NextPage		0xcd,0x20		0x1,0x8			0x0008				0	0	0	0x8
    Cancel			0x0f			0xff			0x2000				0	0	0	0x8
    
    // Debug overlay
    Console			0x29			0xff			0xff				0	0	0	0x10
    NextFocus		0x0f			0xff			0x0200				0	0	0	0x10
    PreviousFocus		0x2a+0x0f,0x36+0x0f	0xff			0x0100				0	0	0	0x10
    Up			0xc8			0xff			0x0001				0	0	0	0x10
    Down			0xd0			0xff			0x0002				0	0	0	0x10
    Left			0xcb			0xff			0x0004				0	0	0	0x10
    Right			0xcd			0xff			0x0008				0	0	0	0x10
    PageUp			0xc9			0xff			0xff				0	0	0	0x10
    PageDown		0xd1			0xff			0xff				0	0	0	0x10
    ToggleMinimize		0x3f			0xff			0x0020				0	0	0	0x10
    ToggleMove		0x3e			0xff			0x0080				0	0	0	0x10
    Close			0x40			0xff			0xff				0	0	0	0x10
    F1			0x3b			0xff			0xff				0	0	0	0x10
    F2			0x3c			0xff			0xff				0	0	0	0x10
    F3			0x3d			0xff			0xff				0	0	0	0x10
    F7			0x41			0xff			0xff				0	0	0	0x10
    F8			0x42			0xff			0xff				0	0	0	0x10
    F9			0x43			0xff			0xff				0	0	0	0x10
    F10			0x44			0xff			0xff				0	0	0	0x10
    F11			0x57			0xff			0xff				0	0	0	0x10
    F12			0x58			0xff			0xff				0	0	0	0x10
    LTrigger		0xff			0xff			0x0009				0	0	0	0x10
    RTrigger		0xff			0xff			0x000a				0	0	0	0x10
    Backspace		0x0e			0xff			0xff				0	0	0	0x10
    Enter			0x1c			0xff			0xff				0	0	0	0x10
    B			0xff			0xff			0x2000				0	0	0	0x10
    Y			0xff			0xff			0x8000				0	0	0	0x10
    X			0xff			0xff			0x4000				0	0	0	0x10
    
    // Journal
    Zoom In			0xff			0x8			0xff				0	0	0	0x8
    Zoom Out		0xff			0x9			0xff				0	0	0	0x8
    XButton			0x2d,0x32		0xff			0x4000				0	0	0	0x8
    YButton			0x14			0xff			0x8000				0	0	0	0x8
    TabSwitch		0xff			0xff			0x0009,0x000a			0	0	0	0x8
    
    // TFC mode
    CameraZUp		0xff			0x8			0x000a				0	0	0
    CameraZDown		0xff			0x9			0x0009				0	0	0
    WorldZUp		0xff			0x0			0x0200				0	0	0
    WorldZDown		0xff			0x1			0x0100				0	0	0
    LockToZPlane		0xff			0xff			0x4000				0	0	0
    
    // Debug Map Menu-like mode (but not the actual map menu)
    Look			0xff			0xff			0x000c				0	0	0	0x8
    Zoom In			0xff			0x8			0x000a				0	0	0	0x8
    Zoom Out		0xff			0x9			0x0009				0	0	0	0x8
    Move			0xff			0xa			0x000b				0	0	0	0x8
    
    // Lockpicking
    RotatePick		0xff			0xa			0x000b				0	0	0	0x8
    RotateLock		0x1e, 0x20		0xff			0x000c				0	0	0	0x8
    DebugMode		0x35			0xff			0x4000				0	0	0	0x8
    Cancel			0x0f			0xff			0x2000				0	0	0	0x8
    
    // Favor
    Cancel			0x0f			0xff			0x2000				0	0	0	0x108
    

     

     

    So I think 0x11 refers to a keyboard key, but I'm not really sure about the rest. I don't get the field explanations and can't really tell where the fields are in this mess. What kind of code is this anyway? Please help. Thank you.

  11. Hi, I know I saw this mod, but I can't remember the name to find it with. The mod add to difficulty levels above master. I can't remember what they were called either. :( lol One started with a "D", and the other might have been "insane" or something to that effect. I browse all the mods added to nexus each day, so i know I saw this somewhere. Hopefully it's still up.

     

    Thank you to those who try to find it.

  12. I'm tired of dragon battles that go something like this:

     

    1. Even if I somehow manage to get an arrow to hit it while flying, the dragon flies all over the place roaring, but never attacks anything, then flies away. o_O

     

    2. Dragon attacks EVERYTHING else but me, even Mud Crabs. wtf?!

     

    3. Powerful dragons (this happened to me with an ancient dragon) are chickens. I take about half of their health in down, and then they fly away.

     

    The first two often result in me chasing the dragon all over the place for 30mins before it FINALLY takes an interest in me or something nearby, giving me a chance to actually attack it.

     

     

    I'd like a mod that makes dragons focus attacks on you (especially after you do quests that advance the dragon plot line, if that's possible), that way I can get a decent chance at attacking them, and I would also enjoy the extra challenge on being relentlessly hunted. :D But make sure not to give them psychic powers. I don't want to be invisible / successfully sneak hiding and have the dragons attack me.

     

    Also, I don't think powerful dragons should run away. That's just lame.

     

    Could someone please make this?

  13. Bethsoft is well-known for railroading players due to poor writing; if anything, I'd say Bethsoft does not understand the concept of "freedom" as it pertains to RPGs, and thus railroads players into decisions that their character might normally never make.

     

    I agree with that completely. Their are plenty of other examples I could mention (if I remembered any, *derp*), but I found this one particularly glaring.

  14. - but be honest to yourself are you really going to turn down two awesome and deadly weapons merly to save some fool's life and accept a few hundred gold and a pat on the head? :tongue:

     

    Actually, yes. lol

     

    I don't want the mace no matter how deadly because it's so evil. I have other deadly weapons anyway. Besides gold and a pat on the head, maybe he could show me where boethiah's shrine is and put in a good word for me since he's one of their priests. :wink:

  15. _

     

     

    ***Spoiler Alert***

     

     

     

     

     

     

     

     

     

     

     

     

    The quest "The House of Horrors" in Markath is, imo, broken. Even though at the beginning of it you can basically spit in molag bal's face and tell him you don't want to help him (which seems like a dumb thing for a mortal to do to me), once you go to free the priest, your only dialog options are to lie, pay, or intimidate him to molag's altar (where you are then forced to kill him) or you can leave him tied up and have the quest stuck in your quest list for the duration.

     

    The way this should have played is like so:

     

    1. What you say to molag bal when you get stuck in his altar cage should NOT affect whether you're on his side or not. As it stands in game, you can tell him you never wanted to help him or ask "You want revenge on Boethiah?". My first choice was to ask the question and hopefully not piss off the Daedric prince that has me trapped, but apparently that dialog option instantly makes you his minion. >_> This should not be so.

     

    2. At the end of the quest, when the priest is trapped in the altar cage, you should be able to just stand back and allow him to preform his ritual. The priest says, "I've won this battle before", which indicates that his ritual should work. You should be able to leave after and get a reward of some kind from the priest.

     

    I don't know if the quest is really supposed to be like this and some bug is messing it up, but if it the programers really somehow forgot to write in a "good guy option", I need a mod to fix this. Please, can anyone fix this?

  16.  

    I saw that one, and it's what reminded me to check Samutz's for an update. The one you linked simply lacks the quality of Samutz's. Samutz's involves gathering feathers, turning them into fletchings, in addition to the metal and wood components. Basically it had that feather crafting component which I love.

     

    I also like Samutz's mod more. Gives me a reason to hunt hawks, which is fun if you know where to look. (Probably need a mod that adds more hawks to different places, maybe some snow hawks and such.) Anyway, I hadn't installed it yet, and it just took me a few hours of searching to find it again. x.x Thought nexus was broken for a bit, lol. I hope he adds it back to nexus so I can endorse it. Also wanted to use NMM with it, but oh well. Maybe I still can, idk. Not very experienced with it.

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