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lordelliott

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Everything posted by lordelliott

  1. Wow, I just found this again, 7 years later, because this is still the top google result. I forgot all about my post and tried to find a mod again. Nothing! Maybe I'll just make one myself, if I can figure out how.
  2. If you do it right, you can get xpadder to provide a smooth joystick experience and also use the mouse and keyboard at the same time. I did it with Oblivion and was going to do it with Skyrim too, but Skyrim had better Xbox controller support than Oblivion did, so it didn't seem worth the trouble. You bind keyboard and mice buttons to the gamepad, but that doesn't inherently stop you from still using the keyboard and mouse at the same time. The key is preventing Skyrim (or Oblivion) from recognizing or doing anything with a gamepad that's plugged in. If it "sees" the gamepad, it will disable the mouse and keyboard and activate it's native gamepad support. What you want, if you're using xpadder, is for the game to stay in keyboard and mouse mode. Then you can use the keyboard and mouse all you want and also pickup your gamepad at the same time because, through xpadder, the gamepad is using the keyboard and mouse. In Oblivion, I was able to completely disable it's gamepad support mostly by removing lines from the config.ini. As I mentioned, you can get a smooth joystick experience with xpadder. You just have to pick the right options. In "Mouse Settings" for each stick, I recommend setting it to "Cursor" mode and setting the emulation speed to whatever is comfortable. For some games I do about 80, for others 150. It depends on the game. From there, you just have to adjust to the feel for each game. Anyone who has played a lot of console FPS's knows what I mean.
  3. Would someone please make a mod that simply removes the "(person) already caught you" message from the game entirely? You get this message if you try to pickpocket, fail, then try to pickpocket the same person again (sometimes even those who were nearby too), and it blocks you from attempting to pickpocket. I think this is dumb. I mean, if I'm hidden, why shouldn't I be able to try pickpocketing the same person over and over. It would be more realistic if "getting caught" simply reduced the chance of success on the next try by reducing the success percents. However, if that's too complicated, I would be happy with just having the whole getting caught thing removed period. I tried really hard to find a mod for this, but Google just kept returning people's complaints about the system instead of a mod that fixes the problem. If this mod already exists somewhere, that would be great. Thanks, lordelliott
  4. Don't feel stupid. Nexus isn't the most well designed website. This is just another example.
  5. You could always turn off clouds, might look weird though. The author of the mod I linked mentioned that doing that allows you to see the border regions.
  6. Yes indeed I am! :) I had an idea for a spreadsheet that will help me keep track of key bindings, so I saw this file and thought incorporating info from it would be very useful. But, I had no clue what the stuff in it meant at first, lol. So, this is just a list used by Skyrim to assign key bindings. Hopefully this is a standardized format that works with all games, right? If so, I wonder what the name of the standard is, if there is one. If it's not standardized, it should be. I read over that linked page again, and I think I fully understand fields 1, 2, 3, and 4. 5, 6, and 7 seem to have something to do with allowing you to bind different things in-game. Take this for example: Forward 0x11 0xff 0xff 1 1 0 0x801 This means that Forward is bound to the "W" keyboard key and nothing on the mouse and game-pad. (found out 0xff means unbound) Also, it can be changed to in-game to any keyboard key or mouse button, but not to game-pad buttons. 0x801 is some kind of grouping tag, but I'm not sure when it would be used. I'm going to screw around with this line see what happens. Pray for my PC. :P Edit: Well that was interesting, some stuff worked and some didn't. Who knows why. But I was able to remap Forward to the X button (0x4000) and turn off binding in-game for the keyboard and mouse. I attribute other changes that failed to stuff maybe being hard coded into skyrim or I mods I have interfering. Since I read that this file changes the default bindings, some stuff could override it after game load.
  7. I have not tested this, and when I tried this mod I couldn't get it to work right (didn't try hard though), but maybe you'll have more luck. It claims to allow you to rotate the camera more with this tweak: Adding these will allow: Pitch = Up/Down(Y), Yaw = Left/Right(X) rotation; fMapWorldMaxPitch=400.0000 fMapWorldYawRange=400.0000 Link to mod page: Map Improved v1_3 by athfkarl
  8. Thanks, that link was helpful. Still looking for equivalent game-pad and mouse hex scan codes. I might be able to figure it out by reading the file more. Also want to know what kind of programing code this is. Does it fall under C++, or what? Posted a cleaned code version. Check the first post. Edit: I can just extrapolate the codes for mouse and game-pad from the file now, I think.
  9. Hi, I need a mod that will keep me from leveling out enchanting and smithing too fast. Many people have complained that these skills go up too fast, thus causing all sorts of unbalancing effects. I'm not sure how the distribution should go but maybe something like this: Allow the skills to go up to 20 at level one; Keep that cap to like level 10; From there increase the cap linearly so that by lvl 50 it could be maxed. So by that math, the cap would go up by half a skill point each lvl. (50levels - 10levels) / 80skill points = 0.5 I think that would be good. Then you could enjoy the last 30 levels (the cap being 80 or 81) with your uber gear when you'll actually need it anyway. Thank you.
  10. Don't remember seeing that. But this (or similar enhancement mods) might help: XCE - Xenius Character Enhancement by Xenius
  11. Thanks. Is that table all inclusive or are there other keyboard scan codes? What about the mouse and gamepad? And what does 0xff mean? That's not in the table. Still have many questions about the file. I'm going to add the rest of the code.
  12. Yes there is, but it's a WIP. GearSwap by PROXiCiDE
  13. I'm spending more time modding Skyrim that playing it. Whoops. x.x
  14. Hey, I'm trying to understand the code within a controlmap.txt file. I tried Google, but I couldn't find any kind of coding guide. I'm not a programer, but I did learn enough basic html to make a web page back in the 90's (Manually in Notepad, I mean. No FrontPage crap.) :D Anyway, so programing code isn't totally foreign to me, but this stuff just makes hardly any sense. Here's the top of the file (Edit - Whole fill code included): Code cleaned up version: So I think 0x11 refers to a keyboard key, but I'm not really sure about the rest. I don't get the field explanations and can't really tell where the fields are in this mess. What kind of code is this anyway? Please help. Thank you.
  15. Hi, I know I saw this mod, but I can't remember the name to find it with. The mod add to difficulty levels above master. I can't remember what they were called either. :( lol One started with a "D", and the other might have been "insane" or something to that effect. I browse all the mods added to nexus each day, so i know I saw this somewhere. Hopefully it's still up. Thank you to those who try to find it.
  16. Thanks for the link buddy! Kudos! :woot:
  17. Waiting for incremental 1.2 patch to fix (hopefully) my broken Skyrim.
    1. lordelliott

      lordelliott

      That, along with mod trouble shooting, fixed it. Disabled Steam auto-updates.
  18. I'm tired of dragon battles that go something like this: 1. Even if I somehow manage to get an arrow to hit it while flying, the dragon flies all over the place roaring, but never attacks anything, then flies away. o_O 2. Dragon attacks EVERYTHING else but me, even Mud Crabs. wtf?! 3. Powerful dragons (this happened to me with an ancient dragon) are chickens. I take about half of their health in down, and then they fly away. The first two often result in me chasing the dragon all over the place for 30mins before it FINALLY takes an interest in me or something nearby, giving me a chance to actually attack it. I'd like a mod that makes dragons focus attacks on you (especially after you do quests that advance the dragon plot line, if that's possible), that way I can get a decent chance at attacking them, and I would also enjoy the extra challenge on being relentlessly hunted. :D But make sure not to give them psychic powers. I don't want to be invisible / successfully sneak hiding and have the dragons attack me. Also, I don't think powerful dragons should run away. That's just lame. Could someone please make this?
  19. That is a GREAT idea. I would download a mod like that in a second!
  20. Yeah, I thought the same thing. They should be able to ride with you or ride their own horse (or both). The Followers need a lot of work.
  21. I agree with that completely. Their are plenty of other examples I could mention (if I remembered any, *derp*), but I found this one particularly glaring.
  22. Actually, yes. lol I don't want the mace no matter how deadly because it's so evil. I have other deadly weapons anyway. Besides gold and a pat on the head, maybe he could show me where boethiah's shrine is and put in a good word for me since he's one of their priests. :wink:
  23. _ ***Spoiler Alert*** The quest "The House of Horrors" in Markath is, imo, broken. Even though at the beginning of it you can basically spit in molag bal's face and tell him you don't want to help him (which seems like a dumb thing for a mortal to do to me), once you go to free the priest, your only dialog options are to lie, pay, or intimidate him to molag's altar (where you are then forced to kill him) or you can leave him tied up and have the quest stuck in your quest list for the duration. The way this should have played is like so: 1. What you say to molag bal when you get stuck in his altar cage should NOT affect whether you're on his side or not. As it stands in game, you can tell him you never wanted to help him or ask "You want revenge on Boethiah?". My first choice was to ask the question and hopefully not piss off the Daedric prince that has me trapped, but apparently that dialog option instantly makes you his minion. >_> This should not be so. 2. At the end of the quest, when the priest is trapped in the altar cage, you should be able to just stand back and allow him to preform his ritual. The priest says, "I've won this battle before", which indicates that his ritual should work. You should be able to leave after and get a reward of some kind from the priest. I don't know if the quest is really supposed to be like this and some bug is messing it up, but if it the programers really somehow forgot to write in a "good guy option", I need a mod to fix this. Please, can anyone fix this?
  24. I saw that one, and it's what reminded me to check Samutz's for an update. The one you linked simply lacks the quality of Samutz's. Samutz's involves gathering feathers, turning them into fletchings, in addition to the metal and wood components. Basically it had that feather crafting component which I love. I also like Samutz's mod more. Gives me a reason to hunt hawks, which is fun if you know where to look. (Probably need a mod that adds more hawks to different places, maybe some snow hawks and such.) Anyway, I hadn't installed it yet, and it just took me a few hours of searching to find it again. x.x Thought nexus was broken for a bit, lol. I hope he adds it back to nexus so I can endorse it. Also wanted to use NMM with it, but oh well. Maybe I still can, idk. Not very experienced with it.
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