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MysteriousGamerDude

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  1. I used this mod all the time on the original Skyrim for immersion purposes (I also turned Skyrim into a horror game via mods). I wanted something brutal and overwhelming. I also managed to get it working temporarily with Skyrim:SE by launching it through the Script Extender and disabling any other mods excluding CBBE and XP32 Maximum Skeleton. (You have to have those for it to work properly I learned, if someone has found a way around this do let me know.) The problem with this is the mod eventually becomes unstable, and over time it breaks your save, to where it can be compared to Doki Doki Literature Club in that the game just gradually falls to pieces, the frame rate drastically begins to drop, and it eventually becomes completely and utterly unplayable. Not sure if it has something to do with too many scripts not updating themselves, or perhaps it uses an infinite amount of scripts (ex: has no script limit) if so this was a very sloppy coding job on the modders end, and may even cause conflicts with the use of the Skyrim Script Extender due to far, far too many scripts even for SKSE. This isn't even including the armor and clothing incompatibility issues and the CTD that follows. Honestly, the improvements that this mod needs is many many bug fixes. If someone or a group of people could do some debugging on this mod, I'm sure we could have a smooth running Skyrim:SE version in no time. I would do it myself if I were more experienced with modding, but I simply don't have the current knowledge or capability to debug even the most simple of mods and as such I especially cannot debug a mod that is this complicated and broken.
  2. ^ Whoever comes across this page, do what this guy said. It works.
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