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Saroku

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  1. Hi, would it be possible with papyrus to make a spell that always replaces fall-damage with an instant teleport into a specific cell as long as the spell is active? So that, every time when you jump so high that you would take damage when you hit the ground, you get automaticly teleported into a custom cell instead of taking damage from the fall.
  2. Hi, im working on a mod that works with spells and perks. The Spell adds +10 Health and +10 UnarmedDamage to the player, until it ends after one Minute. Until this point there are no problems. I made new Perks. (myspellperklevel1, myspellperklevel2, ...level3,...level4 and this countiniues. If the player has myspellperklevel2, the +10 Health Spell should be multiplied with 2, so he gets +20 health. If the player got myspellperklevel3, the spells +10health get multiplied with 3, so he gets +30 health. Is this anyhow possible without screwing up the Players Base Actor Value? Like multiplying the spells magnitude if the player has a certain peak and not multiplying the players Health Value.
  3. Is it possible to compare a variable to two? So that something only happens when variable "a" is bigger then 10 but smaller than 100. if (a > 10 < 100) endif doesn't seem to work.
  4. Hi, im trying to make a npc come back to live after being killed and give him a spell. The Script belongs to the NPC. When the NPC dies, it activates. But why does the System refer to the Player as the Actor? I want "Victim" to be the NPC and not the Player. When I kill the NPC who got that script on him, the system tries to revive the player and gives the player the Spell. I am really clueless.
  5. Im on a Dragonball Z mode, and so its necessary for the character to hve lesser power that fortifys his health for about 5000. But it doesn't work. It sureley shows that my characters health is 5000 + normal health points. But when someone attacks me, I die like if those 5000extra points don't chance anything, like if they don't count. Did I do anything wrong?
  6. Hi, im about to create a Kaioken-Mod (Dragonball Z), and my Idea was that I create a Lesser power that should work like this: Kaioken 1: fortify Unarmed +100 Kaioken 2: fortify Unarmed +200 Kaioken 3: fortify Unarmed +300 Well, its easy to make 3 lesser powers with that effect. But is it possible do do it like dragonshouts, so that the more you hold the button the higher the Level of the Power gets?
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