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Ulysses REAL beef with the Courier
Borsek replied to Deleted918306User's topic in Fallout New Vegas's Discussion
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Best Gun In Fallout: New Vegas?
Borsek replied to kieranbhoy's topic in Fallout New Vegas's Discussion
#1 Sniper rifle with all mods #2 AMR with all mods #3 Tri-beam laser rifle with all mods #4 Either light machine gun or minigun, fully modded, ofc rest is crap, more or less -
In fallout lore, the vaults actually house about 1000 people (as is needed for the survival of a species), not the 50-or-so we've seen and executed in FO3... dying in a remote part of the vault was always a possibility. But this thread has really been derailed suck-cesspool-y now.
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I would like to contribute to your ramblings by stating that I do, indeed, like pie.
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You guys try to find points in the game... I just like to pwn stuff with a 200+ guns arsenal... also, I liked the fact that you weren't forced into anything, there was no sense of urgency in the game, no 200 days until the legion comes stuff (like FO1, still, it was a great game). I use the game as my little playground, modifying guns and my character, adding NPCs, that sort of stuff. Then I kill them. I guess LR was a curiosity thing for me, the player... my character has like 200k caps and as you pointed out, hookers in gomorrah... although I could probably buy that place anyway (well, buy at gunpoint, but those are details). So I played LR for the loot, new enemies and new story... it wasn't 10/10 for me, but it had some nice moral points and finally provided me with a challenge (killing ulysses). Sure, he's not a big deal, but it is certainly more satisfactory to kill him than a den of deathclaws. If you want a good storyline play games from the 90's, back then, games were more about storylines and interesting characters, plot twists and so on, while now they're mostly just about graphics and basically feel more like watching an interactive movie instead of playing a game. Don't get me started on modern FPS games, I have had the misfortune of COD: Black ops being recommended to me recently, and I must say that the game insulted my (albeit limited) intelligence. So whenever I feel like playing an FPS, I go play new vegas. I can do whatever I want, it can be challenging, and it's a good game imho. My list of must play games: Half life 1,2,ep1,ep2; Ufo series (from enemy unknown to apocalypse, skip interceptor and the rest of the trash until UFO: Afterlight), Age of Wonders series, Baldur's gate series, Crysis (1 and warhead, 2 was not so good), X series (at least X3: Reunion and Teran conflict), Fallout series, Space pirates and zombies, Braid, Terraria, Serious sam series, Warcraft series (not WoW), Starcraft and Diablo series (basically anything and everything from blizzard), Super meat boy, Supreme commander and if you're an addict Eve online.
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You had your keyboard shortcuts mapped wrong/pressing the wrong key, didn't you?
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I like to kill legion people and side with NCR... is the vote about who you like to brutally murder or who you cuddle with at night, when it's cold and the corpses of your enemies grow cold so you can't cuddle with them anymore?
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New vegas bounties is great... I was skeptical at first, but the story is solid and the gameplay was, for once, challenging. I mean, I use increased wasteland spawns, hardcore mode and play on hard difficulty (very hard just seems so unreal... a fiend surviving with 15 .50 cal bullets in his/her brain is just stupid), yet the game seems very easy after you pass the lvl 15/20 mark. At 35 the victims in NVB provided enough firepower for the fights to get at least somewhat tactical and fun. Sure, I play a sniper/energy weapons guy (if there's one or two targets take them out without them ever noticing the scope's reflection in the distance, or run into a crowd with a tri-beam laser rifle dishing out the pain up-close and personal), so combat success is guaranteed, but damn, even in OWB and LR I had absolutely no problems although people complained about the lack of ammo and difficulty of the DLCs... the only creature that posed a slight challenge was the legendary boatfly, although eating all available chems (psycho, buffout, med-x, slasher, battle brew, etc.), an AMR shot to the brain followed by a mini nuke solved that problem quickly. Tbh I hope New vegas bounties 3 comes out soon (or is it released already?), so I can massacre another long line of useless raiders and criminals, hopefully ending with the bear guy (forgot what the name was, but the baddest of the bad, supposedly worse than graham and ulysses combined). "The underestimation of your character was a lot worse in Fallout 3. At least in Fallout New Vegas there are times when people realize you are a badass unlike in Fallout 3 where you kill a freaking Gigantic mutant and they still think you cant handle yourself in a fight." Totally agree... The part I hated most was the pitt... I came there and killed the guards and everyone, but once I opened the door I was forced to watch my character being beaten, although I could have taken pretty much everyone in the pitt at the same time with my minigun/fat man/other forms of WMD and power armor... what a sad scene, at least the gas in Dead Money was kinda believable.
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Well, we agree that BSG went from great to suck towards the end... dragging religion into sci-fi can be good, but not in that particular case... Anyway... I think you misunderstand the point of vegas. In NV, more so than in other Fallout games, you affect the outcome. Sure, you had multiple endings in all fallout games, but the plot is very non-linear in NV (compared to other fallout games). I don't think you can really complain about anything in the game without condemning a dozen or so similar occurences in FO3 as well as NV. All in all, I think the nuke was good, as I see it as part of the spirit of the DLC. My experience was this (playing a good guy/positive karma): Kill a bunch of marked men and deathclaws. Run forward. See closed door. See console. What? Finish launch sequence? Nah, I bet it doesn't work. *push button* *silo starts opening* Ok, so do I have to climb in through the launch tube... ooooooooohhhh s***! Oh s*** oh s*** oh s***, the damn thing is launching! Please don't explode in the launch tube, please don't explode in the launch tube! Yes, it's gone... ooo... no, wait... is that too close? *BOOOOOOOOOOM* Phew... I'm alive! That was... unexpected >.> And I think this was what the developers were really going for. You overanalysed the situation, and instead of an 'OMGWTF' moment, and a pleasant experience, you got this thread :/ Tbqfh, what bothered ME throughout the game was that while you're this demigod dude/dudette that goes around basically committing mass murder and strangling deathclaws (kinda like emptying cesar's whole camp single-handedly), no one fears you, people still say you might need their help and that some idiotically easy parts of the game are still labeled as dangerous (do the plant vault quest at level 50, and you'll see what I mean). I think the best story so far, was delivered by New Vegas Bounties... I especially enjoyed the part where you have to sneak into that bunker in NVBII, to get some info or whatever from an assasination company... I kinda 'pacified' everybody in there XD P.S.: With my first post ITT I was going for some comedy, not insults. Ever seen Full Metal Jacket? Well I was going for the drill sergeant approach in that movie... imagine someone shouting my post at you at the top of their voice, a foot from your ear :P
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No, what you're doing is whining. I wouldn't assume the silo is working, especially after seeing the state of the first one (everything broken and stuff). There is no actual indication that a nuke will launch given to the courier (ok, ok, you can guess it from the objects' names and the closed door, but it's not like there is a big red button called launch right there (it's a 200yo rusty dusty console); if you want your damn realism). I don't know if your character knows this already at this point in the plot, but the divide was already nuked once by the courier, say he assumes ALL the nukes have gone off (the actual rockets, not all warheads, obviously). What you're doing is something akin to whining at the beginning of dead money - where you get gassed... 'oh, but my character had a power helmet/rebreather/gas mask, the gas wouldn't have worked!' Accept that the nuke is a PLOT DEVICE! Even if we dismantle the importance of that nuke.... I know you get the point, but it's there to imply that you can do terrible things if you're ignorant of your surroundings - but imagine a courier, being chased by marked men and deathclaws - would you check if the ancient silo was still working, or would you slap the damn button and get some cover in the form of a bunker? "And your point that 'it is just a game' and therefore my actions have no real world consequences proves my argument perfectly. That is exactly what I hated about this DLC. It made the game into a glorified arcade game where I was unable to immerse myself in the ROLE of my courier (without changing his character into a psycho or an idiot)." Umm... You walk around wielding a laser pistol-ish detonator and detonate nuclear warheads from a max. distance of 50m (150ft for the fat). If anything, that is more bothersome and 'arcadish' than launching a nuke from a silo. Also, dunno about you, but my character has killed whole villages and army divisions, alone, with a machinegun. He has been shot/bitten thousands of times. How the hell can anything be MORE arcade-like than this? I get it, you don't like having no other options to choose apart from pressing that button, this part sucked for you. You said that, and the world is trying to convince you that you should like the nuke. You don't. Whatever. I, for one, hated dead money and its clouds and ghost people and more-or-less-linear-but-extremely-confusing layout. And the fact that the caravan in HH dies, although my character is basically god with guns and was able to pick off the ambushers (the caravan members' heads exploded anyway). What you don't want to get is, that it's an important part of storytelling, and to be able to understand the whole thing, you must go through the stuff that bothers you. Anyway, what you SHOULD have done, is one of the following: -request mod that renames 'finish launch sequence' to 'open silo', thus your imaginary courier remains absolutely ignorant about the nature of the button he just pressed -whine to the devs in the form of sending parcels of cat poo to their headquarters, labeled 'This is for the courier's mile!' (god knows they don't read the forums) -if the game is not realistic/immersive enough for you, do this What you should not have done is made a 4 page thread repeatedly convincing other people than yourself that the plot sucked because of the nuke. It didn't. I loved the nuke. Others loved the nuke. I think it fit, even if your character had 11 int and 12 per, I think it would still have fit. There are parts of the game and its numerous DLCs that don't fit MY character, yet I either avoid them or just accept the fact that all content won't appeal to everyone. Either post a damn comment in the official forums, in the thread for LR feedback, or keep it to yourself. Your opinion matters as much as mine (in other words, it doesn't), and neither of them need to be discussed in a thread. Always remember: Opinions are like assholes - everybody has one, and all of them stink. TL;DR: The post above has basically said what I said/tried to say. "Being “the good guy” or being hyper intelligent does not prevent you from making mistakes. S**t happens. The way to hell is paved with good intentions." <- this "If you stop using hindsight and meta-gaming, allow for a little leeway, the unintended ICBM launch can be a very great character moment." <- and this In other words, if you're a good guy, launching the nuke is a mistake, just like pulling the ol' AMR's trusty trigger on Cesar's ass. The scene itself is important, as "you're condemned to repeat it", that is, unknowingly causing mass destruction and death, which is, as you find out sooner or later in the DLC, something you've already done in the divide. P.S.: If you let Ulysses live, he mourns/QQs in the enterance of the DLC. You can talk to him about a lot of things, and through dialogue, you find out the courier's mile was not named after you only - he says you're both to blame, basically saying he knew you had to launch it to get to him - a.k.a. it was a trap set up by him. Kind of like father Elijah's collar. One of the main forces that drives humans/the courier is curiosity. Ulysses says so. Intelligent people tend to be more curious about the world (although curiosity killed the cat), therefore I don't think launching the nuke is stupid, just an honest mistake (think Chernobyl). Also: "Really? My god I cannot believe how badly they have messed up on this DLC. Way too linear and cannot be completed in a 'good guy' playthrough. So basically I have to go back to the tunnel and forget I ever heard of Ulysses until I do an bad guy playthrough? Meh. I thought after Old World Blues they had figured it out and would stick with a winning formula. What a huge let down." They said this DLC was going to be linear, you are just whining, proving the beginning of this post. The good guy playthrough has you sacrificing EDE to not nuke anyone. It's about nuking NCR/Legion, no one gives a s*** about the wildlife of the divide. TBH, I was kinda glad I got to mass murder some of those monstrosities.
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Yes, like the valid point you brought to the discussion with your post... at least I was on topic. Tard XD
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/Quote NCR ranger elite squad Sargeant FFS, man, are you 9 years old or just a sissy? To open the door you have to launch the nuke. It makes sense in the story - the courier causing mass destruction without knowing it, and it f***ing badass! Good character or bad, doesn't matter. The good one assumes the silo doesn't work and the bad one hopes it does. Nuke the damn marked men, who cares whether they live or die? You kill thousands of creatures and fiends, probably have the 'Apocalypse ain't got nothin' on me' perk, yet you whine like a 6 year old girl when your character HAS to accidentally launch a nuke to open a damn door and progress in the DLC... first, it's a game, not a RL decision to nuke a village; second, you nuke a bunch of evil mobs noone gives a flying tunneler about (except for your 6 year old little girl self, apparently); third, NUKES ARE COOL, mushroom clouds are the main reason for playing this game, ffs! Oh, and let me open your mind a bit: If your good character doesn't open the silo and launch the nuke, ulysses nukes half of mojave anyway and thus, your character, by inaction, ends up doing more evil than good. 'Nuff said, now go and hug your damn radioactive dead trees, you damn, 2-centuries-too-late hippie! /quote