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About MKGDX
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Starfield needs female models with bigger boobs
MKGDX replied to Salamandrix's topic in Starfield's Mod Ideas
lol, it will eventually happen, my dude. I do wonder if there will be hardsuits (like the Mass Effect armors) available once it does.- 17 replies
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- 3d models enhacements
- big breasts
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(and 1 more)
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Another idea occurred to me while upgrading the Frontier: I'd like to know what the modules include. How many seats in the cockpit? What workstations does this Engineering module have? It was pretty costly to find out that the 1x2 crafting module I blew so many credits on didn't have the research station >< Even if it's just a list added to the description saying what it has inside. An image like a cut-away of the model would be awesome, but probably not plausible.
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I would like to see extra options for weapons and armor modifications, like (ammo caliber/voltage), Scope Reticle, Armor Class (Light/Medium/Heavy), or even Flashlight Color, Visor glass color if possible. Something like the various weapon/armor crafting frameworks we saw for FO4. Thanks
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I agree with this, and would like to add the ability to scrap weapons/armor/misc (to materials like the FO4 crafting mods) to this request.
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Full X/Y/Z rotation? Agreed. This alone would vastly improve customization. Someone I saw streaming the game was pretty much cussing at the game because a cargo hold he wanted to stick on the aft of the basic Frontier could only mount on the sides of the ship despite that it could've fit in the spot.
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Glad to see that SKSE64 is in the works. Good luck to your team
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from my experience, the mods need to go into a folder called "MODS" under the PCBANKS folder, and a textfile called "DISABLEMODS.TXT" needs to be removed or at least renamed. If it works, NMS should tell you the game is modded
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Automatic and no-automatic weapons information
MKGDX replied to Eferas's topic in Fallout 4's Discussion
Full auto weapons should have the word 'auto' or 'automatic' in their names in the item list, seni-automatic weapons (1 bullet per button press) won't. You'll also see auto in the receiver portion of the crafting bench for those weapons. -
well, I would like to see an option at workbenches to breakdown weapon/armor mods that aren't attached or create the base components (barrel, reciever, chestpiece, etc.)