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Baconator96

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Everything posted by Baconator96

  1. The NPC is white because I had her selected with the console lol. It was 100% that patch, which I had totally forgotten about until I saw that in the console. Digging through the comments I found a message mentioning that the NPCs were generated with facegen textures but no meshes(??). I attempted to regenerate a single NPC in the CK to test, exported the meshes and textures, packed into a BSA, and put the associated plugin dead last in my load order as well as the assets in the left panel, and I still had blackface on that NPC. So either that isnt the actual issue or, more likely, I did the process wrong. For now the blackface bug appears to be gone though at the expense of having to look at ugly vanilla faces. The other handful of mods I was able to download NPC overhauls for and simply disregard the task of troubleshooting the base blackface. This leaves me with a handful of child NPCs that I can easily identify as being from mods with no RS Children patch, which is next on my list of to-learns.
  2. Weirdly the conflict I just checked from Capital Windhelm says its reference was established by the KS+HPH patch for Capital Windhelm, but was most recently changed by the CEO Windhelm - CWE patch, which has both its plugins and assets far above said patch. the KS+HPH plugin is also at the bottom of the order
  3. I've got some deep digging to do then it seems. Am I wrong in thinking that it makes less sense to be a race record since vanilla NPCs are seemingly fine?
  4. No, the most out-of-pocket thing I've done so far is just tweak a bit of landscape near Windhelm that I couldn't fix by reordering my LO. That's why I mentioned my appearance mods, like racial skin variance and CBBE, which I have at the bottom just above FWMF. I cant figure out whats conflicting because again, xEdit reports nothing of the sort. It's happening from the TGC cities all the way down to a tiny, barely downloaded mod called Scaleside. Every vanilla NPC looks fine and I have yet to encounter one with blackface, it is JUST mod-added NPCs and so far any mod I can get an RS Children patch for works fine as well. So it definitely seems like a conflict, but if it isnt my appearance mods then I have no idea what to even check. I have already gone through every ESP conflict in xedit manually and the only NPC records reporting conflicts so far have not been on NPCs with the issue.
  5. I'm still learning a lot of aspects of getting the hang of a complex load order. One of those things apparently, is getting mod-added NPCs to generate correctly. I have no issues so far with any VANILLA NPCs, my skin replacer and CBBE are working fine there. RS children is fine, and any mod-added children with an RS patch are also fine. However, I do not see any conflicting or missing facegen data for say, Capital Windhelm or any of the Great Cities that I opted for, yet the blackface bug persists. Where should I be looking next if very quick show conflicts doesn't show anything and even loading my full LO in regular xEdit and checking for any possible conflicts shows nothing? Is this just a matter of placement of my appearance mods, which I have at the bottom of my LO just above flat world map framework?
  6. Thank you, I really don't know what I was doing wrong that I couldn't find that on google.
  7. I dunno if this has been explained in detail somewhere, but I sure can't find it anywhere if it has been. I'm looking to change up some of the text of villager dialog to make it feel more like I'm living in rural America (for example, I'd like to change "Ferngill Republic" and "Gotoro Empire" to "United States" and "Soviet Union" respectively, and maybe change things like "Spirit's Eve" to "Halloween" and other minor tweaks to the text in-game). Is there any way to do this? I certainly can't find where the text is stored in the game files anywhere, and none of the phrases I've used in google search have yielded anything helpful.find where the text is stored in the game files anywhere.I dunno if this has been explained in detail somewhere, but I sure can't find it anywhere if it has been. I'm looking to change up some of the text of villager dialog to make it feel more like I'm living in rural America during the 80s (for example, I'd like to change "Ferngill Republic" and "Gotoro Empire" to "United States" and "Soviet Union" respectively). Is there any way to do this? I certainly can't find where the text is stored in the game files anywhere. Is there any way to do this? I certainly can't find where the text is stored in the game files anywhere.
  8. I plan on heavily modifying the game. Would I be better off downloading an archived version of DAMM?
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