How in the world was Skyrim 'unique'? It was just like the other Elder Scrolls except it was more dumbed down and streamlined. They removed a lot of features and RPG elements that were in previous titles. I think it's an okay game, but there is nothing unique about it. It does. Shouts as power were new at least. And quests and world building were good. So if a game adds something new it's 'unique' now? The quests were not as good. There was nothing really memorable in Skyrim, and I played it twice, however I have fond memories of Oblivion and Morrowind ones. Mostly what I didn't like was how bad the factions were. Both the Thieve's guild and the Dark Brotherhood were so lackluster, shallow, very short and forgettable compared to Oblivion. In Oblivion you'd play the game for those factions alone. Oblivion had it's fare share of problems too, and was not a perfect game however. Skyrim's factions and quests were still enjoyable, but disappointing. I don't think I could play that game without mods. Another thing is that It's pretty hypocritical to accuse Fallout 4 of removing rpg elements and then turn around and praise Skyrim when it heavily did exactly the same thing, so did Oblivion, hell even Morrowind removed rpg elements that were in Daggerfall. I also can't believe people are saying Fallout 4's writing is bad, but Skyrims was fine. Nice rose tinted glasses. Bethesda has always been shoddy at writing, Fallout 3's writing was cringey as hell, even stuff in Oblivion and Morrowind as well. Writing has never been Bethesda's strong suit. Fallout 4 is no different from any other Bethesda game I've played when it comes to writing, are people just coming to a sudden realization? I don't get it.