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Posts posted by SaulieSaul
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In case this issue is unsolved for some, the culprit i'm sure is Alternate Start.
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In response to post #65748516. #65750926, #65752951 are all replies on the same post.That is a good question! Some believe it was a place of Pagan sacrifice, or festivals, other believe it was of astrological significance, one theory I'm most comfortable with is that the site was used for "healing" if you can call it that, due to the nature of the human remains found at the location.Zaldiir wrote: What's the meaning of Stonehenge?Pickysaurus wrote: https://www.english-heritage.org.uk/visit/places/stonehenge/
It's a historic landmark in England.Neanka wrote: there are people who don't know what Stonehenge is? -
How funny, I too enjoyed creating maps for Timesplitters 2! I spent hours on that, it was quite limited though on the console. Great interview too Picky!
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In response to post #64758586.Ok then, how? the only option I can see to download with a MM is for Vortex? Clicking the icon to download with NMM does nothing? Mr.Tibbs1ae0bfb8 wrote:
what you learned today, is wrong.
you can still dowload mods with NMM. That has never, not once, changed.
I suggest you go back and learn some more.
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So today I learned that I HAVE to use Vortex to download a mod? So I tried it, it's awful, I tried to import my load order from NMM, could not find a way to do it. Not happy.
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Meyoow :D
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In response to post #61521112. #61523897 is also a reply to the same post.Agreed!AugustiusV wrote:
Becoming a successful modder in the first place requires passion, dedication, and grit. If one can take those virtues to the professional world of gaming development, I have no doubt that they can release a masterpiece video game. Many fans today look for developers who still pour their hearts into their games, as opposed to faceless profit-first game production. The technology available today, which is continuously improving is simply too good for the latter now. We need many more people to follow in the footsteps of the interviewed in order to create the next golden age of gaming.
TheModernStoryteller wrote: Thanks, and I hope you're right! :-) -
Congrats! Truly deserved praise, and I wish you all the best on your projects now, and in the future. You will always be a legend here.
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Good lucks :D
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Nice article guys. Great having you as a CM Picky! Gwaaan laa :D Congrats to Big too!
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You put de lime in de coconut ^__^
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What about in an Exterior? There is no reset zone? I'm a little worried about my display cases, there are in an Exterior, if I need to uncheck the "Respawn" box, which boxes do I uncheck? Activator, trigger or Door?
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FIXED
While hand copying the Worldspace data for Eldergleam Sanctuary I checked the box "Fixed Dimensions" However, I placed the mouse dragged copy of the contents of the Worldspace offset to the coordinates specified in "Fixed Dimensions" Thus resulting in an unplayable area. Un checking the box fixed the issue -
FIXED
While hand copying the Worldspace data for Eldergleam Sanctuary I checked the box "Fixed Dimensions" However, I placed the mouse dragged copy of the contents of the Worldspace offset to the coordinates specified in "Fixed Dimensions" Thus resulting in an unplayable area. Un checking the box fixed the issue -
Hello, I have returned with more issues lol
A small worldspace I have created from copy and pasting the meshes etc from Eldergleam Sanctuary, into a hand copied worldspace, to match Eldergleams worldspace ( I thought that would be best) I have named the new worldspace "Evergreen" I deleted all the duplicated trigger boxes, NPC's etc, leaving me with just the statics, water and Fx. All looks fine in the CK, but in game the area is gray, the player is frozen, the MCM menu works, as does the command prompt, so not a crash at least.
Does anyone know what caused this? I'm so stuck, and Google has nothing for me. -
:Duplicate Post Deleted"
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Hello, I have returned with more issues lol
A small worldspace I have created from copy and pasting the meshes etc from Eldergleam Sanctuary, into a hand copied worldspace, to match Eldergleams worldspace ( I thought that would be best) I have named the new worldspace "Evergreen" I deleted all the duplicated trigger boxes, NPC's etc, leaving me with just the statics, water and Fx. All looks fine in the CK, but in game the area is gray, the player is frozen, the MCM menu works, as does the command prompt, so not a crash at least.
Does anyone know what caused this? I'm so stuck, and Google has nothing for me. -
Hey there internets :D I thought I would end this thread with good news. Thanks to NeonfireModding for the end product! And of course anyone who was kind enough to take time and help me. :smile: If you find this script useful, give NeonfireModding a shout ;P Or at least have a browse of his mod offerings :smile:
So, here is the script..Teleport to XMarker Heading with time passing value of 8 hours
Scriptname whatevernameScript extends ObjectReferenceObjectReference Property TargetLocation Auto;TargetLocation is Xmarker on boat being sailed toEvent OnActivate(ObjectReference akActionRef)Game.GetPlayer().MoveTo(TargetLocation)AdvanceGameTime(8)EndEventFunction AdvanceGameTime(int HoursToPass)if (HoursToPass <= 0)HoursToPass = 8EndIfGlobalVariable GameHrGameHr = Game.GetForm(0x00000038) as GlobalVariablefloat t = GameHr.GetValue()GameHr.SetValue(t + HoursToPass)Debug.Notification(HoursToPass + " hours have passed")EndFunction
Thanks again everyone! -
In response to post #54473018. #54474538, #54475508, #54500348, #54500393, #54509148, #54510778, #54514758, #54519098, #54523793, #54540833 are all replies on the same post.Skyrim won 200 awards, and it's a borked mess.kn1ghtfall wrote: Ah, the Witcher... probably the only game series I can't stand and would never touch again. Waste of money. I still have the original DVDs somewhere...pancakemix wrote: The fact that it came out in 2007 makes how s#*! it is even more inexcusable. A quick look at the other games released at that time reveals that games like Crysis, Bioshock, Team Fortress 2, Portal, Half Life 2 Episode Two, Super Mario Galaxy, Shivering Isles DLC for Oblivion, and S.T.A.L.K.E.R. Shadow of Chernobyl were release in the same year, not to mention the great games that came before. Even the "enhanced" edition is an awful, buggy mess. It's like an MMO without multiplayer. It's like a porno where the porn is as bad as the dialog and story (i.e. terrible).
Maybe The Witcher 2 and 3 are better, but with the Mass Effect-esque save game porting I can't bring myself to play the next games without beating the first, and I'd rather eat rusty razorblades.SaulieSaul wrote: Well, I will avoid this one like a pregnant ex... thank you..Faralai wrote: .Faralai wrote: @kn1ghtfall Witcher the worst? Your insane and people should ignore your opinions as they are bad!
The third Witcher is the highest rated game for a reason, also won over 800 hundred award as it is the best rpg ever!Velocerator wrote: The Witcher 1 is terrible. I don't care what anyone says it plays worse than a lot of games from the 90s. I haven't tried 3 yet but it seems to be leaps and bounds ahead of the first one.Ethreon wrote: People should ignore both your opinions and just play the game themselves. It's not terrible, not the best game ever either, just a game. Get it and play it, cheap enough.curseesruc wrote: The Witcher was rough around the edges, true, but there's still a good game in there if you can look past it's low production values. You can tell it's a low budget game made by a (then) inexperienced developer. But to write off the entire series? Please don't listen to this person, lol. At the very least, 2 and or 3 are worth a try. Personally my favorite is 2, but I can agree 3 is an overall better game. Both stellar games, and 3 has an active modding community that make an already great core product superior.Julian23561 wrote: Oh the original Witcher, although the gameplay was downright terrible, it still made up for a really good story. You just had to endure a really bad start.kn1ghtfall wrote: @Faralai Yes, I said the Witcher series sucks in my opinion. You should avoid forums if you can't stand opinions that aren't exactly the same as yours.Zupremo wrote: i felt like that too at first but once you focus on the story the combat will be a bit more tolerable. -
In response to post #54473018. #54474538 is also a reply to the same post.Well, I will avoid this one like a pregnant ex... thank you..kn1ghtfall wrote: Ah, the Witcher... probably the only game series I can't stand and would never touch again. Waste of money. I still have the original DVDs somewhere...pancakemix wrote: The fact that it came out in 2007 makes how s#*! it is even more inexcusable. A quick look at the other games released at that time reveals that games like Crysis, Bioshock, Team Fortress 2, Portal, Half Life 2 Episode Two, Super Mario Galaxy, Shivering Isles DLC for Oblivion, and S.T.A.L.K.E.R. Shadow of Chernobyl were release in the same year, not to mention the great games that came before. Even the "enhanced" edition is an awful, buggy mess. It's like an MMO without multiplayer. It's like a porno where the porn is as bad as the dialog and story (i.e. terrible).
Maybe The Witcher 2 and 3 are better, but with the Mass Effect-esque save game porting I can't bring myself to play the next games without beating the first, and I'd rather eat rusty razorblades. -
Awesome!! Thank you for helping me! So to advance the game hours by 6, I would set HoursToPass = 6?
And should I add this line to my teleport script? or add this as a second script to my activator?
This is the teleport script I was given....
Scriptname whatevernameScript extends ObjectReference
ObjectReference Property TargetLocation Auto
;TargetLocation is Xmarker on boat being sailed toEvent OnActivate(ObjectReference akActionRef)
Game.GetPlayer().MoveTo(TargetLocation)
Game.EnableFastTravel()
Game.FastTravel(TargetLocation)
EndEvent
Thank you for taking time to help me! -
Thank you very much @IsharaMeradin! This sounds like a great tool! I have spoken to the mod author, he already gave me a text of the script, we are still working out how to apply time passing though, so making a little progress here :smile:
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Iv'e been looking at the script attached to the boat activator, there is no source file for it, so I can't edit it at all, I will have to find a way to make a new travel script.. ffs
Edit: I have contacted the author of "Hardrock Landing" (The mod in question) maybe this chap can help?
[LE] Game time passes on Activator Trigger Script?
in Creation Kit and Modders
Posted
Refined Script Version : Activator To X Marker Heading With Game Time Passing Teleport Script (Adjust Values in Properties)