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SaulieSaul

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Everything posted by SaulieSaul

  1. Refined Script Version : Activator To X Marker Heading With Game Time Passing Teleport Script (Adjust Values in Properties) Scriptname MYSCRIPT extends ObjectReference Actor Property Player AutoObjectReference Property TargetxMarkerHeading AutoFloat Property TimeToPass AutoGlobalVariable Property GameHour Auto Event OnActivate(ObjectReference AkActionRef)if AkActionRef == PlayerGameHour.Mod(TimeToPass) Player.MoveTo(TargetxMarkerHeading) Game.EnableFastTravel()Game.FastTravel(TargetxMarkerHeading)endifEndEvent
  2. In case this issue is unsolved for some, the culprit i'm sure is Alternate Start.
  3. In response to post #65748516. #65750926, #65752951 are all replies on the same post. That is a good question! Some believe it was a place of Pagan sacrifice, or festivals, other believe it was of astrological significance, one theory I'm most comfortable with is that the site was used for "healing" if you can call it that, due to the nature of the human remains found at the location.
  4. How funny, I too enjoyed creating maps for Timesplitters 2! I spent hours on that, it was quite limited though on the console. Great interview too Picky!
  5. In response to post #64758586. Ok then, how? the only option I can see to download with a MM is for Vortex? Clicking the icon to download with NMM does nothing? Mr.Tibbs
  6. So today I learned that I HAVE to use Vortex to download a mod? So I tried it, it's awful, I tried to import my load order from NMM, could not find a way to do it. Not happy.
  7. In response to post #61521112. #61523897 is also a reply to the same post. Agreed!
  8. Congrats! Truly deserved praise, and I wish you all the best on your projects now, and in the future. You will always be a legend here.
  9. Nice article guys. Great having you as a CM Picky! Gwaaan laa :D Congrats to Big too!
  10. You put de lime in de coconut ^__^
  11. What about in an Exterior? There is no reset zone? I'm a little worried about my display cases, there are in an Exterior, if I need to uncheck the "Respawn" box, which boxes do I uncheck? Activator, trigger or Door?
  12. FIXED While hand copying the Worldspace data for Eldergleam Sanctuary I checked the box "Fixed Dimensions" However, I placed the mouse dragged copy of the contents of the Worldspace offset to the coordinates specified in "Fixed Dimensions" Thus resulting in an unplayable area. Un checking the box fixed the issue
  13. FIXED While hand copying the Worldspace data for Eldergleam Sanctuary I checked the box "Fixed Dimensions" However, I placed the mouse dragged copy of the contents of the Worldspace offset to the coordinates specified in "Fixed Dimensions" Thus resulting in an unplayable area. Un checking the box fixed the issue
  14. Hello, I have returned with more issues lol A small worldspace I have created from copy and pasting the meshes etc from Eldergleam Sanctuary, into a hand copied worldspace, to match Eldergleams worldspace ( I thought that would be best) I have named the new worldspace "Evergreen" I deleted all the duplicated trigger boxes, NPC's etc, leaving me with just the statics, water and Fx. All looks fine in the CK, but in game the area is gray, the player is frozen, the MCM menu works, as does the command prompt, so not a crash at least. Does anyone know what caused this? I'm so stuck, and Google has nothing for me.
  15. Hello, I have returned with more issues lol A small worldspace I have created from copy and pasting the meshes etc from Eldergleam Sanctuary, into a hand copied worldspace, to match Eldergleams worldspace ( I thought that would be best) I have named the new worldspace "Evergreen" I deleted all the duplicated trigger boxes, NPC's etc, leaving me with just the statics, water and Fx. All looks fine in the CK, but in game the area is gray, the player is frozen, the MCM menu works, as does the command prompt, so not a crash at least. Does anyone know what caused this? I'm so stuck, and Google has nothing for me.
  16. Hey there internets :D I thought I would end this thread with good news. Thanks to NeonfireModding for the end product! And of course anyone who was kind enough to take time and help me. :smile: If you find this script useful, give NeonfireModding a shout ;P Or at least have a browse of his mod offerings :smile: So, here is the script.. Teleport to XMarker Heading with time passing value of 8 hours Scriptname whatevernameScript extends ObjectReference ObjectReference Property TargetLocation Auto;TargetLocation is Xmarker on boat being sailed to Event OnActivate(ObjectReference akActionRef) Game.GetPlayer().MoveTo(TargetLocation) AdvanceGameTime(8) EndEvent Function AdvanceGameTime(int HoursToPass) if (HoursToPass <= 0) HoursToPass = 8 EndIf GlobalVariable GameHr GameHr = Game.GetForm(0x00000038) as GlobalVariable float t = GameHr.GetValue() GameHr.SetValue(t + HoursToPass) Debug.Notification(HoursToPass + " hours have passed")EndFunction Thanks again everyone!
  17. In response to post #54473018. #54474538, #54475508, #54500348, #54500393, #54509148, #54510778, #54514758, #54519098, #54523793, #54540833 are all replies on the same post. Skyrim won 200 awards, and it's a borked mess.
  18. In response to post #54473018. #54474538 is also a reply to the same post. Well, I will avoid this one like a pregnant ex... thank you..
  19. Awesome!! Thank you for helping me! So to advance the game hours by 6, I would set HoursToPass = 6? And should I add this line to my teleport script? or add this as a second script to my activator? This is the teleport script I was given.... Scriptname whatevernameScript extends ObjectReference ObjectReference Property TargetLocation Auto ;TargetLocation is Xmarker on boat being sailed to Event OnActivate(ObjectReference akActionRef) Game.GetPlayer().MoveTo(TargetLocation) Game.EnableFastTravel() Game.FastTravel(TargetLocation) EndEvent Thank you for taking time to help me!
  20. Thank you very much @IsharaMeradin! This sounds like a great tool! I have spoken to the mod author, he already gave me a text of the script, we are still working out how to apply time passing though, so making a little progress here :smile:
  21. Iv'e been looking at the script attached to the boat activator, there is no source file for it, so I can't edit it at all, I will have to find a way to make a new travel script.. ffs Edit: I have contacted the author of "Hardrock Landing" (The mod in question) maybe this chap can help?
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