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Wanaguenabistoufly

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  1. Hi ! I am actually facing this as an issue. With my current load-order on SSE, my character does turn around without the "popping" effect when I turn my camera and then move. Instead of "blinking" into another direction, he quickly turns. I tried with HDT-SMP armors, and it looks really fine. But as I said, I face it as an issue for 2 principal reasons : -1: I don't know where it comes from, I tried many things and I still don't know which of my mods is doing this (even by mistake or conflict) -2: If my character is turning around, all my equipment (weapons sheathed, torches) is still popping. So when my character turns around, my weapon is floating inside him until he's in position. If I ever find out what mod is responsible, I'll update this. Nevertheless, as an answer to your post, I'd say that the 'turning around' animation is certainly possible to be made, but the difficulty would be to link the equipment with the player's movement. (I'm not English, please tell if something is not understandable) EDIT: The turnaround thing is actually part of hdt physics. It only occured for women characters, so I went into data>skse>plugins>hdtskinnedmeshconfigs and removed both "cbbe-tbbp.xml" and "cbbe-feet.xml" It removes the turnaround animation unless I use a hdt-smp armor, in which case the animation occurs. My weapons sheathed are still buggy when I use an hdt-smp armor, but at least I figured out where the problem came from. Maybe someone better than me may find a solution that doesn't involve suppressing files without knowing what he's doing. (and as far as I know, I was the only one concerned by this issue anyway)
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