Jump to content

Schaken06

Banned
  • Posts

    9
  • Joined

  • Last visited

Reputation

0 Neutral

Nexus Mods Profile

About Schaken06

Recent Profile Visitors

5391 profile views
  1. The problem is, I finally got the script in DLC1VampireChangeFX correct, I had to even edit the magic spells.. but when I cast the vampire Lord spell, during conversion, my PC leans over and gets covered by blood and gets mid animation then the PC freezes in position. Everyone else still moves except me, I become a hunched over statue.
  2. ok so i founf another part in that same script - dlc1playervampirequest - and i bet this is where im falling on my face. its another function but i think i know what to do. care to check my work? -----------------------------Original-------------------------- Function NPCTransformIntoVampireLord(actor ActorToTurn, bool RoyalOutfit = False, bool HarkonForceGreet = False) ; Debug.Trace(self + "NPCTransformIntoVampireLord()") ;ActorToTurn.SetRace(DLC1VampireBeastRace) DLC1VampireChangeFX.Cast(ActorToTurn, ActorToTurn) ;this sets the race if RoyalOutfit ActorToTurn.EquipItem(DLC1ClothesVampireLordRoyalArmor, abPreventRemoval = true) ActorToTurn.EquipItem(DLC1VampireLordCape, abPreventRemoval = true) endif if HarkonForceGreet ;Game.DisablePlayerControls() ;enabled in HarkonChangedRace endif EndFunction -----------------------------Edited-------------------------- Function NPCTransformIntoVampireLord(actor ActorToTurn, bool RoyalOutfit = False, bool HarkonForceGreet = False) ; Debug.Trace(self + "NPCTransformIntoVampireLord()") ;if ActorToTurn == ArgonianRace ActorToTurn.SetRace(ArgonianVampireLord) elseif ActorToTurn == BretonRace ActorToTurn.SetRace(BretonRaceVampireLord) elseif ActorToTurn == DarkElfRace ActorToTurn.SetRace(DarkElfRaceVampireLord) else ActorToTurn.SetRace(DLC1VampireBeastRace) EndIf DLC1VampireChangeFX.Cast(ActorToTurn, ActorToTurn) ;this sets the race if RoyalOutfit ActorToTurn.EquipItem(DLC1ClothesVampireLordRoyalArmor, abPreventRemoval = true) ActorToTurn.EquipItem(DLC1VampireLordCape, abPreventRemoval = true) endif if HarkonForceGreet ;Game.DisablePlayerControls() ;enabled in HarkonChangedRace endif EndFunction
  3. If you would like, when I get home I could send a mega link to the files I changes and what I done so far. If your interested, check out the "dolls se" mod on Skyrim SE. You will see the vampire Lord race I made for the kid race, it looks really good and immersive I think. But i would like to make a separate mod that works for all default races as well without replacing the default vampire beast.
  4. Well, that's kinda the problem, I don't know. I can make an alternative vampire Lord easily, fully functional. But I would like to make variations. In the script DLC1playervampire it goes to show which vampire race goes to which regular race, example: Nord = Nord vampire ; ect, but I'm trying to figure out what I need to do to make it go from: nordvampire = nordvampirelord ; I was playing with the scripts and just changed it to where it would load the new vampirelord race instead and it's like it ignored my change. So I opened creation kit and went into the quest and everywhere I looked and found the vampirelordbeast race, I changed it to my custom race, just altering things to see what does what, and for the life of me, I can't find what exactly calls for the change race. I was wanting to do some script work to where i could make key words for every race, and make it check for that race and according to the keyword would make it go to it's respective variant vampirelord. It was the DLC1vampireplayer script I think, it was at the last section, it calls for the race by name. I set it up something like If GetKeyword(argonian == true) Player.setrace(argonianlordrace) Else Player.setrace(dlc1vampirelordbeastrace) Endif That's not exact, I'm at work right now, but no matter what I put there, it just ignored it. Maybe I'm going about this in the wrong area? I even thought of when you become a regular vampire, instead of loading the vampire Lord spell, make it detect your race, and load a different vampire Lord spell according to the race. I haven't played with the idea much yet but after hacking at my first idea with so much failure, I am losing faith. Gotta admit, it's a great idea and really adds to the game. I hate that every vampire Lord looks exactly the same. They spent so much time scripting they lacked on mesh and textures.
  5. So I just came across a post, I am curious if anyone has completed this task. I am trying to make a custom vampire Lord that is specific to a race. For example the argonians being part dragon according to their back story, I would like to make the vampirelord be more dragon like. So what I tried was at the bottom of (dlc1playervampirelordscript?) script, I made an if / else / ifend at the bottom where it says to change into dlc1vampirelordrace. I put a key word "argonian" on the argonian and made the script do a check race for keyword "argonian" then setrace "argonian vampirelord" (which I'll add I made a fully operational argonian vampirelord) but now I need to make the scripting realize if it's the argonian, and do the change. Do you have any suggestions to make this work? The idea is to have some variation in vampire Lord's instead of them all looking exactly the same. I also opened dawnguard in SSEdit and clicked on the vampire Lord race, seen there was 100 strings attached and just curious to which one exactly would change it, I started to change the commands to change to the atgonian vampirelord race and no matter what I'm failing at this task.
  6. So I just came across this post, I am curious if anyone has completed this task. I am trying to make a custom vampire Lord that is specific to a race. For example the argonians being part dragon according to their back story, I would like to make the vampirelord be more dragon like. So what I tried was at the bottom of this script, I made an if / else / ifend at the bottom where it says to change into dlc1vampirelordrace. I put a key word "argonian" on the argonian and made the script do a check race for keyword "argonian" then setrace "argonian vampirelord" (which I'll add I made a fully operational argonian vampirelord) but now I need to make the scripting realize if it's the argonian, and do the change. Do you have any suggestions to make this work? The idea is to have some variation in vampire Lord's instead of them all looking exactly the same.
×
×
  • Create New...