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Agammamon

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  1. In response to post #36297220. #36298815, #36299420, #36303765, #36306040, #36307275, #36412135, #36413830, #36430550 are all replies on the same post. I don't know why they *don't* do the MCM-like route - same way Project Nevada did. Open up *all* the settings - hunger/thirst/sleep, how rare food/chems/ammo/scrap is, damage ratios, everything. Throw in some presets (Easy/Normal/Hard/Survival) and then let the players tweak the experience to their taste. Then there's no 'one-size-fits-all and no one is satisfied' problem. Heck - 90% of the reason they're even doing this change is because of the portion of us that wanted this added in. If they did the above, then the guys who want to run this like an FPS and shoot mutants all day can do that, those of us that want a more 'immersive' experience can get it. For example - while I like almost all of what they're doing, I *don't* like that they've turned off save anywhere (what, are we back on the Nintendo again? Enough with the checkpoint save), especially when after heavy modding even the best setup is a bit unstable and that's *on top* of the inevitable bugs. No fast travel? Dude, I just don't fast travel - you don't need to turn it off, if we don't want to use it we just don't. But there are times when you simply do not want to slog back to drop off loot.
  2. Yes, and it relatively easy to do. In the creation kit under (IIRC) 'climate' there are sunrise/sunset times for all of the major worldzones. Also, check out the 'Better Vampires' mod - it allows for reduced damage in the shade and I believe there are other mods that do that and can handle 'overcast' weather (basically poll the weather type when calculating whether or not damage is done and how much).
  3. Its able to do that because it doesn't have anywhere near the level of detail in the environments. Don't get me wrong, its a good looking game (doubly so compared to, say, what TOR brought to the table) but even at max settings it doesn't compare.
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