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Descivii

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  1. I was letting VaultGirl override DEFUI and found that things look correct but it crashes when opening the [Chem] category in inventory.
  2. yes there is, It's a save editor and not as user friendly as the one from Skyrim so you need to know what you are doing when using it. http://www.nexusmods.com/fallout4/mods/10261/? Read the Description first
  3. meshes\actors\character\characterassets OR Playercharacterassets
  4. Is this perhaps the shadow? You can see a light haze around the left side of her hand and the book. It is only there on the Astounding perks that I noticed.
  5. OK, so the pip screens look good, I could only find 1 poster. It's amazing how hard it is to find the posters and billboards when you're looking for them. Anyways, I like it, it feels natural to the game and looks good. Good work.
  6. I had this problem with the previous update and turned out to be a material file that I created for a custom retexture to a gun and some of it's scopes. It had worked fine until the update. I reinstalled the same mod and let it overwrite the changes i had made it started working again. To elaborate more specifically; the gun had referenced combat shotgun's scope and when I made a retexture I made a new material file that no longer pointed to the vanilla gun's scope but to a new scope with my texture. For whatever reason the update did not like that.
  7. not sure what you mean with the edit at top....are you missing your Fallout .esm?
  8. Just downloaded and will be playing this afternoon. Thanks. I'll post some screens
  9. jkroovy, the best method so far seems to be to assume that anything not directly on top of the body weighting color may not take weights so I've made it a habit of assembling my weapon the way I want and position where I want then move parts that are outside the weighting color to be within it and make a note for each piece, do the weight paint then move them back. I almost always end up with suppressors, muzzlebrakes, etc... unweighted if I don't do it this way, then I have to redo it again.
  10. March, no, there's no male bodies represented in BS or OS. You can load the power armor in OS, more specifically the piece you'd want a weapon or whatever attached to so you get a feel for placement.
  11. the author has been posting pics in the pics section. They are updated to FO4 so one can only hope
  12. Mods can't uninstall each other. Are you checking the plugins tab to make sure that all the .esp and .esm are checked? Sometimes after a Beth update, the plugins get unchecked.
  13. When you save, the top bar (Texture Type) set it to Color, then 2nd bar (Compression) should be set to BC7 for best quality (sRGB) and Mip Maps I usually set to Auto Generate
  14. mac is right, it sounds like keyword issue and the object floating happens on occasion even on vanilla game but can be made worse if your fps is over 60.
  15. You should never install more than 5 mods at a time before starting the game to make sure they work. In this way, if something goes wrong you only have to work through 5 mods to figure out where the problem occured. The only thing I can suggest is disable all mods then adding them 1 by 1 and making sure they are installed correctly and with all requirements from their respective pages. As I mentioned, every 5 mods or so, start up the game to make sure it is continuing to load as it should.
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