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hello, I made an outfit with a sheath and sword that goes on the back of the outfit but i try 3 different ways to make it work right in game, first i didnt copy bone weights or conform it an it didnt show up in game, then i only conformed it and it still did not look right and finally i copied bone weights and it moves with every bone it is connected to and looks horrible, is there a way to make this sheath and sword work properly and look right in game? Thanks for the help
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Hello, I need help in taking an armor mod that is posed in a way that is different to the cbbe body and change the pose of the armor mod to match the cbbe body, I have alkot of outfits I cannot figure out how to pose, any help would be appreciated I have attached in image of what i am working with and another image of the cbbe body i need to pose the outif. I know about conforming i need to know how to change the pose thanks
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Have you batch build all of your custom armors in bodyslide with your cbbe body? As far as npc's having your body they will unless you use the unique player mod then only your character will have the body you want, all others will have vanilla or whatever body you use in bodyslide. I dont use looksmenu for clothing but I dont believe you can build the outfits to fit your body in looksmenu you would have to use outfit studio and make an esp for them or esl which I do and build them at a chem station and equip what I want to wear
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Hi, I am hoping someone can help me with outfit studio. Everytime I build a top and conform it to CBBE and build it the top conforms tightly around the breasts it looks horrible and unrealistic, I am wondering what tool or what i need to do to stop the top from conforming to tightly around the breast. I have posted a picture of what happens when I build a top versus what it should look like. Help would be greatly appreciateduglyperfect
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I made a few hair mods and look great in game but without the physics they just arent the way I like them. Does anyone know how to add physics or point me to a tutorial I would greatly appreciate it.
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Hello, I have been trying for several hours to make parts of my textures semi-transparent by using eraser or changing the opacity in paint.net and gimp2. I get them to where I like the settings and save them. I load them into nifskope and add niAlphaproprty and all looks good in nifskope but in game either there is no change or the texture is completely transparent. I have watched a few tutorials but they are all on transparency making parts of a mesh completely transparent. I don't want that. I need someone who can run this process through to me completely from start to finish. I have a lot of clothing mods I want to share on the nexus but I cant until I get the textures right. If anyone can help...PLEASE and thank you in advance. I have attached a sample texture I would like to make semi-transparent, anyones help would be greatly appreciated. Oh and sorry I misspelled transparent in the topic
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I have tried different browsers and have javacript enabled and I still cannot get my download history, any suggestions? Thanks
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It was happening because I deleted the feet before I copied the bone weights. I re-did the bone-weighting with the feet and then deleted the feet which took care of the texture stretching but the feet still appear. So Its a WIP, I will keep trying or hopefully someone else has an idea on how to do high heels.
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I was hoping someone could help me with high heels in FO4. I have several pair of high heels but cannot figure out how to use them. I cut off the feet of the CBBE body in bodyslide and fit the high heels so the CBBE body would be the same height in game but I get texture stretching when In game, I'm guessing its the CBBE feet doing that, I don't know for sure. I would really appreciate any help. Thank you in advance
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Gimp and opacity/Transparency
BBLAKE8571 replied to BBLAKE8571's topic in Fallout 4's Creation Kit and Modders
Thanks, I've tried the eraser for opacity but doesn't work in game. Using the material editor alpha adjustment however did work, so thank you very much -
I have many outfits I ported to FO4 but the way I learned was through the CK making each clothing/outfit have its own esp and can only be obtained by using console commands. I would like to share all these outfits for FO4 players on the nexus but I want to be able to craft them at a chem station and also combine all the esp's into one esp so everyone that wants to download my clothing mods doesn't have a hundred esp's. I have tried google for tutorials but no luck. If ANYONE can make me a tutorial or know of any tutorials on what I need to do, I would greatly appreciate it and I'm sure once I achieve my goal, a lot of players will enjoy my clothing mods. Thanks in advance
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Hello, looking to see if anyone knows of a tutorial or can explain to me how to change the opacity of say like pantyhose in gimp. I tried transparency but it makes them invisible, I need to change the opacity so they still have their texture but are see through. I haven't been able to find anything on transparency levels, if there is such a thing, my guess is changing the opacity. If there is a way to do what I am asking whether it be through opacity or different levels of transparency, I'd greatly appreciate any help. Thanks in advance.
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from blender and 3ds max and they will open in both programs
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I'm looking for someone who can take clothing and port it to fallout for I have hundreds of awesome outfits I would love to use in fallout 4 but have no idea how to convert. If anyone is interested please let me know, thanks!