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okais007

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Everything posted by okais007

  1. HI, i know this is a little late to reply but someone has made a mod that use flashlight on a lot of helmets including some pretty close to the tinker headger. Here is the link: http://www.nexusmods.com/fallout4/mods/16172/? Here is a look at the helmet :
  2. Hi everyone, this is my first post so please, try to be indulgent. I made a mod for my own use but i am planning to post it on the nexus. This mod will allow you to transform into some other kind of humanoid (argonian, khajiit, breton ,redgard, dark elf ect) for a limited time. Well in fact the character equip an armor and a helmet (like orc body and orc head). Everything is working fine, the only problem is that the skintone is not showing up in game. The error is probably in the nif files -> Nitrishape -> BSLightning Shaderproperty here the Bssshadertextureset: As you can see, the skintone is linked to the model. When creating a new armor addon into the Ck, the preview show correctly the skintone (green one for orc): So the pass set into the Bsshadertextureset is correct. But in game all the texture are showing up except for the skintone : so i have a white orc head because the diffuse map is white. I don't want to change the diffuse map and make it green i am looking for a better solution allowing "skin" or "multilayer" texture for armor I think the problem is in the nif file in the BSlightingShaderProperty. Can someone explain me how to make my skintone map showing up in game (it is called multilayer map or parallax map in the nifskope documentation). Thanks for your help.
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