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Everything posted by 0rigamiPhoenix
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It started when I tried leaving the bandit mine near Riverwood. The back exit (the crack, not the door) would freeze up my game. I gave up trying and left the other way without any issues. Then I got back to Riverwood and I can't enter the Riverwood Trader without it freezing. The only thing I did inside the mine was change some mod configurations and increase my brightness, which I sincerely doubt is affecting this issue. I turned off autosaves and still had the same problem. My save files aren't bloated and are still relatively low in their size. I've done the whole shutdown-rest-startup to my PC. I don't really get what's happening here. Papyrus Log, ini files, Load Order (Also, if you notice anything that could help me improve my performance, that would be appreciated.)
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As far as I know, archery doesn't have it's own damage type. You could try making a script that will steal arrows from your inventory and put them back afterwards, instead.
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ReProccer.esp patch not generating
0rigamiPhoenix replied to 0rigamiPhoenix's topic in Skyrim's Skyrim LE
Ok. I'll try to run the game anyways to see if anything's out of place. It looks ok in TES5Edit, but I also have no idea what the ReProccer.esp looked like in the first place. EDIT: There appears to be no issues. If I find anything, I'll ask, but for now my problems are solved. -
ReProccer.esp patch not generating
0rigamiPhoenix replied to 0rigamiPhoenix's topic in Skyrim's Skyrim LE
Uhm... The curious thing is that the DebugOverview.txt says "Needs importing because force patch was on or patch needed updating." -
I'm using Mod Organizer. Run the .jar like it should be run. It completely finishes and even generates the SkyProc Patchers folder in the Overwrite, but not the ReProccer.esp. I already have a ReProccer.esp from SkyRe. Is this one being "updated" or do I have to delete it? I can't tell because even if I disable it in the load order, the ReProccer doesn't do anything different. The ReProccer mod page suggests the "Force patch on exit" checkbox, but I can't find that anywhere...
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Thing is that I'm using a merged patch correctly. I've looked around and the only thing that makes any sense is that I don't have the "-NOBOSS" argument when running the .jar from Mod Organizer. But no matter where I put it, it either refuses to run or the error still occurs when trying to patch. (I'm not even using BOSS, I'm using LOOT) Seriously, what is causing this?
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Looking for assistance in general
0rigamiPhoenix replied to 0rigamiPhoenix's topic in Skyrim's Skyrim LE
Ok, no one has answered, but I still have another question. I'm trying to run DynDOLOD's TexGen.exe but it says that there's no path, and according to the steps it should be running the "world.pas" script, which I can't seem to find anywhere in the files. What do? -
Boy, oh boy, you guys aren't kidding when you say modding's a game within itself. It's taking me forever since I'm a blank slate. I use MO. What exactly is the Update.esm and various master esms that show up in the overwrite file? If they are made into mods, do they have to be done individually, or is it ok for them all to be made into a single mod? (Crazy inconvenient that you can't make individual files in the overwrite folder into their own mods, you're only allowed to do the whole folder) What should I do with the errors found in the main esm files? There's A LOT. Weapon and Armor Fixes Remade needs a patch for SkyRe and Immersive Creatures, but what they offer is very confusing. I can do the master switcher script, but it's so outdated, is it even worth it to download WAFR? Lootification uses an XML, tell me what this is and what I should be doing with it. Also, every time the tutorial mentions the Skyrim data folder, I freak out inside because I don't know if MO does those steps for you with its own process or if I need to manually put stuff inside there. I'm finding errors (in the spoiler) in Immersive Sounds - Aural Assortment - the esp patch it provides for Complete Crafting Overhaul has errors with all of the ebony rings. Removing these errors should cause no issues with either mod, right? Neither of the mod authors have answered me about this. I haven't even touched BASH yet, so I want to know beforehand about the load order involved for patches from stuff like jars and FNIS. Should the master files they rely on be placed lower down (but still before the merged patch)? Which mods (if any) should ever be placed after the bashed patch? I am using Realistic Lighting Overhaul and need to decide between two ENBs: SkyRealism or RLO's. I want opinions on them both. I could end up trying them both out, but I still want to know what others think about the differences between them. (Also, ENB mods are supposed to be loaded before RLO, right?) Thank you for whatever help you can give me.
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I'm trying to download mods, yada yada, click "check all for updates", manually input all their versions and... Now there are these collective folders? They're in italicized gray text, and have related mods together in a pseudo-directory. At first I thought it was convenient, but then I noticed a ton of missing priorities and found them all in one of these "groupings". I don't want this. Even if it doesn't actually affect mod priority, it'll only make it harder to manage them. But I can't seem to find a way to fix it by myself. There's no interactions or options obviously available. How do you undo the "grouping" for these mods in Mod Organizer? NVM: Apperantly I had it grouped as "Nexus IDs" instead of "Ungrouped". Just ignore it and hope an admin deletes this for me...
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Ok, I've come across issues. I need to know if Clothing and Clutter Fixes + Weapons and Armor Fixes conflict with SkyRe. Swift Potion Reborn requires JContainers, but the data files like 'scripts\JArray.pex' are already present from VioLens. Does this mean that they are not compatible? Is JK's Skyrim compatible with Open Cities? Alternative Crafting System with Complete Crafting Overhaul?
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Thanks. I guess that means I won't be using Climates. Does anyone know of other weather mods that would fit the bill? I also did not intend on using Immersive Animations. I want Enhanced animations, but there was no mention of compatibility between it and Dual Sheath Redux.
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So I bought Legendary edition and went on a huge tracking spree. Despite being a quick learner, I'm still pretty new to modding, so here I am looking for assistance. My computer is brand-spanking new with an HD monitor, but not really a monster. It can run League of Legends like a dream (Ultra 300+ FPS), standard Warframe (settings irk me on that game), Fallout 4 with medium-duty mods on almost-Ultra (Shadows, man). This is reference for performance, since I expect the texture and animation mods to have issues. I need to address a couple of compatibility concerns, since well... I'm pretty late to this party and some mod authors likely won't have timely responses and it's easier to keep all of my questions in one place. It should be obvious that I will use the standard mods like SKSE and SkyUI (Do I have to mention NMM?), as well as any required mod or patch for the ones I'm installing - but the largest mods I'm using are SkyRe (and all included mods), Frostfall (no SkyRe Survival node) Invested Magic, Audio Overhaul 2, The Ruffled Feather, JK's Skyrim, Open Cities, Bring Out Your Dead, Interesting NPCs, Dragon Combat Overhaul, Sleep Tight, Immersive Creatures, Wintermyst Enchantments, Realistic Lighting Overhaul, Trade Routes, Harvest Overhaul, SMIM, Diseased, Locational Damage, Using Dual Sheath Redux, it recommends Immersive Animations. There's not many videos showcasing it in action, so I have no idea what to really expect from it. I would prefer to get Enhanced Animations, so: compatibility? Will Bowlegged Jump Fix be needed? Do I have to give up on Belt-Fastened Quivers? I plan on overwriting with New Magic Animations. I found this mod Size Does Not Matter, but there's also Player Size Adjuster. Can someone full explain to me the nature of these mods? Will Sleeping Innkeepers conflict with Interesting NPCs or Sleep Tight? Will A Place to Sleep be affected by any of them? I want to use Skyrim 2K, so how much do I have to worry about using other texture mods: Realistic Waters 2, Natural Spider Webs, Distant Decal Lod, Realistic Smoke and Embers, and Finer Dust? What are the best "feminine mods"? I want something that people can walk in on without me feeling like I have to explain myself. I'm planning on using the Gender Animation Fix. How does Dynamic TimeScale affect Living Takes Time? Help me understand Climates of Tamriel and how it will affect Frostfall and any texture and/or lighting mods. Oh, and there's this Steam Workshop mod: Alchemy Extended. Do I have to worry about the fact it didn't come from Nexus? As you can tell by this pool of mods, I prefer mods that fall in line with GEMS and STEPS - mods that improve upon or fix Skyrim with a focus on immersion and balance. I would greatly appreciate suggestions.
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What happened to the Realistic Bullet Cracks Mod?
0rigamiPhoenix replied to Zachriel's topic in Fallout 4's Discussion
Got it while I could. Hopefully it makes it through patching without issues.