Jump to content

Dexananda

Members
  • Posts

    7
  • Joined

  • Last visited

Everything posted by Dexananda

  1. All the conditionclips were completed weeks ago. Do you have any idea where I went wrong? http://i.imgur.com/kEYn3p3.png http://i.imgur.com/2Y33YW5.png I copied all the files from \interface\components\ to it's corresponding place in the fo4 data folder. Hmm, how recently did you download the mod? I'll look at it when I get home and work on a fix. :smile: For the screenshots I downloaded the zip again form this link: https://www.mediafire.com/?c43oo39ti38w633 Working nicely now, thanks! http://i.imgur.com/xuTMANX.png http://i.imgur.com/9Zie0k2.png http://i.imgur.com/t3F4NQa.png Btw I also put a line through the post I made on the other condition clip mod. Just thought it would be nice to know. https://forums.nexusmods.com/index.php?/topic/4878860-stats-animations-vault-girl-not-vault-meat/page-3?hl=stats&do=findComment&comment=42620565
  2. All the conditionclips were completed weeks ago. Do you have any idea where I went wrong? http://i.imgur.com/kEYn3p3.png http://i.imgur.com/2Y33YW5.png I copied all the files from \interface\components\ to it's corresponding place in the fo4 data folder. Hmm, how recently did you download the mod? I'll look at it when I get home and work on a fix. :smile: For the screenshots I downloaded the zip again form this link: https://www.mediafire.com/?c43oo39ti38w633
  3. All the conditionclips were completed weeks ago. Do you have any idea where I went wrong? http://i.imgur.com/kEYn3p3.png http://i.imgur.com/2Y33YW5.png I copied all the files from \interface\components\ to it's corresponding place in the fo4 data folder.
  4. So the dialogue.swf replaces the layout chosen by the Full Dialogue Interface. At first I thought that this mod was causing problems with DEF_HUD but I found out later that not all of the conditionclips were finished. And lastly as aryan826 pointed out there is a conflict in the inventory with DEF_INV. Sorry if my post earlier was vague.
  5. Love it, it's just a shame that I can't get it to work properly with DEF_UI and Full Dialogue Interface. Bit of a deal breaker IMO.
  6. Good idea, I don't understand why this was ever a thing.
  7. I was wondering if it is possible to make a slight adjustment to the HUD so your carry weight can be displayed. I was thinking of something like this: [86/250] next to the AP points. I find it a bit annoying to check my carry weight in my inventory every time. Is this possible? If it is can someone take the time to make it?
×
×
  • Create New...