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NorthernNick

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  1. Thanks for the pointer, made an elevator but the damned thing kept spawning inside the room on the wrong side of the doors! This solved it, cheers!
  2. Mate, your a complete star!!! Can't believe I didn't spot that script during the man MANY hours of trying to get this working but it works an absolute treat now, and having a look at it through Notepad++ has been a huge help in starting to get my head around scripting. Cheers fella, dude, I really can't thank you enough for the DefaultActivateLinkedRefOnActivate and the sorting scrpit, i've been plugging away at this for a while now! Thanks a million! Hey Rocket, didn't lead me down the path at all mate! I'm really gratefull for you help and advice and if it's OK a look at your sorting script would be hugely appreciated. Hopefully with Raptors staring example and yours I can get everything working how I'm imagining it do do so. Feeling a lot more hopeful now, might be able to upload the home soon'ish; quite happy with it, it's quite big but I've tried really hard to add a lot of details, and now just working on the functionality of the place. Once I've got my head around the sorting stuff I've got a bit of a plan so as a certain terminal will look in the food container, ammo container, junk container etc. and then for every 10 Abraxo Cleaner, It'll remove them, dump them in another invisible container and stick 1 physical Abraxo on a shelf in the storage room, then when you take that abraxo off the shelf it#ll return 10 to your inventory or maybe straight to the workbench. Hope to be able to do this for most items. Going to also try and implement it so as it appropriately sifts things straight into the workbench for folks who unlike me don't like to keep things separate and organised... got a touch of the OCD! Thanks again, really appreciate the time folks have taken to help me out! Sorry if my writings not so clear, very dyslexic so its quite a challenge to get whats in my head out 'on paper' so to speak :)
  3. Hey Folks, Thanks for the suggestions, still completely stumped however. Tried going through the workbench/workshop scripts but couldn't find anything that might suggest how to create these linked containers. Here's what I've tried, and this is just to get the containers linked, not even to implement some sort of sorting process yet...but it just doesn't even compile, and like I said, I am utterly useless with scripting... Scriptname MyModLinkConts extends ObjectReference Function OnActivate(ObjectReference akActionRef) If (akActionRef == Game.GetPlayer() as ObjectReference) linkedRef = getLinkedRef() linkedRef.OpenInventory(True) EndIf EndFunction So this script I applied to the activator I've setup to look like an institute container, and is linked to an actual container. Totally lost, any suggestions? Was wondering if I'd be better to try and set-up an NPC with the 'Ghost' , 'Invulnerable' options etc. instead of the container I actually want the stuff held in. I also tried looking at a mod called Quantum Box as it seamed to require something of the same functionality to but look. Anyone able to please help? Would really love to get this working. Then I've only got a few other things I need to try and work trhough which I'm trying now, but this linked container thing is kind of a stumbling block to everything really. Thanks!
  4. Thanks for the reply's! That's an excellent idea for the filters, I'll certainly add that into them once I've got the basic functionality working. And since you both thought incredibly logically to try and engineer through the work bench scripts I'll definitely give that a shot! And yeah RedRocketTV you pretty much got the idea spot on! It's encouraging to know you've had success with a very similar sounding concept, so I'll give your implementation a shot, thanks for the Quantum Box suggestion, again I'll see if I can glean anything from that. I suppose a lot of my own limitation comes from my very basic understanding of scripting, but hey, hopefully I'll learn something along the way! I'll report back with my findings in case it is of use to others in the future. Thanks again for the help!
  5. Hi. First off, deepest apologise if this is already answered, but google and this forums search have not proved fruitful so far. I also posted this here as I realise that my original post was put in the wrong place... arghpfar and sorry!!!! This is probably incredibly noob'ish and simple, but could anyone answer the following...? I am trying to make a container system for my player home which works like this; in one small room of its own (in its own cell) there are a series of containers. I would like each of these to be linked to a corresponding container in another cell. So you could pop home, dump a load of stuff into separate containers (weapons, armour, food, etc.) then head out, and later come back and sort through them in the areas you'd be storing the stuff (Food -> Kitchen, Weapons/Armour -> Armoury...) The home has three cells in total. I believe the theory should be to have separate 'master' containers (I placed a number of containers outside the walls of the small room), then place a corresponding 'activator' which has a container mesh applied to it in each of the locations you want to be able to access this 'master' container, link the corresponding containers together and use a script to open the 'master' inventory when you activate a container/activator. However I am clearly failing with the script I found lurking on the web (multiple variants attempted) and possibly the fact that I am not entirely sure how I even set an object as persistent (the 'master' container) in order for it to remain in memory when I move to another cell. If anyone could give me a walk through of what I should be doing, with the correct script syntax (of which I am utterly hopeless, despite my best efforts to learn it, I blame it on my advanced years...) I would be utterly utterly grateful, and would be able to hopefully upload my player home, which I think is actually really rather good and extremely detailed. Thanks for your time with this, I really really have tried to find an answer out there and have tried to troubleshoot this myself, but its obviously failing somewhere and as I'm not sure of how to even do it I can't tell whats wrong! Cheers!!
  6. Hi all. New hear and seeking some advice/help. I installed Darker Skies, Ammo Crafting and Harder Sneaking mods... Now however the game world feels really empty of all the normal clutter. Almost every shelf is empty, almost nothing on the tabels etc... Anyone any idea what might be going on. World just seams suddenly empty... This common? I've uninstalled mods, removed NMM and even reinstalled but same issue. I'm not sure if its my perception of things or if I've got a genuine problem. Any help would be great, thanks!
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