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Gnessim

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Everything posted by Gnessim

  1. Even PSN now allows an automated name change. "Behind the scene" is not the same thing as "under the table" if you made that mistake. Think more "under the hood". The admins need to do a ton of manual editing in the database to account for all code integration and whatnot that might concern the usage of your name all over the platform. The reason is because they never set up the toolchain for handling all of that even semi-automatically. I'd suggest Nexus hiring a good devop. At least just contracting a trusted freelancer. You have a community of coders here, why not engage one of them..? Nexus isn't gonna do that though, because managers exist solely to resist change until their last dying breath.
  2. Ability to knock on closed doors: - Room doors with an inhabitant inside to either summon them to open the door and invite you inside or yell at the door for you to go away. - Front doors to either have a short doorstep chat or be berated for waking them up. Rationale behind this request is that it makes no sense not to be able to chat in person or give a present to a person that is one door away from you and can probably even hear you talk, especially in a game where you can't even have foes. Having to install mods like Pelican Postal Service for those days when your schedule just doesn't mesh with theirs is just silly. Sending mail to a person next door... Just like those comedy sketches about Twitter discussions in the same room.
  3. Oh, right. Also, use MasterClock to set night duration to at least 1 hour. That was crucial for my experience.
  4. I don't know what led to this occurrence but SwissArmyKnife seems to have removed all traces of his online presence in the modding scene. I decided to play the game again and couldn't find Brimstone Revisited by SwissArmyKnife (a continuation of development on the abandoned mod Brimstone by ElaborateGore). Somebody has got to have it lying around in their old hoarder backups. (I suggest using the search utility Everything by voidtools to instantly find out if you have it on any of your drives if you wanna help out. This is an endorsement as opposed to a promotion.) The UndeadLabs forum is dehosted along with its page for this mod. (And yes, their TLS certificate expired...) Tried arhive.org for both Nexus and UndeadLabs — nada.
  5. You want the top folder under the root of the archive to be "game" (register doesn't seem to matter). Restart NMM or re-import the file after you're done fixing it. You can fix it by hand, after downloading. Yes, it's a bit of a hassle but not as much as I'd anticipated at first. Most mods are packaged properly but some modders have no idea what they're doing with an archiver.
  6. Silent Hill Experiment mod is my pick for this purpose. Then there's a heap of gloom mods, none of which caught my attention to any impressive extent. <rant> And if you're into that kind of thing: every mod hub is flooded with cancerous onslaught of shader hacks, like ENB, SweetFX, ReShade and so forth. This game has surprisingly few of those listed on Nexus but the hacks themselves are very generic, they support any game and their presets can be easily interchanged. Some "modders" even go as far as to chain together 3 or so of those hacks in order to completely ruin the palette of the game. You can take a preset made for Skyrim (popular hub — wide assortment) and apply it to SoD. </rant> As for "non-mod-inclined": you're in the wrong place and even then, there are only so much options the game provides. As @doomlorddan suggested, gamma setting is about it. It can enhance the effect of a mod but won't give you what you want on its own.
  7. No one cares anyway, but after some hours of playing marker bug weared off by itself.
  8. UPD: And there's no such marker in-world too. But it's all the same with markers with a door symbol. They appear everywhere. UPD2: I found out it only aplies to some of the quests. UPD3: Also i figured out that lot of the items in game which were red(steal) became gray(take). Like tomatoes on the market became my property somehow etc.
  9. After updating game to 1.5 and updating every mod i've installed i realized that there's no more quest-location-pointing arrow on my compass, though it appears on map like always. This is a bit frustrating after getting used to this handy marker. Is it intended to be that way by Bethesda or is this a bug? And if it is then which mod could cause it and how do i fix it?
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