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ladyninane

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  1. Did you grab FWE by clicking the Download (NMM) at the top of the mod page, or did you go into the files section for the mod and acquire it that way? If you did the former, you likely don't have the second part of the mod which contains all the assets or the hotfix patch. E: Very new to modding in general, so take with a grain of salt...but I ask because this is the mistake I made which caused some pipboy icons to disappear/appear as 'pipos error'.
  2. While I'm no longer having the fixed-point CTDs, I've been testing out the changes more only to find that I'm still suffering from CTDs every 15mins or so. This may be inevitable with my current mod set up, so if Pippokennedy's new load order suggestion doesn't work out (thank you!) I will try removing Fellout and replacing it with DC Moods. @Pippokennedy There are a few things you've mentioned that run contradictory to what I've read so far. I hope you don't mind me asking some questions so I can learn. If I understood Gopher's explanation of it, the concept behind merged patches were to help remove conflict losing. Why would the bridges for FWE/EVE/MMM/FO-R need to come after it, then? Is this concept explained in the FO3Edit Training Manual? If so, I will read up about it because I do not understand what this means. I've applied the filter to show conflict losers, but I don't really understand what to do with the results. There are a lot of conflicts heh. :/ I can't help but feel like I've done something wrong.
  3. Eliminated unused .esps in the data folder as you suggested and installed NVAC. So far, this seems to have solved the problem for now. Thank you so much for your help. I did not realize NVAC would help with FO3 as well.
  4. Apologies for double post. I've followed your suggestions, M48A5. The main post has an updated load order/boss log as well as additional information. While BOSS made many load order changes, I am still having CTDs in that particular spot of Springvale.
  5. I'm sorry. I checked the sticky threads but found no sort of structure as the wiki link is suggesting at a casual glance. I'll update accordingly. Again, sorry about that. E: Updated with a structure that mimics the suggestions in your wiki link. Downloading BOSS now to sort with it. E: Load order sorted with BOSS. Checking for issues with my game.
  6. Problem: CTD within Springvale, generally by the refueling station by the road leading to Megaton. Laptop Specs: Installation Info: NMM, game, and mod files all on one drive dedicated for gaming (E:\ drive). Game version: Fallout 3 GOTY, steam release, all DLC. Updated to latest patch version Mod Manager?: Nexus Mod Manager Extra programs?: LOOT, FO3Edit (merged patching) LAA/4GB Patch?: Yes Mod list: Fallout 3 Wanderer's Edition (FWE), Martigen's Mutant Mod (MMM) using the Paradox Ignition merged patch, User Interface Organzier (UIO), DarNified UI for Fallout 3, Adjustable HUD, Immersive HUD, Fellout, Enhanced Weather, Large Address Aware Enabler, Fallout Stutter Remover, Dynavision, Weapon Mod Kits (WMK), Energy Visuals Enhanced (EVE), Fallout 3 Redesigned/Project Beauty, Fallout 3 Re-animated, DCInteriors, Fallout Street Lights, Realistic Interior Lighting, GNR Enhanced, Blackened FWE - Project Beauty - MMM - EVE, DarnUI for FWE, Fallout Interoperability Patches (FIOP) for FWE - WMK, DCInteriors - MMM patch Load Order: BOSS log:
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