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Taejang007

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  1. Updated the list! I've also found a few mods that are starting to qualify as replacements to those requested; they have been added to the list for interested parties. As always, let me know if a new mod crops up that I'm not aware of. Threw in a little description there.
  2. I've updated the OP. Great suggestions! Gonna have to add some of these to my games (like that Death Alternative mod).
  3. OP list updated! I'm not familiar with the Devious collection and am having trouble tracking them down. Unless that's them over at that site, in which case I'll not be adding a link for obvious reasons. :wink:
  4. What? There is no level cap in Fallout 4, and some of the perks require at least level 50 to get!
  5. A collection of popular Skyrim, Fo3, and NV mods that we want ported to Fallout 4. This list is not meant to replace, but rather to supplement, this other list. Please include links to mods you suggest. To keep the list somewhat trimmed, I'm combining similar suggestions, and I'm excluding suggestions that have already been created/ported in some fashion (as an example, body mods are already up, so I'm excluding suggestions like CBBE). If something on the list has been created, let me know. UPDATE: The list is now in order by endorsements. Entries with multiple linked mods are listed by the mod with the most endorsements. If you know of a mod similar to these which isn't listed and want it listed to change the listing order, comment! Current List (the #s are endorsements): GUI (Linked mod is SkyUI from Skyrim 371,640, but we all just want a better GUI mod, not SkyUI remade) UPDATE: PipWare Hairdos (Skyrim 7,062; also other hair mods, like ApachiiSkyhair 181,091) UPDATE: More Hairstyles for Males Fores Idle Animations (Skyrim 135,940, and/or others, like Lifelike 7,411 and the Pretty 12,270 series) Interesting NPCs (Skyrim 64,653) Project Nevada (FNV 61,904, a similar mod, FWE, exists for Fo3 by the same team) Head Tracking (Skyrim 27,711; another discussion on this here) More Perks (Linked is the FNV version 25,853; similar mods exist for the other games) Pretty Combat Animations (Skyrim 21,294; also other similar mods, like Jump 6,000 and Magic 4,254, or Weapon Animation Replacers 23,750, FNV) Unlimited Companions (FNV 22,190; has other versions) Enhanced Camera (FNV 19,067, Immersive First Person in Skyrim 27,921) UPDATE: Simple First Person Death Alternative (Skyrim 14,973) DCInteriors Project (Fo3 13,299; another example is CEI Caesarrulez Excessive Interiors 382) Alternate Start (Linked is the FNV version 11,606; similar mods exist for the other games) UPDATE: Alternate Start Immersive Wenches (Skyrim 10,268) Niner (FNV 8,910) Pipboy 2500 (FNV 8,745) Feng Shui (Fo3 780, also FNV 578 and Skyrim's Positioner 8,810) Reinforced Chinese Stealth suit (FNV 7,751) The ARES Project (FNV 4,150, Daughters of Ares 6,279 as well) Keychain (Oblivion 5,894; feature of subsequent games, somehow forgotten for F4) Selene's Clothing (Skyrim 5,449) Uncle Sheogorath (Skyrim 4,925; this would have to be adjusted to fit the Fallout universe; perhaps helpful tips from Vault Tec videos, with the flavor of the Fo3 GOAT test or the SPECIAL videos?) JIP Companions Command and Control (Fo3 916; other examples: Companion Share and Recruit 718, Better Companions & Caravans 639, Sharing & Caring Companions 3,712) RobCo Certified (Fo3 3,653; possibly with enhanced synth compatibility and options) UZI (FNV 3,327) Selective Fire (FNV 2,949) Light Up and Smoke Those Cigarettes (FNV 2,697) Manual Reload (FNV 2,134, also has a Fo3 version) Collision Meshes (FNV 2,024) Lever-action Rifles (Linked mod is a Winchester 1,892 FNV mod 119) No Killmoves (Skyrim 1,134) DC Ranger Arsenal (Fo3 1,126; other armor compilation mods too, of course) Cirosans Classic Overhaul (FNV 1,102) Holster Animations and Models (Fo3 1,068) RI - Primary Needs (Fo3 725, with similar mods also in Skyrim) Hair Under Helmets (The linked mod is Skyrim 711) Chryslus Corvega (FNV 538) Bodyslide (Skyrim 320) Weight Alteration Spells (Skyrim 247; suggested to use gamma guns instead of spells) Auto Loot (FNV 198; also exists for other games) NV New Game Plus (FNV 185; this mod resets your character's quest progress but keeps your inventory and stats/xp intact) Zombie Apocolypse (FNV 159) Longer Ranged Weapons and Realistic FOV (FNV 112) VAPS Automation (Fo3 92) Droppable Quest Items (Fo3 83; versions exist for other games) Willow (Fo3 76) Blame stuff (65, 2nd 20, 3rd 51, 4th 55, Fo3 & Oblivion) First Person Gun Holding (FNV 24) Beer Bottle Caps (Fo3 22) Nurse Outfit (Skyrim ??) RSA, or similar weapon mod (FNV ??; I make no guarantees on this link- I don't speak Russian) Items Reproduced (In no particular order) Creature Follower (Has a deathclaw option; not as sophisticated as the originals like This, This, This, This, but a great start) Backpack mod (thanks Moxi86 for metioning it!)
  6. There is already at least one mod that removes blood splatter from the screen in Fallout 4. There are existing mods to remove/reduce gore for Fallout 3, Fallout New Vegas, and Skyrim. There is also a mod for Skyrim that lets you control the frequency of kill cams (when the camera zoomed in to show decapitations and such). A profanity filter is harder to do; I've used the mod that does so for Fallout 3, and it was an imperfect creation. I don't remember seeing a similar mod in FNV or Skyrim, though it wasn't high on my "search for" list, either. "Family friendly" mods are not the most popular, so it usually takes a little longer before somebody makes one. Often, as was the case with Skyrim's kill cam mod, they aren't dedicated family friendly mods, but rather mods which can be used for that purpose. Nexus already has over a thousand F4 mods; give it a few weeks and I'm sure mods will be created to remove gore and probably recreate the kill cam mod from Skyrim. Removing profanity, however, may or may not happen. When the creation kit is released next year, it will be relatively trivial to remove most or even all the blood and gore from the game. If nobody has released a mod by then, I recommend you spend a couple hours figuring it out and can then release the mod yourself. Again, removing profanity is more difficult, but if you are serious about it, wait for the creation kit.
  7. Fantastic. Can we get it stickied? Any guides for troubleshooting? Most errors should be fixed/avoided by proper installation, but where are useful logs / error lists and explanations?
  8. If you have removed mods and the game won't start at all, that is pretty much the only thing you can do. You can backup your save file first, but if you have modded the game the saves may or may not work after the reinstall.
  9. There is no stickied thread for basic information about mod troubleshooting. Things like what programs to use, where to find error logs, etc. The FAQ links for installing FO3 mods and troubleshooting them (actually a link to Oblivion) don't actually link to anything. Is there a thread in existence that can be stickied? Can anyone point me to a basic guide / how-to / tutorial for FO3 mod troubleshooting?
  10. Links in the first post are outdated / no longer functional.
  11. You literally took the words off my keyboard. I refreshed the page after logging in on a different tab, reached to the "New Post" button, and saw this just before I clicked on it. There are some pretty decent looking quarter staves in Jaysus' weapon mod. But the animations have them swinging like baseball bats. Probably based on two-handed axes or something. Looks absolutely terrible. So terrible I literally won't use them; instead, I collect them in all the variants, stick them in weapon displays, and gaze at them longingly. I agree, the animations would be very difficult to do. But can you imagine the satisfaction? I cannot. It would be too epic to fathom. Battle staves, swinging, whirling, and crashing heads. Bladed staves slicing and dicing like a Jedi moving through clonetroopers. Oh animators, please try and accomplish this!
  12. Sound advice. This works pretty well so far. Actually played without any crashes, at all! Is it weird that that is an amazing feeling?
  13. Hate to disagree guys, but after removing Realistic Leveling, I'm crash free. Played three hours in a row without a hitch. I agree that my 5145 is pretty weak, but Oblivion is a six-year-old game. Even with all the mods and the graphic settings cranked up, my piddly little card is doing fine. Now Skyrim, on the other hand... :facepalm:
  14. The FormID for the chest is "000831ae". Not modified by anything. It is in the Elven Garden section of the sewers, in case that rings a bell for anyone. As a further update, the crashes happen more frequently when I'm actively doing things- fighting, making potions, etc. It never seems to crash when game time is frozen (so it doesn't freeze during conversations, when the inventory is open, when picking a lock or making a potion, etc). This lead me to think maybe it had to do with sounds, so I disabled various sound mods, then music mods, then the silent tracks mod, then other mods that add sounds (like All Natural)... no luck so far. EDIT: Upon further reflection, I realized level-ups preceded most (but not all) of the crashes. Disabled Realistic Leveling, and my only crashes now are when I quit. I don't know how that mod could cause many of the crashes (such as with the chest- I didn't have to level up my security skill to crash, merely had to open the unlock dialog). But the chest works as intended now, and I haven't had other problems.
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