Jump to content

Taejang007

Members
  • Posts

    32
  • Joined

  • Last visited

Everything posted by Taejang007

  1. I wondered what FO3Edit did. Thanks for the info. And because I'm doing things similarly to a mod for FO3, I will end up using both programs- one to compare the FO3 mod to FO3 defaults, and the other to see similar FNV mods and how they implement things (to check for any differences).
  2. I think you are right. I also know there are global values of some sort; I caught wind of that in the comments of a mod on Nexus. But I have been unable to find the global settings. I am also looking for the body-part settings. In FO3 there were corpses in raider lairs and gore bags in mutant hideouts; there was a mod which modified those. I haven't been able to figure out how yet, and was hoping to compare that mod to FO3 defaults and apply the same principles to FNV. Still haven't figured out how to do that though.
  3. That's a great idea. How do I do that? To specify, I've overcome some initial problems and gotten my GECK working. But when I load anybody else's .esp file, it loads the master file as well. How can I see what it changes without searching through the entire FNV.esm for all the settings? I can't find a side-by-side comparison option, or any way to remove the FNV.esm file settings to just show the other .esp settings. EDIT: I have continued my search for how to do this, and three forums later, several scans through several tutorials, along with some good ol' fashioned Google searches... still don't know how to do this without looking through the entire master .esm file and comparing values.
  4. Thanks for the heads up on the patch. I also wondered about the two WME mods; other than the authors, I don't know the differences. WMX seems to offer mods in loot lists, but WME has an optional package for doing that as well. So... what's the difference? Which one do people prefer, and why? (I ask you quicksilverva, but also anyone who wants to answer.)
  5. Just picked up F:NV, and I'm wondering about mod compatibility. I've looked at all the mods I want to run, and none specify they are incompatible with others I want. Below is a list of the ones I'm looking at. Is anyone aware of any conflicts these will cause? (I know some of them have compatibility patches; if you are aware of any, and those patches aren't mentioned in the description for the mod, I'd love to hear about it!) FOOK Fellout Underground Hideout Weapon Mods Expanded Weapon Mod Expansion Increased Wasteland Spawns Follower Home Marker New Vegas- Re-animated TGs Armor Collection Tailor Maid Anthony Lings Coiffure CaliberX BlackWolfBackpaks and the retexture Military Backpacks MTUI Goodsprings Shack Skill based perks Light Step ED-E Companion Sandbox NVSE and FOMM Thanks for any help!
  6. I'm looking to build my own gore mod. I've looked, and there aren't any that do what I want them to do. As I've never modded for FO3 or NV (but have for other games), I was hoping for some help. Please don't give me tutorials. I can find those on my own. What I'm asking is for what things affect gore- dismemberment settings, how to control body parts appearing in game, that sort of thing. Mostly I am just hoping for some tips on how to find these settings (where they are located in GECK) and what other settings can be modified to change gore and blood levels.
  7. So I just picked up F:NV, and I'm curious about the fastest way to get a house. I'm something of a pack rat, and I like collecting trinkets from my wasteland exploits. I had trouble storing things in FO3 before I finally got the Megaton place, and would prefer to avoid that problem in NV. I looked up where the houses are located at, but having not played the game, locations mean little to me. Which house is fastest to get access to? Or should I just install a mod (like Underground Hideout)?
×
×
  • Create New...