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Everything posted by Kraggy
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Ah, I didn't think of that explanation, I can see what you're getting at, certainly the second mod I mentioned I was having the same problem with was dated many years ago. I'll poke around as you suggest, I'm not overly botered about using this mod per se and would go withou tit but clearly there's something here I need to understand. Thanks for your comments.
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I posted about this in the chat section for this mod I first saw this problem with, https://www.nexusmods.com/morrowind/mods/46533?tab=posts&BH=1, but I now have it with another mod so it seems this is an installation problem rather than a mod. I'm using the GOG GOTY installtion which includes the game and expansions and the 'official' mods. When I take that 'vanilla' installation and add the mod I just mentioned and then run the game I get a pop-up dialog which says "One or more plugins could not find the correct version of the master files they depend on", and in Warnings.txt I get this: "One of the files that "DB_Delay_YourChoice_EN.ESP" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information." Now, if I were loading a Save then it would be pretty obvious what the problem is ... EXCEPT that this is happening when the program is loading, before even reaching the Main Menu. Clearly therefore the error message isn't correct, there isn't a 'last save' which can contain an out of date reference, so what is the actual problem? Is there any way to discover the dependency that fails (why, oh why do programmers output defficient messages which pretty much leave the user in the dark???). The file dates of the base game files all seem correct (being in 2002 and 2003 when the base game and then the expansions were released), while all the 'official mods' are dated in January 2000. Can anyone shed any light on what is going on here and how I can go about trying to resolve it? Thanks.
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Being redirected to a different web page (virus?)
Kraggy replied to TicTacToad's topic in Site Support
That looks like a classic browser hijack, you're using Firefox so should be using NoScript and AdBlock for your own safety. -
Horrible Blurring With Nvidia TAA, Nasty 'Sparkling' Without It
Kraggy replied to Kraggy's topic in Skyrim's Skyrim SE
Hi Jones, thanks for those tips .. I do have a 4K monitor and am thinking about putting that on to this PC see how it goes, knowing that you have had good results from one then that certainly prompts me to try it. I'm amazed that I'm seeing this, it's so very obvious when I slowly pan the camera .. and it's a camera movement which provokes it, standing still and looking at tree branches moving in the breeze doesn't cause the light greens in the textures to 'glow'. I may try to 'downgrade' the drivers, like you I don't 'upgrade' simply because a new one comes out but somehow the drivers on this machine have been .. I hadn't noticed that till I poked around is respone to Rizalgar's comments. Appreciate the comments. -
Horrible Blurring With Nvidia TAA, Nasty 'Sparkling' Without It
Kraggy replied to Kraggy's topic in Skyrim's Skyrim SE
Thanks for taking a look, let's see ... First, this happens with a 'cold install' of both variants, SSE 'out of the box' with TAA enabled in the Options dialog and Ultra selected, and Depth of Field definitely disabled. Driver version is 416.34 which as far as I know is the latest, it was released in October I think. Monitor refresh. It's an ASUS PB278 which according to ASUS has a 5m 'GTG' response time so that'd seem perfectly fine and I'm not seeing any blurring in anything else where I'm not only given TAA as an option; well, FXAA is guaranteed to vaused blurring so I don't count that as an option. I'm stumped now that someone else with the same card has told me they're not seeing it. I guess I'll have to carry on poking around, I appreciate you taking the time to check it out, thanks. Oh, no hammer to hand, so the monitor lives to fight another day. :) -
I posted about this in the Oldrim forum because I'd managed to overlook this one until I was pointed to it, so you may have seen this there but I'm posting again in the hope someone may have some idea. Graphically my PC has an Nvidia GTX 1080ti and the problem I have is a result of turning on TAA (the anti-aliasing option in SE that doesn't exist in Oldrim); I have two related graphical issues which I find intolerable and unless I can find a way to deal with them I'll have to go back to Oldrim. The effects can be seen particularly, but by now means exclusively, when moving the character or panning the camera when looking at trees in particular, a good spot where I can see the effects is walking up the road from the Whiterun bridge towards Riverwood. When I walk the character the trees ahead are blurred while moving then settle into focus a 1/4 sec or so after the scene becomes stationery; it's really a motion blurring but is caused by the processing TAA is doing rather than 'pixel smearing' or other panel effects. The other effect which happens also from TAA is more easily seen if I pan the camera one pixel at a time when a fir tree is very close to the camera; the bright green edges to the needles become a lo brighter in their new position, again for 1/4 sec of so, before fading several shades darker. The overall effect is that the tree gets bright as the camera moves and then darker when it stops. With Oldrim there's no TAA setting, presumably DX9 didn't support it, so playing that game I have AA/AF set to max and there's no equivalent blurring or brightening; yes, when moving the pixelation 'sparkling' that one sees due to not perfect anti-aliasing is visible but it's a lot less annoying than the blurring with TAA, and the brightening effect just doesn't happen at all. I tried the obvious, I disabled TAA in the game settings and in the Nvidia driver setup I overrode Application AA settings and forced the same AA/AF as I set in Oldrim's .INI, but this did NOT produce the same results in SE as it does Oldrim, the 'sparking' as I call it is vastly more pronounced in SE and is really ugly. So I'm at a loss, I know TAA is producing results I don't like but I can't seem to set the graphics card to produce the same results with DX11 as Oldrim/DX9 do. I really don't want to not use SSE as there are benefits to doing so but I simply can't live with TAA nor live without it as the game doesn't provide AA settings like Oldrim did and for some reason the card drivers don't make it look the same using the same settings. Can anyone offer an idea of anything else I can try to make SSE look as good as Oldrim does? [edit] One important point, this is NOT distance blurring, that option is disabled, objects in the far distance are perfectly in focus when the camera is stationery.
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Hah, I didn't even know there was a separate one for SSE, seeing you mention it I scrolled down the Nexus Forums index and came across it. I'll do that, cheers.
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any good mod organizers for skyrim?
Kraggy replied to Deleted59537951User's topic in Skyrim's Skyrim LE
The reason im looking for others is because i want to see what the difference between each one and if they are better than doing it manually. i thought about it doing it manually, but doesn't seem to work very well at least to my understanding of it. plus, i want see how many managers that are still being updated tell today. how is wryte bash, is that any good? I'd describe it as a half-way house between manual modding and managed modding .. I've used it from within MO like WakahisaSensei mentioned from time to time but mostly I've used MO1 and now MO2 and to be honest even though it has problems with my A/V package from time to time I much prefer it over Vortex. As I see it there are really only two choices, the two you already know about, from my perspective Tannin's leaving the MO2 dev team to join Nexus to develop Vortex was bad for players really as MO2 is simply easy and more powerful as far as I'm concerned with one weakness, being the Virtual File System it uses and which is problematic with some A/V packages like the one I use. I've thought about trying to hack out the VFS, there's no need to use such an arcane architecture in Windows 7+ (as Vortex shows) but MO uses an esoteric UI library developed for cross-platform development (which MO has never and will never need) rather than the Windows standard one and one which I can't be bothered trying to install and figure out, so I'll likely never do it but for me that would be the best mod manager solution: MO2's powerful management with a simple mod deployment. -
Hmm, no one any ideas, :sad: It's an issue with SE only, I don't see it with LE so I presume it's related to DX11, I presume there's no way to 'downgrade' SSE to DX9. Thing is, now I'm aware of it I'm focused on it, as soon as I move my camera I see the blurring and also a rapid pulsing of light and dark. Seems like I'm going to have to ditch SSE, I can't live with it now I'm aware of it. :sad: [edit] So I just discovered a setting in SkyrimPrefs.INI called bUseTAA which by default is set to 1, after setting it to 0 this blurring stopped! It seems TAA is an Nvidia feature, which I've read up on, and assume it wasn't available in DX9 as there's no such setting in SkyrimPrefs.INI in the LE system. I appear then to have a solution, I'll disable TAA ... same as I always disable Ambient Occlusion and have done for years as I can't abide the horrid black 'mist' which appears all over the place, I've never understood why AO exists! I'd still be interested if anyone can shed any light on this so I get a better understanding of why my experience of this tech. is not at all what Wiki describes it to be.
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Vortex doesn't put files in your game folder that's true, but instead it fills it with hard links to the actual mod files, so for some purposes there's no difference between manually installing, using NMM or Vortex; for example, if you backup the game tree all the mod files will be copied to the backup instead of the links, which often isn't really what you want to do. MO doesn't alter the game's directory tree at all, it 'fakes' it at runtime so the game sees the mod data but no programs not run directly within MO do .. this is a great feature with one Achilles heel; the file sysm tech. it uses can easily break with A/V packages and the like, I use Malwarebytes and 95% of the time have to disable it when running MO2 (which you have to do to run the game), otherwise most of the time I try to run the game or anything else inside MO2 the program I'm trying to run never starts, it's because the tech. MO2 uses is also used by malware so A/V packages can easily upset the mechanism. Sadly there's no ideal solution to my mind, it's a balance of factors you have to weigh up. @ jspee1965, I know what you mean, I used NMM to start with and only switch to MO2 after watching many videos from a couple of Skyrim YouTubers where watching them do it and explain why began to make sense, but it can be bewildering to begin with. I've just started to look at Vortex and it works fine for basic modding needs but right now IMO it seems more tedious dealing with stuff like mod conflicts, which MO2 does is a simply drag/drop manner with easy access to the more detailed information you might sometimes need; Vortex has means to access this but it's not as convenient, to me at least. All that said, Vortex is easy to get into with some very helpful 'beginner' videos which are linked to in Vortex itself or can be found here, maybe if you watch those you'll get some confidence to try it yourself: Good luck whatever you choose to do.
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any good mod organizers for skyrim?
Kraggy replied to Deleted59537951User's topic in Skyrim's Skyrim LE
There are others but I'd ask why you're looking beyond Vortex and MO2 which, with the demise of NMM as the preferred tool here at Nexus, are likely the most widely used. If Vortex and MO2 are more technical than you like then the other one sometimes used, Wrye Bash, certainly won't appeal to you being a lot more arcane than even MO. -
So I'm just installing SSE on a new PC and during some initial poking around I noticed something I've not noticed before and going back to my current game system I see it there too now. If I move the mouse very slowly such that the first-person view shifts by only a pixel or two there's a momentary brightening of the colours before they fade back to normal. Take looking at the default pine trees for example, they have bright green edges to the leaves and darker green for the rest of the leaf. When I pan the view these green edges are a lot brighter for a split second (maybe .1 sec) before they get less bright. Every time I pan I see this, it's impossible to get a screenshot to show it, it seems perhaps to affect these bright green edges on foliage subject to direct sunlight so I guess it could be a lighting tech. effect. It isn't JUST these leaf edges but it's most noticeable on these due to the relative large brightness change on them. Note that this only happens when panning, simply moving through the world, or indeed even just tree branches moving in the breeze does not cause it. I am assuming that in normal view panning this is going to lead to some of the motion blur I've always thought I've seen. The only graphics process I know of that may have explained this darkening is Ambient Occlusion when it generates faux-shadows but AO is off in my Nvidia setup (a GTX 1080 ti). Can anyone tell me what this effect is and if there's a way to stop it, I'm sure the game would be better to look at without it.
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Are the Nords of Windhelm really all that racist?
Kraggy replied to stebbinsd's topic in Skyrim's Skyrim SE
'Racist' isn't the correct term here. As Morrowind first showed us they hate ALL 'outsiders' (ie. non-Dark Elves) not just selected races, so the true term for them is 'xenophobic'. -
I'm in pretty much the same position as yourself, I played Skyrim 3 years ago with around 50 mods but never got far and other things dragged me away. Right now I'm planning on re-starting and am in the same OldRim vs. ShinyNewRim as you and many others before, and I greatly appreciate jthrongard's posting his experience, which gives me great hope that this time round I'll spend more time playing than modding. :)
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As I see it, Zenimax Inc won't let Bethesda release a TES 6 till Zenimax O.S. have milked ESO to death, Zenimax Inc won't want ESO deserted by the huge number of players that would jump ship to a TES 6..
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Yes, I think I read the comments you're referring to. :( I find it sad that someone felt the need to create a second such tool when one already existed and made it such that they weren't compatible .. I guess that's the story of the entire software industry, making user choose one or the other. Yes, I know this is just a game and this stuff is free but by ensuring they don't play nice together one or the other is pretty much going to be ignored, as I really can't think the effort of maintaining two separate Skyrim systems simply to pander to their lack of coexistence is going to be much fun. /sigh Cheers.
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I hope this isn't an FAQ because I've not seen such a question asked from Googling "racemenu and ece". From my research of these tools I think I understand that, basically, they're mutually exclusive and while I did find one discussion of how they can be 'persuaded' to play nice it seems you're fighting an uphill battle. If that's the case then it begs the question, it seems to me, "can you switch from one to the other?" Say I find a Racemenu preset which I like and install RM to handle it, then later I find an ECE one which I'd also like to try. Can I uninstall RM and install ECE and not affect the game using the RM character? I guess I really don't have a good understanding of how these tools work so have no real idea if they have to exist once one has installed one of their presets .. or, are you doomed to having to make a once-and-for-all choice, if you don't want to maintain two entire Skyrim installations? Can anyone educate me, or else point me at an thread(s) I haven't discovered so far discussing these tools? Cheers.
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I'm getting that message from Privoxy and indeed if I try to use tracert it fails the DNS lookup. I assume there's a link somewhere in the mod system referencing that third-level name, the only part of the site I visited on all three days when that log message appeared was the Skyrim mod system: http://www.nexusmods.com/skyrim/mods/searchresults/? Just in case you're interested. :smile:
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You worked for Microsoft at the time I assume and were privy to internal information, because that explanation bears no resemblance to the actual facts that can be determined by observing how the Registry was used: and suggesting symlinks are a copy-protection mechanism is pretty ridiculous really consiering what they achieve.
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In response to post #27600145. I certainly had no idea it was being done.
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Data formats are proprietary, which is why for example you have to pay a fee to use an MP3 decoder as a developer, it all depends on the person who came up with the format as to what rights they give anyone else. So yes, it's a Copyright issue.
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Right now the forums aren't too bad reading, saving posts is very slow at times, almost instant at others .. but getting to the mod is nigh on impossible, sometimes the connection fails, right now I have a tab sat for 2 mins and counting trying.
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I'm getting the "can't update" error.
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I was taken by surprise, but then beiing something of a noob I didn't know if it was normal for logins to expire.
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I'm glad somebody gets it. You provided NO EVIDENCE to Valve to suport your assertion, why on Earth do you expect them to simply believe you and reimburse you when from their perspectivce it's far more likely you're the one trying to act fraudulently. I'm NOT saying ARE, I'm saying from Valve's point of view that's far more likely than your own personal PC being 'hacked'. I'd be surprised if many on-line services would take your unproven word for it. And no, any 'proof' you have from PayPal isn't relevant to your issue with Valve.