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telefonmast

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Posts posted by telefonmast

  1. Just did a quick test, all works perfectly, BC3 is in fact the correct format, that's where I messed up before.

     

    Thanks again :laugh:

  2. Hi,

    I'm also trying to edit a Beardstyle, could you explain how you did it? Everytime I try to import something modded with GIMP, I get an "unhandled exception" error...

     

    Thanks :)

  3. I tried messing around with the rather freshly released mod tool, but I still don't have a idea what I'm doing...

    I'd like to switch the meshes from the female Hairstyles to male, so I can play as long haired Scott.

    Since I can't figure things out right now, I'm making this request for help :)

     

    Thanks :cool:

  4. I MADE IT ! :D

    Here's what I did:

    The Key is to edit the Conditionals.cnd as following with the conditional-editor from the ME3explorer

    Open the .cnd and find this:

    1111.png

    Now, just change "true" to "false"

    next, you want to find this here:

    2222_2.png

    again, change 17662 (the one I marked) to "false".

    save everything!

    Check 17662 "false" in your Savegame and BOOM you'll get the complete shower scene 8-)

    NOTE: Please backup your Conditionals.cnd as I have no Idea what effect this will have on the rest of the game, I just did this to have the scene included in my recorded ME-playtrhough

    Hope this will help you :wink:

    Thanks :D

  5. Hello guys.
    I've been trying to recreate this

    scene with a custom male shepard using the "change Gender" option in Gibbed's save editor, this will apparently not only change the cutscene/dialogue trigger, but also the player model...I also tried setting the "samantha traynor Romance"-bools, but that particular scene is not really a romance scene (it happens way before the actual romance) and can only be triggered when the player is identified as female..

    As I have no further idea on how to achieve my goal using Save editors, my next step would be trying to edit the Coalesced.bin.
    I'm trying to get the game to load the male Body/custom Face when the player is set to female;
    In ME1 this was possible by altering some lines in the "BioGame.ini" (see this tutorial: http://acpime.blogspot.de/ )

     

     

    As it seems the "easiest"/safest method, I'm still trying to figure this out using a save editor. Triggering a certain cutscene only requieres certain conditionals to match, am i right?

    For my understanding, the conditionals for that scene are in the marked area, right?

     

     

    http://fs5.directupload.net/images/161201/a4v7gdk3.png

    Here's a overview containing the conditionals and how they are a applied to my savegame:


    http://fs5.directupload.net/images/161201/9gb4itub.png

    next one:

    http://fs5.directupload.net/images/161201/hhdy8kd4.png


    and the last:

    http://fs5.directupload.net/images/161201/rz3dpoxo.png


    The scene still doesn't trigger,I am probalby missing some very basic understanding or overlooking some things...
    Any help would be highly appreciated!

  6. Actually a nice idea, i once wanted to try making the car doors/trunks/hoods etc. in XRE moveable , but never figured out how.

    As for the permission, seems that ermeso doesn't have time any more to work on new vegas mods, i wrote him a permission request ages ago, never got an answer ;)

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