Jump to content

telefonmast

Members
  • Posts

    15
  • Joined

  • Last visited

Everything posted by telefonmast

  1. Hi! So there's the "hairy sheploo" mod ( https://www.nexusmods.com/masseffect3/mods/884 ) which essentially allows to add a variety of hair options to the "default" shepard, inlcuding a completely meshed beard. Is there any way to apply such a beard-mod to a custom Shepard? I'd try to create such a mod myself, but seems like my "skills" are too limited in this regard...
  2. Does anyone know where the car textures are located? Found some in base, but they are very low res and editing them does not visually change the car's ingame appearance... Thanks!
  3. Hi! So I'd like to apply the engine sound of the alvarado v4f to the quadra avanger, is there any known way how to perform this? Thanks!
  4. HI, I know this Thread is rather old and unanswered, but I have the same question...I'm working on this for weeks and haven't gotten any success, but it is proven to be possible. See: https://www.youtube.com/watch?v=g7EADA56bvc The shown video is not mine but it clearly shows that swapping cora with a custom complexion is possible.... Thanks
  5. Just did a quick test, all works perfectly, BC3 is in fact the correct format, that's where I messed up before. Thanks again :laugh:
  6. Alright, I'll try that! Thanks man, I really appreciate the help :cool:
  7. Hi, I'm also trying to edit a Beardstyle, could you explain how you did it? Everytime I try to import something modded with GIMP, I get an "unhandled exception" error... Thanks :)
  8. Would like that on my male ryder :cool:
  9. Well, I hope someone will make this possible once the mod tools are further developed; The DAI reference at least gave me some hope :)
  10. Nice to see that romance-modding is already possible, could you also make a Scott - Suvi romance possible? Thanks ;)
  11. well, that's a bummer...guess I'll just have to wait for mod tools or I might get lucky with the officially planned "character creator update"..
  12. I tried messing around with the rather freshly released mod tool, but I still don't have a idea what I'm doing... I'd like to switch the meshes from the female Hairstyles to male, so I can play as long haired Scott. Since I can't figure things out right now, I'm making this request for help :) Thanks :cool:
  13. I MADE IT ! :D Here's what I did: The Key is to edit the Conditionals.cnd as following with the conditional-editor from the ME3explorer Open the .cnd and find this: Now, just change "true" to "false" next, you want to find this here: again, change 17662 (the one I marked) to "false". save everything! Check 17662 "false" in your Savegame and BOOM you'll get the complete shower scene 8-) NOTE: Please backup your Conditionals.cnd as I have no Idea what effect this will have on the rest of the game, I just did this to have the scene included in my recorded ME-playtrhough Hope this will help you :wink: Thanks :D
  14. Hello guys. I've been trying to recreate this scene with a custom male shepard using the "change Gender" option in Gibbed's save editor, this will apparently not only change the cutscene/dialogue trigger, but also the player model...I also tried setting the "samantha traynor Romance"-bools, but that particular scene is not really a romance scene (it happens way before the actual romance) and can only be triggered when the player is identified as female.. As I have no further idea on how to achieve my goal using Save editors, my next step would be trying to edit the Coalesced.bin. I'm trying to get the game to load the male Body/custom Face when the player is set to female; In ME1 this was possible by altering some lines in the "BioGame.ini" (see this tutorial: http://acpime.blogspot.de/ ) As it seems the "easiest"/safest method, I'm still trying to figure this out using a save editor. Triggering a certain cutscene only requieres certain conditionals to match, am i right? For my understanding, the conditionals for that scene are in the marked area, right? http://fs5.directupload.net/images/161201/a4v7gdk3.png Here's a overview containing the conditionals and how they are a applied to my savegame: http://fs5.directupload.net/images/161201/9gb4itub.png next one: http://fs5.directupload.net/images/161201/hhdy8kd4.png and the last: http://fs5.directupload.net/images/161201/rz3dpoxo.png The scene still doesn't trigger,I am probalby missing some very basic understanding or overlooking some things... Any help would be highly appreciated!
  15. Actually a nice idea, i once wanted to try making the car doors/trunks/hoods etc. in XRE moveable , but never figured out how. As for the permission, seems that ermeso doesn't have time any more to work on new vegas mods, i wrote him a permission request ages ago, never got an answer ;)
×
×
  • Create New...