Hi folks, I'm currently working on my masterthesis in GameDesign (regarding a concept of a dynamic adaption of difficulty) and I would really appreciate it, if you could give me your opinion on the following questions: 1) What must a perfect opponent be able to do? E.g. complex maneuver, variing his combat style etc. 2) What should be his behaviour? 3) How easy or hard would you like to win a combat? 4) How should the level of difficulty adapt? Should it be a sneaky adaption or a hard cut at some point in time? 5) Is realism in combat situations important to you? 6) How many times are you allowed to die at the same place before you lose the interest in the game? 7) Would you like to use combat strategies? Should your oppnents use them as well? Thanks a lot for your help and feedback !! Greetz, Masuyo