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daegog

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Everything posted by daegog

  1. Calling all mod masters.. Please give some thoughts to: 1) First and foremost, a simple way to see what settler is assigned to what task. 2) Some kind of SKYUI-like fix for this godawful, console friendly UI we have now. 3) A scrap canister that can sit next to a workshop and will immediately turn everything placed into the canister into its core parts OR perhaps just add a scrap button onto the workshop tool line. 4) A separate grenade throwing button that removes it from bash/power attack button. 5) A tab to see the actual stats of all camps at a glance. These are the ones that really come to mind in the first 20 hours of play..
  2. Hello all, Im a huge fan of the Long war Mod. Just wanted to share a recent experience. Early evening, bout 6pm or so, i settled in for a nice long continuation of my long war campaign. First thing that happens, damned exalt hit my cash reserves! Well fine lets go put them back to sleep, i see a cell and i send in my covert op. I load up the mission and SWEET JESUS, they are everywhere, the map is smallish and they have a ton more hit points than i do, a few shots shows my laser weapons are not gonna get me outta this one. I bail on this mission (losing 2 soldiers in the process) and get back home trying to think up how to sort out exalt. I KNOW! I will just start guessing their base location and end them once and for all! US is about to quit xcom in about 2 days, might as well start there, and BINGO, the exalt HQ is in my first guess (only had about 5 countries eliminated from the list). I'm thinking, im so lucky, one more mission and no more exalt to worry about. I load up the skyranger with the best of my soldiers (bring a few extra medipacks just in case) heading off to destroy exalt once and for all! I get there, i can SEE exalt troops upon landing, they have even MORE HP than the ones from the mission. And there is a DAMNED muton elite standing with them. I hadn't even seen these guys in game yet. Ok, i gotta swallow my pride here, a bit of save scumming should still get me outta this mission with a win. ELEVEN REAL HOURS LATER, i am at the last group of 5 exalt agents... My explosives are gone, i have one med pack left, no more scanners, 3 guys are down to a few HP. There is so much carnage on the map from dead bodies and destroyed items/building on fire, i had to lower resolution to 1280. I'm exhausted, brain is fried, i cannot even figure out how to save scum this fight to get a win. But we persevere and get just enough of the right outcomes to save scum our way to a win. Please note, im not proud of the save scumming, but i am a realist, i am also a much worse than I thought i was. I simply do not see how exalts base can be taken with 8 guys given the huge tech/hp lead they have. I searched online at youtube and twitch, looking for a longwar fight in exalts base to see how others did it, but i cannot find anything. I guess it was worth it in the end, i got 900+ space bucks outta the fight. And exalt is finally done, HOWEVER, now my alien missions have ramped up in difficulty greatly. I am not sure if the death of exalt triggers an increase in alien strength or if it was just coincidence. Im playing on classic level, but i do not know if i can ever play another long war run through. I cannot see myself wanting to fight through that exalt HQ mission ever again lol. SO, i would be REALLY interested in hearing from those people that ran through the exalt hq base mission without save scumming. How did you do it, what was the tech levels comparatively, did you use mecs/psi troops? Was there some specialized anti exalt troops you created through particular perk choices? Please share your knowledge.
  3. How many names are on your list is my first question? I use a customized list, but i just changed the code on the one that was posted on the forums and inserted my own names, pity i didnt know about that website lol. Anyhow, my custom name list seems fine EXCEPT, there seem to be some african nations that still get randomized names in there, not sure if the code missed a country or if i did something wrong. My name list has ABOUT 300 names (mostly warhammer 40k but other stuff like star wars, superheros, other fictional heroes such as snake plisken etc.)
  4. On the reasonable guesstimation that an xcom 2 will show up at some point, I have been wondering how it will stack up against what the Long War guys have created? The depth and scope of the game at this point has made me delete xenonauts (which i like, but it just isnt as nice). Whatever they do with xcom 2, im praying that at the very least they put in a robust modding tool system (with map making abilities), to show some love to the guys that have made their game into awesomesauce.
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