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huzhekun

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  1. OK! some findings, most of the values seem to be at least readable in ascii text, so for example, if you change the number in ascii after nose from 01 to 02, you would go from nose 01 to 02. I have tried this and it is working with nose, jaw, eyes, and mouth. (skin type is not working)
  2. I would also like to point out that I attempted to edit a single byte in my old save file to change the skin type (in an identical way to another save file where it had the skin type i wanted), and my save loaded but it looked like the assassins creed bug where its just the eyes and teeth
  3. tbh it seems like this is gonna take some hours fiddling with a decompiler
  4. yeah, thats the issue I'm looking for, but the problem is that looking at the save file there is no filesize saved, which tells me that this would be offsets for reading in character customization parameters. with that being said, i feel like previously someone did change 2 diff colors of diff size names and it worked? no idea.
  5. I went down the same rabbit hole, except I was a bit too ambitious. There are 2 separate blocks of binary data for the face and the body (these sections are separated by mantis blades and nano wire as far as I can tell). However, when I tried to import another save's data, the filesize increased by 10 bytes, and that was enough of a change for the game to see the save as corrupt. I know this is only a size/data section size check because when I did not realize changing the data needed those extra 10 bytes and loaded the edited save with the same filesize as the original, the game did not complain and instead just teleported me below the floor and changed my character to default female V. I believe it's a filesize check due to the filesize being avaliable in the json file, but also, it could be a value tied to the size of the face/character customization section. (this makes more programming sense as the game should have to know how to accurately allocate the data from the savefile into memory.)
  6. Starting out, this is my first time posting on the nexus, and i do not know if my idea is possible/stupid/offensive or otherwise, but i do apologize in advance for any mistakes i make in this comment. I think that it might be possible to have mod creators have their mods encrypted and only able to be enabled through a f4se extension, as much as the idea sucks, the mod piracy is mostly occurring on the bethesda.net, a site that does not support auto-installation of f4se. and if all new mods(or most) need f4se to run, then the console players and bethesda.net users of the world would be unable to use it. I must say that I DO NOT HAVE ANY HATE OR DISCRIMINATION AGAINST CONSOLE MODS AND BETHESDA.NET. but at least it gives the modders a fighting chance, a chance to show bethesda that if they want their mods, they must show the respect deserved for the people making the mods. and i know that this is a horrible idea, but if bethesda is not going to help us, then this should be used as a nuclear option. i do believe that EVERYONE SHOULD HAVE THE RIGHT TO MOD, but if this is our only chance at getting bethesda on our side, then modders should consider this. P.S: I am NOT a modder, NOR do i understand the possibility of this methond, this is a personal opinion, and i would need someone else who knows how to code and contact modders to implement this method. I only posted this because I thought of this idea while eating dinner and i thought it might be a good idea. but i do welcome construtive opinions(good or bad). P.S.S: it is 2 am here in china and i am not in full english mode rn(i am chinese), so srry if i make any grammar mistakes/said something stupid. EDIT: So bethesda made every account that uploads mods provide a steam account with a copy of fallout 4, and they are now banning mod stealers. good on u bethesda, and i did not know this cuz i posted this 6 hrs after they announced the fix and i only just turned on my vpn(i get my news from google but i live in china).
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