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Posts
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Everything posted by ladyvoldything
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While we're at it, could someone please fix the ridiculous body shapes for it. I want to be able to put my companions in it without making them look like emaciated string beans.
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I'm having trouble using DAI mod maker. I installed it for the first time a few days ago, because I wanted to crack open a daimod file and edit a texture. However, every time i try to open a daimod file, the app crashes. Well, first it gives me an error message that it's crashing, and sometimes it does completely crash. Help?
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We all love SI as an expansion, but the Isles do seem awfully empty. The little settlements could all do with some expanding- even a daedric realm needs farmers! At least if there are mortals living there. And why do all the Zealots and Heretics live in open-air camps? They deserve houses too! Also, Passwall. Let's see more people in there- the borderline-insane AND some sane people, trying like hell to understand wtf is wrong with this place. Adventurers or even Fighter's Guild members who entered the Door because they thought it was part of the overall Oblivion invasion. New towns or villages! Fill up some of that empty space. A mining village in Dementia centered on a Madness ore mine. A village of Khajiit who act like a pride of lions, and obsessively collect meat. And they make cheese. Please don't ask what kind of milk they use. God, I might need to use the quarantine to learn how to mod... fml
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Resurrecting this ancient and long-dead thread to express interest. Boethia and Peryite using the Deadlands has always bugged me.
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I like to edit NPC morphs for my personal use, and I've played around with RDP a lot, but I'm finding something missing. The RDP files have some great gray-streaked options, but what I really want is black with some gray streaks in it. Like, mostly black, but there's some salt, you know? Are there any mods out there that have this?
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I've always thought it was weird that a dwarf Warden goes into the Fade like anybody else, and nobody ever talks about it afterwards. Like, bruh, the Warden just made history AND experienced something that no dwarf living or dead has ever seen before! The Warden is the first dwarf to ever look at the Black City. They now have proof that the human/elven ramblings about Makers and Creators actually has some basis to it, and that there's more to the world than the Stone. Shouldn't there be some kind of personal consequences, during or afterwards? Demons in the Fade remarking on how unusual the Warden is, or marveling at the unique creature they're seeing, or lamenting that they can't be possessed. Wynne being unable to believe a dwarven Warden, because how could this be the Fade if a dwarf is here? Maybe a short cutscene of the Warden absolutely losing their s#*! at the impossibility of it all. Hell, an unvoiced conversation with Leliana (about the City/the Maker) or Wynne or Morrigan would be cool. Like, hell, maybe an extra dialogue option with Brother Burkel- "I've seen their "Fade" and their "city" for myself, I will talk to the Assembly for you." I don't care if it's voiced or not, I don't care how indepth it is, I just want SOMETHING in the game to acknowledge the magnitude of what just happened. The impossibility of it, and the Warden's probable religious crisis.
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EDITING .UTI FILES IN DRAGON AGE
ladyvoldything replied to LemmingoftheGDA's topic in Dragon Age: Origins's Discussion
I'm gonna necro this four-year-old thread to ask a question: is it possible to change an items BaseItem? If I wanted to change a unique light armor (Battledress of the Provocateur) to have, say, the model of some armor from a Witcher mod, is that possible? -
I can't find a tutorial for the seemingly simplest thing- how to replace a vanilla model (clothes or armor) with the model from a mod. For instance, say I wanted to replace the hideous shiny vanilla noble clothing with something from Kirkwall Exports or Viva la Orlais. Or replace the "Battledress of the Provocateur" with an armor from one of the Witcher port mods. How would I do that? I know it's a fairly straightforward process in Skyrim but this ain't Bethesda, I'm playing with the big boys now. Help?
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My request is super simple, and borne largely out of impatience and my own difficulty in recreating characters faithfully. Does anyone have sliders that make the Inquisitor look like Minaeve? I'd like it for RP purposes, mostly- I'd like to RP Minaeve somewhere, with some images of her making more than one facial expression. Thank you.
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Someone managed to put facial piercings on Sera. How did they do it?
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Cassandra's Hair
ladyvoldything replied to larakey100's topic in Dragon Age: Inquisition's Mod Ideas
I admit, I'm curious as to why her hair seems uniquely difficult to mod. We have hair mods for Dorian, Sera, Cullen, Leliana, Josephine, we could probably have Cole hair mods if anyone cared, nobody dares mess with Varric's perfection, and now we even have hair for Solas and potentially Vivienne (if you know where to look). So what's so difficult about making halfway-decent Cassandra mods? Is her hair mesh unusually hard to work with, or something? Or does the braid get in the way and make things difficult? -
I'm having trouble making a rather large modlist work with my game. I tried doing the typical narrow-it-down routine. At first, it seemed to be a hair mod that was mucking everything up. Then I took all my face mods out and tried again. Now, the hair mods all worked- but face mods that HAD worked before, refused to work now. So I have three mods that won't work. They worked once, but for some reason, with the modlist I have at this moment, they won't work anymore. Infinite loading screen/CTD when trying to load a saved game. They are Improved Lashes, New And Improved Makeup For All, and Settrah's Brow Mod. Any idea why they would work sometimes, but not others? Or why some of my hair mods work now, but didn't work three days ago?
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I'd love something like this too! For the Vale- even something as simple as more wildlife would be amazing. I'd like to see Vale-friendly patches for common wildlife mods like Animallica (Vale badgers! Vale rhinos!!!) and Skytest. Maybe add a player home and a couple super-simple quests. Or include a band of Falmer that includes individuals who are significantly more "snow elfy" than all the others, with the implication that they are "survivors" of Gelebor and Vythur. Or some expansion on Auriel lore, or more ruins that look like there was once a settlement there. Add more to the wayshrine quest, like actions or sacrifices. Hell, beef up Gelebor's quarters a little. Make it look like a person actually lives there. And while we're at it, use some custom assets for his stuff; seeing Nordic columns and furniture in the middle of Snow Elf architecture is a little jarring. For the Soul Cairn, there's so much you could do- like improving the Arvaak quest. It always seemed so basic and boring as hell. Instead of a circle of NPCs that go randomly hostile, why not have a circle of NPCs that invite you to join their ritual? They could be a mix of angry necromancers and desperate souls, trying a ritual to release them from the Cairn and let their souls move on. They've been trying to use various things, but it's been so difficult- you can't exactly gather decent materials in an Oblivion torture plane! They just need a few more things- the eyes of a Mistman, one black soul gem for every soul trying to escape (hey, a reason to use the lightning attractors!), a "fragment of Akatosh" (what does that mean? Oh, you suggest, maybe it means something made out of dragon bone- like the Keepers' armor/weapons!), the skull of a soul-trapped animal, and a cherished priceless possession. The NPCs are no slouches, they fan out to help gather the items. During your time in the Cairn you might encounter a desperate soul fighting the soul farmer and trying to kill his soul-cows. You might see another desperately chasing Arvaak, only to scream in frustration when the horse vanishes. Far afield, a trio of necromancers are fighting Mistmen and struggling to survive. They might need your help- but do they, the necromancers, deserve it? The first time you find a lightning attractor, one of the NPCs waits for you to approach, then activates it and leaves you to fight the undead. They're ruthless after so much time in this hell. The quest would be full of choices. You could defend the soul farmer and his soul-cows, then make a friend of the soul farmer, who's been here a long time and might know a thing or two about the area (like where certain quest items are). You could kill the soul-farmer and his soul-cows, and use the soul-cow skull in the ritual. You could call off the aggressive NPC and tell him that there's another soul-trapped animal you know of- the ethereal horse. Or, if you happen to find Arvaak's skull before they do, you could betray your new friends and deny them the animal skull they need. Or you could take too long and they'll find it first- what then? Do you take away their chance at freedom, or do you betray Arvaak's desperate owner and condemn the horse? The "priceless cherished possession" would be Jiub's pages. They are priceless and Jiub values them more than his own soul, and losing them would devastate him. That emotional connection makes for very powerful magic, your necromancer friends explain. Do you hand over the pages and break Jiub's spirit, or do you tell them to f*#@ off? Or do you hand over something from your own inventory- a quest item, perhaps, or your wedding ring? The eyes of the Falmer? Staff of Magnus? A sigil stone? Would it work as well? No, probably not. It lacks the desperation, the connection to an ended life once lived. If their ritual fails, they may turn against you- or each other. Maybe Morven Stroud has something. Hope you have enough soul husks. Be careful around your NPC allies. They want your help desperately, because you are flesh and blood. You are the key to the ritual- they're convinced it won't work without you. But that doesn't make you safe with them. If you use a Shout around one of them, they will realize what you are. They will start calling you Dragonborn or Dovahkiin and one of the necromancers calls you Aka-Tusk. It's weird, but you ignore it. Ritual time comes and they ask you, the living one with flesh and blood, to step into the center, to kneel and let them use your lifeforce as a tether to the real afterlife. They begin to chant, and the necromancer comes forward- and stabs you in the gut. You are the Dragonborn, a fragment of Akatosh, a shard of Time itself- your power, your Thu'um, and your life are powerful enough to bring them all back to Tamriel in whole, living bodies. The dragonbone artifact would work, but the mages fear that their ties to the Ideal Masters would prevent them from entering an afterlife. So they want you as the "fragment of Akatosh." Then you have to fight them. If you defeat them, good for you. If they defeat you, it doesn't do the usual death-reload. You crumple to the ground as if paralyzed and the necromancers complete their ritual, reducing Arvaak's skull (if you gave it to them) and Jiub's manuscript to ashes. You have a permanent active effect- a curse and weakening effect from their use of your life-force. Your Shouts are at 1/4 power, 5x cooldown, and your stats regen much slower. However, your health never goes to 0. It hovers at 10% unless you take more damage than your max health. The NPCs' leeching is actually keeping you from death. This horrible, crippling curse CAN be broken! You need to find a powerful mage- maybe Nelacar, or the conjurer from the college. Or Wuunferth the Unliving. Find someone and they can help you. I picture something like the "Green Emperor Way" quest from Oblivion- get yourself soul-trapped and they can use your essence to track the bastards who are leeching your lifeforce. Now you have a map with shiny quest markers on it- track them down! The non-necromancer NPCs will be easy, and they'll be remorseful. Some of them will submit easily to your blade- some won't. Some are trying the "unfinished business" routine. The necromancers will be tougher. Their lair will have mistmen, bonemen, and wrathmen guarding it in terrible, almost unbeatable numbers. But you'd fight through them anyway and beat them- but remember, mere KILLING won't do it. Maybe Valerica or Nelacar warned you about that. These necromancers still have contracts with the Ideal Masters, and they must be soul trapped. Once the last of them is soul trapped, and the last of the black soul gems used up, your curse will be broken. ...That was hella long. Wow. The idea got away from me. I wish I had the time or technical knowhow to make this mod, but school starts up in a few weeks and I'll be swamped with a job and classes. :( Anyway, yeah! More Vale things, and a cool idea for a magicky-ritual quest that ties together Arvaak, Jiub, Morven, the lightning attractors, soul-cows, and Wuunferth all into one quest. A quest with 10 possible endings and a lot of shifty mages and desperate tortured souls trying to end their pain. Also, beef up the soul cairn dragon's quest. He should battle you a second time or test your Thu'um or something, not just hand you a Shout. Christ, I have so many ideas. So many ideas and nowhere to put them.
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[LE] Skyrim Tutorials
ladyvoldything replied to LHammonds's topic in Skyrim's Creation Kit and Modders
Some of the links in the original post are broken. :( -
I did figure out how to monkey around with core resources in a separate module! I've been making morphs obsessively lately, lol. Although the animations thing is interesting. I wonder, would changing her race in the creature file fix that at all? And would this same problem occur with making Morrigan an elf? Also, about UTC files exporting to the "Single Player" folder... does this occur even if I'm NOT working in Single Player?
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Thanks for the tip! I figured out that I don't really need to change the morph in the toolset, I can just rename my morph to the same thing as the vanilla morph and plunk it in the override. Except. Sanga. KLJSddfggkjl goddamn f***in' Sanga. I made her a beautiful morph, renamed it, put it in the override, and loaded up DA. Nothing. So I made sure to delete any conflicting morphs. Okay, still nothing. I looked at her creature file under the module I used- there's her morph, nice and pretty. I did the same thing in Single Player and- would you look at that. In Single Player, her morph is still... idk what it is, it's not vanilla. No matter what I do, it stubbornly refuses to change. So I managed to make the morph show up on her creature file... but it still won't show up in game. REEEEEEE EDIT AGAIN: I made it work by... moving things around, I guess? I reshuffled what mods were in toolsetexport and what wasn't. Now things work. I'm calling it magic.
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spoiler Which king is better for orzammar.
ladyvoldything replied to RebelOConner's topic in Dragon Age: Origins's Discussion
I usually side with Bhelen, although my Dalish elf and my mages generally go Harrowmont. My human noble is torn- support the accused kinslayer, or the accused usurper?? so many Nobility Feelings. What I really want to do is a Dwarf Noble run where she surprisingly sides with Bhelen all the way through, until the moment she has the crown- and then picks Harrowmont. I feel like the betrayal would be delicious.